Searched refs:spill (Results 1 - 2 of 2) sorted by relevance

/system/core/libpixelflinger/codeflinger/
H A Dtexturing.cpp387 CONTEXT_STORE(s.reg, generated_vars.texture[i].spill[0]);
388 CONTEXT_STORE(t.reg, generated_vars.texture[i].spill[1]);
411 // We don't have a way to spill registers automatically
412 // spill depth and AA regs, when we know we may have to.
413 // build the spill list...
437 Spill spill(registerFile(), *this, spill_list);
463 CONTEXT_LOAD(s.reg, generated_vars.texture[i].spill[0]);
464 CONTEXT_LOAD(t.reg, generated_vars.texture[i].spill[1]);
614 CONTEXT_STORE(s.reg, generated_vars.texture[i].spill[0]);
615 CONTEXT_STORE(t.reg, generated_vars.texture[i].spill[
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/system/core/include/private/pixelflinger/
H A Dggl_context.h486 int32_t spill[2]; member in struct:android::generated_tex_vars_t
499 int32_t spill[3]; member in struct:android::generated_vars_t

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