Searched refs:prim (Results 1 - 5 of 5) sorted by relevance

/frameworks/rs/
H A DrsMesh.h72 void setPrimitive(Allocation *idx, RsPrimitive prim, uint32_t index) { argument
75 mHal.state.primitives[index] = prim;
/frameworks/base/graphics/java/android/renderscript/
H A DMesh.java198 Primitive prim; field in class:Mesh.Builder.Entry
296 indexType.prim = p;
314 indexType.prim = p;
334 indexType.prim = p;
354 int[] prim = new int[mIndexTypes.size()];
382 primitives[ct] = entry.prim;
385 prim[ct] = entry.prim.mID;
388 int id = mRS.nMeshCreate(vtx, idx, prim);
410 Primitive prim; field in class:Mesh.AllocationBuilder.Entry
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H A DRenderScript.java657 native int rsnMeshCreate(int con, int[] vtx, int[] idx, int[] prim); argument
658 synchronized int nMeshCreate(int[] vtx, int[] idx, int[] prim) { argument
660 return rsnMeshCreate(mContext, vtx, idx, prim);
683 native int rsnPathCreate(int con, int prim, boolean isStatic, int vtx, int loop, float q); argument
684 synchronized int nPathCreate(int prim, boolean isStatic, int vtx, int loop, float q) { argument
686 return rsnPathCreate(mContext, prim, isStatic, vtx, loop, q);
/frameworks/compile/slang/
H A Dslang_rs_type_spec.h167 struct RSPrimitiveType prim; member in union:RSType
175 #define RS_CAST_TO_PRIMITIVE_TYPE(R) (&((R)->prim))
/frameworks/base/graphics/jni/
H A Dandroid_renderscript_RenderScript.cpp1305 //native int rsnPathCreate(int con, int prim, boolean isStatic, int vtx, int loop, float q);
1307 nPathCreate(JNIEnv *_env, jobject _this, RsContext con, jint prim, jboolean isStatic, jint _vtx, jint _loop, jfloat q) { argument
1310 int id = (int)rsPathCreate(con, (RsPathPrimitive)prim, isStatic,

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