Searched refs:shrinkAmount (Results 1 - 1 of 1) sorted by relevance

/frameworks/native/libs/gui/
H A DSurfaceTexture.cpp615 float shrinkAmount = 0.0f; local
633 shrinkAmount = 0.5;
639 shrinkAmount = 1.0;
646 tx = (float(cropRect.left) + shrinkAmount) / bufferWidth;
647 sx = (float(cropRect.width()) - (2.0f * shrinkAmount)) /
651 ty = (float(bufferHeight - cropRect.bottom) + shrinkAmount) /
653 sy = (float(cropRect.height()) - (2.0f * shrinkAmount)) /

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