Searched refs:shadeModel (Results 1 - 4 of 4) sorted by relevance

/frameworks/native/opengl/libagl/
H A Dlight.cpp104 c->rasterizer.procs.shadeModel(c, GL_SMOOTH);
105 c->lighting.shadeModel = GL_SMOOTH;
640 c->lighting.shadeModel = mode;
H A Dtexture.cpp262 ggl->shadeModel(ggl, GGL_FLAT);
748 c->rasterizer.procs.shadeModel(c, GL_FLAT);
826 c->rasterizer.procs.shadeModel(c, GL_FLAT);
H A Dcontext.h330 GLenum shadeModel; member in struct:android::gl::lighting_t
H A Darray.cpp1109 c->rasterizer.procs.shadeModel(c,
1110 (mode == GL_POINTS) ? GL_FLAT : c->lighting.shadeModel);

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