Searched refs:scissor (Results 1 - 3 of 3) sorted by relevance
/frameworks/native/opengl/libagl/ |
H A D | matrix.cpp | 653 c->viewport.scissor.x, 654 c->viewport.scissor.y, 655 c->viewport.scissor.w, 656 c->viewport.scissor.h); 668 c->viewport.scissor.x = x; 669 c->viewport.scissor.y = y; 670 c->viewport.scissor.w = w; 671 c->viewport.scissor.h = h; 677 c->rasterizer.procs.scissor(c, x, y, w, h);
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H A D | context.h | 529 } scissor; member in struct:android::gl::viewport_t
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/frameworks/native/services/surfaceflinger/ |
H A D | SurfaceFlinger.cpp | 1506 // scissor on the main display. It should never be needed 1510 const Rect scissor(tr.transform(hw->getViewport())); 1511 if (scissor != bounds) { 1512 // scissor doesn't match the screen's dimensions, so we 1514 // the GL scissor so we don't draw anything where we shouldn't 1516 glScissor(scissor.left, height - scissor.bottom, 1517 scissor.getWidth(), scissor.getHeight()); 1521 // enable scissor fo [all...] |
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