Searched refs:recomputeVisibleRegions (Results 1 - 4 of 4) sorted by relevance

/frameworks/native/services/surfaceflinger/
H A DLayer.cpp536 Region Layer::latchBuffer(bool& recomputeVisibleRegions) argument
564 bool& recomputeVisibleRegions; member in struct:android::Reject
566 bool& recomputeVisibleRegions)
568 recomputeVisibleRegions(recomputeVisibleRegions) {
608 recomputeVisibleRegions = true;
644 Reject r(mDrawingState, currentState(), recomputeVisibleRegions);
648 recomputeVisibleRegions = true;
664 recomputeVisibleRegions = true;
677 recomputeVisibleRegions
565 Reject(Layer::State& front, Layer::State& current, bool& recomputeVisibleRegions) argument
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H A DLayer.h78 virtual Region latchBuffer(bool& recomputeVisibleRegions);
H A DLayerBase.h193 virtual Region latchBuffer(bool& recomputeVisibleRegions);
H A DLayerBase.cpp265 Region LayerBase::latchBuffer(bool& recomputeVisibleRegions) { argument

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