Searched refs:shaders_base (Results 1 - 1 of 1) sorted by relevance

/frameworks/base/core/jni/
H A Dandroid_opengl_GLES20.cpp2034 GLuint *shaders_base = (GLuint *) 0; local
2068 shaders_base = (GLuint *)
2070 shaders = shaders_base + shadersOffset;
2080 if (shaders_base) {
2081 _env->ReleasePrimitiveArrayCritical(shaders_ref, shaders_base,
4358 GLuint *shaders_base = (GLuint *) 0; local
4377 shaders_base = (GLuint *)
4379 shaders = shaders_base + offset;
4398 if (shaders_base) {
4399 _env->ReleasePrimitiveArrayCritical(shaders_ref, shaders_base,
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