Searched refs:setBufferCount (Results 1 - 8 of 8) sorted by relevance

/frameworks/native/libs/gui/tests/
H A DBufferQueue_test.cpp68 mBQ->setBufferCount(4);
/frameworks/native/include/gui/
H A DISurfaceTexture.h54 // setBufferCount sets the number of buffer slots available. Calling this
57 virtual status_t setBufferCount(int bufferCount) = 0;
H A DSurfaceTextureClient.h111 virtual int setBufferCount(int bufferCount);
H A DBufferQueue.h109 // setBufferCount updates the number of available buffer slots. After
112 virtual status_t setBufferCount(int bufferCount);
258 // a buffer count using setBufferCount, the server-buffer count will
475 // calling setBufferCount. The default is zero, which means the producer
/frameworks/native/libs/gui/
H A DISurfaceTexture.cpp71 virtual status_t setBufferCount(int bufferCount) function in class:android::BpSurfaceTexture
208 int result = setBufferCount(bufferCount);
H A DSurfaceTextureClient.cpp447 return setBufferCount(bufferCount);
570 int SurfaceTextureClient::setBufferCount(int bufferCount) function in class:android::SurfaceTextureClient
573 ALOGV("SurfaceTextureClient::setBufferCount");
576 status_t err = mSurfaceTexture->setBufferCount(bufferCount);
577 ALOGE_IF(err, "ISurfaceTexture::setBufferCount(%d) returned %s",
H A DBufferQueue.cpp142 status_t BufferQueue::setBufferCount(int bufferCount) { function in class:android::BufferQueue
143 ST_LOGV("setBufferCount: count=%d", bufferCount);
150 ST_LOGE("setBufferCount: SurfaceTexture has been abandoned!");
154 ST_LOGE("setBufferCount: bufferCount larger than slots available");
162 ST_LOGE("setBufferCount: client owns some buffers");
175 ST_LOGE("setBufferCount: requested buffer count (%d) is less than "
334 // setBufferCount so we know whether to perform the min undequeued
/frameworks/av/services/camera/tests/CameraServiceTest/
H A DCameraServiceTest.cpp313 virtual status_t setBufferCount(int bufferCount);
355 status_t MSurface::setBufferCount(int bufferCount) { function in class:MSurface

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