Searched refs:shaderType (Results 1 - 15 of 15) sorted by relevance

/frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/
H A DGL2JavaView.java95 private int loadShader(int shaderType, String source) { argument
96 int shader = GLES20.glCreateShader(shaderType);
103 Log.e(TAG, "Could not compile shader " + shaderType + ":");
/frameworks/native/opengl/tests/gl2_jni/jni/
H A Dgl_code.cpp37 GLuint loadShader(GLenum shaderType, const char* pSource) { argument
38 GLuint shader = glCreateShader(shaderType);
52 shaderType, buf);
/frameworks/native/opengl/tests/gldual/jni/
H A Dgl_code.cpp37 GLuint loadShader(GLenum shaderType, const char* pSource) { argument
38 GLuint shader = glCreateShader(shaderType);
52 shaderType, buf);
/frameworks/native/opengl/tests/gl_perf/
H A Dfill_common.cpp33 GLuint loadShader(GLenum shaderType, const char* pSource) { argument
34 GLuint shader = glCreateShader(shaderType);
47 ALOGE("Could not compile shader %d:\n%s\n", shaderType, buf);
/frameworks/native/opengl/tests/testLatency/src/com/android/testlatency/
H A DTestLatencyView.java169 private int loadShader(int shaderType, String source) { argument
170 int shader = GLES20.glCreateShader(shaderType);
177 Log.e(TAG, "Could not compile shader " + shaderType + ":");
/frameworks/native/opengl/tests/gl2_basic/
H A Dgl2_basic.cpp76 GLuint loadShader(GLenum shaderType, const char* pSource) { argument
77 GLuint shader = glCreateShader(shaderType);
91 shaderType, buf);
/frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/
H A DMyGLSurfaceView.java235 private int loadShader(int shaderType, String source) { argument
236 int shader = GLES20.glCreateShader(shaderType);
243 Log.e(TAG, "Could not compile shader " + shaderType + ":");
/frameworks/av/libvideoeditor/lvpp/
H A DNativeWindowRenderer.h72 GLenum shaderType, const char* pSource, GLuint* outShader);
H A DNativeWindowRenderer.cpp283 void NativeWindowRenderer::loadShader(GLenum shaderType, const char* pSource, argument
285 GLuint shader = glCreateShader(shaderType);
/frameworks/native/opengl/tests/gl2_yuvtex/
H A Dgl2_yuvtex.cpp83 GLuint loadShader(GLenum shaderType, const char* pSource) { argument
84 GLuint shader = glCreateShader(shaderType);
98 shaderType, buf);
107 shaderType, buf);
/frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/
H A DGL2CameraEye.java382 private int loadShader(int shaderType, String source) { argument
383 int shader = GLES20.glCreateShader(shaderType);
390 Log.e(TAG, "Could not compile shader " + shaderType + ":");
/frameworks/native/opengl/tests/gl2_copyTexImage/
H A Dgl2_copyTexImage.cpp76 GLuint loadShader(GLenum shaderType, const char* pSource) { argument
77 GLuint shader = glCreateShader(shaderType);
91 shaderType, buf);
/frameworks/base/media/tests/MediaDump/src/com/android/mediadump/
H A DVideoDumpView.java597 private int loadShader(int shaderType, String source) { argument
598 int shader = GLES20.glCreateShader(shaderType);
605 Log.e(TAG, "Could not compile shader " + shaderType + ":");
/frameworks/av/media/libstagefright/tests/
H A DSurfaceMediaSource_test.cpp196 void loadShader(GLenum shaderType, const char* pSource, GLuint* outShader) { argument
197 GLuint shader = glCreateShader(shaderType);
/frameworks/native/libs/gui/tests/
H A DSurfaceTexture_test.cpp287 static void loadShader(GLenum shaderType, const char* pSource, argument
289 GLuint shader = glCreateShader(shaderType);

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