Searched refs:quad (Results 1 - 16 of 16) sorted by relevance
/frameworks/compile/libbcc/runtime/lib/i386/ |
H A D | floatundidf.S | 24 twop52: .quad 0x4330000000000000 26 .quad 0x4530000000100000 27 twop84: .quad 0x4530000000000000
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H A D | floatundixf.S | 14 twop52: .quad 0x4330000000000000 16 .quad 0xc530000000100000 17 twop84: .quad 0x4530000000000000
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H A D | floatdidf.S | 14 twop52: .quad 0x4330000000000000 15 twop32: .quad 0x41f0000000000000
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H A D | floatundisf.S | 24 .quad 0x43f0000000000000 25 twop64: .quad 0x0000000000000000 60 twop52: .quad 0x4330000000000000 61 .quad 0x0000000000000fff 62 sticky: .quad 0x0000000000000000
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/frameworks/compile/libbcc/runtime/lib/x86_64/ |
H A D | floatundidf.S | 24 twop52: .quad 0x4330000000000000 26 .quad 0x4530000000100000 27 twop84: .quad 0x4530000000000000
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H A D | floatundixf.S | 14 twop64: .quad 0x43f0000000000000 39 twop52: .quad 0x4330000000000000 41 .quad 0xc530000000100000 42 twop84: .quad 0x4530000000000000
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/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/testapp/ |
H A D | FullscreenBlur.java | 76 static void addOffsets(Renderable quad, float advance) {
argument 77 quad.appendSourceParams(new Float4Param("blurOffset0", - advance * 2.5f));
78 quad.appendSourceParams(new Float4Param("blurOffset1", - advance * 0.5f));
79 quad.appendSourceParams(new Float4Param("blurOffset2", advance * 1.5f));
80 quad.appendSourceParams(new Float4Param("blurOffset3", advance * 3.5f));
124 Renderable quad = sceneManager.getRenderableQuad("ScreenAlignedQuadS", selectCol);
125 quad.appendSourceParams(new TextureParam("color", sRenderTargetBlur0Color));
126 selectColorPass.appendRenderable(quad);
132 quad = sceneManager.getRenderableQuad("ScreenAlignedQuadH", hBlur);
133 quad [all...] |
H A D | SimpleAppRS.java | 101 // Draw a simple colored quad 102 Renderable quad = mScene.appendNewRenderable(); 103 quad.setMesh(mSimpleMesh); 106 quad.appendSourceParams(new Float4Param("color", 0.2f, 0.3f, 0.4f)); 107 quad.setRenderState(colorRS); 119 // Draw a textured quad 120 Renderable quad = mScene.appendNewRenderable(); 121 quad.setMesh(mSimpleMesh); 122 // Make a transform to position the quad 125 quad [all...] |
/frameworks/base/libs/hwui/ |
H A D | Caches.cpp | 502 uint16_t quad = i * 4; local 504 regionIndices[index ] = quad; // top-left 505 regionIndices[index + 1] = quad + 1; // top-right 506 regionIndices[index + 2] = quad + 2; // bottom-left 507 regionIndices[index + 3] = quad + 2; // bottom-left 508 regionIndices[index + 4] = quad + 1; // top-right 509 regionIndices[index + 5] = quad + 3; // bottom-right
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H A D | LayerRenderer.cpp | 181 uint16_t quad = i * 4; local 183 indices[index ] = quad; // top-left 184 indices[index + 1] = quad + 1; // top-right 185 indices[index + 2] = quad + 2; // bottom-left 186 indices[index + 3] = quad + 2; // bottom-left 187 indices[index + 4] = quad + 1; // top-right 188 indices[index + 5] = quad + 3; // bottom-right
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/frameworks/base/media/mca/filterpacks/java/android/filterpacks/imageproc/ |
H A D | RotateFilter.java | 153 Quad quad = new Quad(x0, x1, x2, x3); 154 ((ShaderProgram) mProgram).setTargetRegion(quad);
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H A D | StraightenFilter.java | 151 Quad quad = new Quad(p0, p1, p2, p3); 152 ((ShaderProgram) mProgram).setSourceRegion(quad);
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/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/ |
H A D | SceneManager.java | 449 Renderable quad = new Renderable(); 450 quad.setTransform(new MatrixTransform()); 451 quad.setMesh(getScreenAlignedQuad()); 452 quad.setName(name); 453 quad.setRenderState(state); 454 quad.setCullType(1); 455 return quad;
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/frameworks/base/media/mca/filterfw/native/core/ |
H A D | shader_program.cpp | 231 Quad quad(Point(x, y), 235 SetSourceRegion(quad); 238 void ShaderProgram::SetSourceRegion(const Quad& quad) { argument 241 source_coords_[index] = quad.point(i).x(); 242 source_coords_[index+1] = quad.point(i).y(); 247 Quad quad(Point(x, y), 251 SetTargetRegion(quad); 254 void ShaderProgram::SetTargetRegion(const Quad& quad) { argument 257 target_coords_[index] = (quad.point(i).x() * 2.0) - 1.0; 258 target_coords_[index+1] = (quad [all...] |
H A D | shader_program.h | 143 void SetSourceRegion(const Quad& quad); 157 void SetTargetRegion(const Quad& quad);
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/frameworks/base/core/java/android/webkit/ |
H A D | WebViewClassic.java | 5249 private static Point calculateCaretTop(Point base, QuadF quad) { argument 5250 float scale = scaleAlongSegment(base.x, base.y, quad.p4, quad.p3); 5251 int x = Math.round(scaleCoordinate(scale, quad.p1.x, quad.p2.x)); 5252 int y = Math.round(scaleCoordinate(scale, quad.p1.y, quad.p2.y)); 5288 // "center" the cursor in the snapping quad
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