H A D | GGLAssembler.cpp | 189 fragment_parts_t parts; local 195 build_scanline_prolog(parts, needs); 208 MOV(AL, 0, parts.count.reg, 209 reg_imm(parts.count.reg, ROR, GGL_DITHER_ORDER_SHIFT)); 210 ADD(AL, 0, parts.count.reg, parts.count.reg, 212 MOV(AL, 0, parts.count.reg, 213 reg_imm(parts.count.reg, ROR, 32 - GGL_DITHER_ORDER_SHIFT)); 222 build_depth_test(parts, Z_TEST|Z_WRITE); 226 build_depth_test(parts, Z_TES 351 build_scanline_prolog( fragment_parts_t& parts, const needs_t& needs) argument 455 build_component( pixel_t& pixel, const fragment_parts_t& parts, int component, Scratch& regs) argument 481 build_incoming_component( component_t& temp, int dst_size, const fragment_parts_t& parts, int component, Scratch& scratches, Scratch& global_regs) argument 629 build_smooth_shade(const fragment_parts_t& parts) argument 670 build_coverage_application(component_t& fragment, const fragment_parts_t& parts, Scratch& regs) argument 696 build_alpha_test(component_t& fragment, const fragment_parts_t& parts) argument 723 build_depth_test( const fragment_parts_t& parts, uint32_t mask) argument 788 build_iterate_z(const fragment_parts_t& parts) argument 799 build_iterate_f(const fragment_parts_t& parts) argument [all...] |