Searched refs:setWrap (Results 1 - 9 of 9) sorted by relevance
/frameworks/base/libs/hwui/ |
H A D | TextDropShadowCache.cpp | 143 texture->setWrap(GL_CLAMP_TO_EDGE);
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H A D | Texture.h | 47 void setWrap(GLenum wrap, bool bindTexture = false, bool force = false, function in struct:android::uirenderer::Texture
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H A D | Layer.h | 149 void setWrap(GLenum wrap, bool bindTexture = false, bool force = false) { function in struct:android::uirenderer::Layer 150 texture.setWrap(wrap, bindTexture, force, renderTarget);
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H A D | LayerCache.cpp | 112 layer->setWrap(GL_CLAMP_TO_EDGE, false);
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H A D | GradientCache.cpp | 241 texture->setWrap(GL_CLAMP_TO_EDGE);
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H A D | TextureCache.cpp | 281 texture->setWrap(GL_CLAMP_TO_EDGE);
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H A D | LayerRenderer.cpp | 307 layer->setWrap(GL_CLAMP_TO_EDGE, false, true);
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H A D | ShapeCache.h | 633 texture->setWrap(GL_CLAMP_TO_EDGE);
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H A D | OpenGLRenderer.cpp | 1650 texture->setWrap(GL_CLAMP_TO_EDGE); 1787 texture->setWrap(GL_CLAMP_TO_EDGE, true); 1833 texture->setWrap(GL_CLAMP_TO_EDGE, true); 1886 texture->setWrap(GL_CLAMP_TO_EDGE, true); 3060 texture->setWrap(GL_CLAMP_TO_EDGE, true);
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Completed in 7411 milliseconds