Searched refs:shaderLength (Results 1 - 8 of 8) sorted by relevance

/frameworks/rs/
H A DrsProgramFragment.cpp23 ProgramFragment::ProgramFragment(Context *rsc, const char * shaderText, size_t shaderLength, argument
27 : Program(rsc, shaderText, shaderLength, params, paramLength) {
134 size_t shaderLength,
139 ProgramFragment *pf = new ProgramFragment(rsc, shaderText, shaderLength,
133 rsi_ProgramFragmentCreate(Context *rsc, const char * shaderText, size_t shaderLength, const char** textureNames, size_t textureNamesCount, const size_t *textureNamesLength, const uint32_t * params, size_t paramLength) argument
H A DrsProgramFragment.h30 ProgramFragment(Context *rsc, const char * shaderText, size_t shaderLength,
H A DrsProgram.cpp23 Program::Program(Context *rsc, const char * shaderText, size_t shaderLength, argument
74 if (shaderLength > internalTokenLen &&
78 shaderLength -= internalTokenLen;
80 mUserShader.setTo(shaderText, shaderLength);
H A DrsProgram.h61 Program(Context *, const char * shaderText, size_t shaderLength,
H A DrsProgramVertex.h30 ProgramVertex(Context *,const char * shaderText, size_t shaderLength,
H A DrsProgramVertex.cpp25 ProgramVertex::ProgramVertex(Context *rsc, const char * shaderText, size_t shaderLength, argument
29 : Program(rsc, shaderText, shaderLength, params, paramLength) {
248 RsProgramVertex rsi_ProgramVertexCreate(Context *rsc, const char * shaderText, size_t shaderLength, argument
252 ProgramVertex *pv = new ProgramVertex(rsc, shaderText, shaderLength,
/frameworks/rs/driver/
H A DrsdShader.h42 const char * shaderText, uint32_t shaderLength,
H A DrsdShader.cpp33 const char * shaderText, size_t shaderLength,
36 mUserShader.setTo(shaderText, shaderLength);
32 RsdShader(const Program *p, uint32_t type, const char * shaderText, size_t shaderLength, const char** textureNames, size_t textureNamesCount, const size_t *textureNamesLength) argument

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