Searched refs:shade (Results 1 - 3 of 3) sorted by relevance

/system/core/libpixelflinger/
H A Dpixelflinger.cpp221 c->shade.r0 = gglFixedToIteratedColor(color[0]);
222 c->shade.g0 = gglFixedToIteratedColor(color[1]);
223 c->shade.b0 = gglFixedToIteratedColor(color[2]);
224 c->shade.a0 = gglFixedToIteratedColor(color[3]);
235 c->shade.r0 = grad[ 0] + round;
236 c->shade.drdx = grad[ 1];
237 c->shade.drdy = grad[ 2];
238 c->shade.g0 = grad[ 3] + round;
239 c->shade.dgdx = grad[ 4];
240 c->shade
[all...]
H A Dscanline.cpp640 r = (xs * c->shade.drdx) + ci.ydrdy;
641 g = (xs * c->shade.dgdx) + ci.ydgdy;
642 b = (xs * c->shade.dbdx) + ci.ydbdy;
643 a = (xs * c->shade.dadx) + ci.ydady;
644 r = ADJUST_COLOR_ITERATOR(r, c->shade.drdx, xc);
645 g = ADJUST_COLOR_ITERATOR(g, c->shade.dgdx, xc);
646 b = ADJUST_COLOR_ITERATOR(b, c->shade.dbdx, xc);
647 a = ADJUST_COLOR_ITERATOR(a, c->shade.dadx, xc);
656 GGLfixed z = (xs * c->shade.dzdx) + ci.ydzdy;
657 GGLfixed f = (xs * c->shade
[all...]
/system/core/include/private/pixelflinger/
H A Dggl_context.h410 texture_shade_t shade; member in struct:android::texture_t
529 shade_t shade; member in struct:android::context_t

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