Searched refs:primIndex (Results 1 - 11 of 11) sorted by relevance
/frameworks/rs/driver/ |
H A D | rsdMesh.h | 27 uint32_t primIndex, uint32_t start, uint32_t len);
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H A D | rsdMesh.cpp | 41 void rsdMeshDraw(const Context *rsc, const Mesh *m, uint32_t primIndex, uint32_t start, uint32_t len) { argument 49 drv->renderPrimitiveRange(rsc, primIndex, start, len);
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H A D | rsdMeshObj.h | 41 uint32_t primIndex, uint32_t start, uint32_t len) const;
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H A D | rsdMeshObj.cpp | 128 void RsdMeshObj::renderPrimitiveRange(const Context *rsc, uint32_t primIndex, argument 130 if (len < 1 || primIndex >= mRSMesh->mHal.state.primitivesCount || mAttribCount == 0) { 161 const Allocation *idxAlloc = mRSMesh->mHal.state.indexBuffers[primIndex]; 170 RSD_CALL_GL(glDrawElements, mGLPrimitives[primIndex], len, GL_UNSIGNED_SHORT, 174 RSD_CALL_GL(glDrawElements, mGLPrimitives[primIndex], len, GL_UNSIGNED_SHORT, 178 RSD_CALL_GL(glDrawArrays, mGLPrimitives[primIndex], start, len);
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H A D | rsdRuntimeStubs.cpp | 312 static void SC_DrawMeshPrimitive(Mesh *m, uint32_t primIndex) { argument 314 rsrDrawMeshPrimitive(rsc, sc, m, primIndex); 317 static void SC_DrawMeshPrimitiveRange(Mesh *m, uint32_t primIndex, uint32_t start, uint32_t len) { argument 319 rsrDrawMeshPrimitiveRange(rsc, sc, m, primIndex, start, len);
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/frameworks/rs/ |
H A D | rsMesh.h | 79 void renderPrimitive(Context *, uint32_t primIndex) const; 80 void renderPrimitiveRange(Context *, uint32_t primIndex, uint32_t start, uint32_t len) const;
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H A D | rsMesh.cpp | 181 void Mesh::renderPrimitive(Context *rsc, uint32_t primIndex) const { 182 if (primIndex >= mHal.state.primitivesCount) { 187 if (mHal.state.indexBuffers[primIndex]) { 188 renderPrimitiveRange(rsc, primIndex, 0, mHal.state.indexBuffers[primIndex]->getType()->getDimX()); 192 renderPrimitiveRange(rsc, primIndex, 0, mHal.state.vertexBuffers[0]->getType()->getDimX()); 195 void Mesh::renderPrimitiveRange(Context *rsc, uint32_t primIndex, uint32_t start, uint32_t len) const { argument 196 if (len < 1 || primIndex >= mHal.state.primitivesCount) { 201 mRSC->mHal.funcs.mesh.draw(mRSC, this, primIndex, start, len);
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H A D | rsScriptC_LibGL.cpp | 167 void rsrDrawMeshPrimitive(Context *rsc, Script *sc, Mesh *sm, uint32_t primIndex) { argument 172 sm->renderPrimitive(rsc, primIndex); 175 void rsrDrawMeshPrimitiveRange(Context *rsc, Script *sc, Mesh *sm, uint32_t primIndex, argument 181 sm->renderPrimitiveRange(rsc, primIndex, start, len);
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H A D | rsRuntime.h | 62 void rsrDrawMeshPrimitive(Context *, Script *, Mesh *, uint32_t primIndex); 64 uint32_t primIndex, uint32_t start, uint32_t len);
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H A D | rs_hal.h | 244 void (*draw)(const Context *rsc, const Mesh *m, uint32_t primIndex, uint32_t start, uint32_t len);
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/frameworks/support/renderscript/v8/rs_support/ |
H A D | rs_hal.h | 244 void (*draw)(const Context *rsc, const Mesh *m, uint32_t primIndex, uint32_t start, uint32_t len);
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