/external/webkit/Source/WebCore/css/ |
H A D | ShadowValue.cpp | 38 , spread(_spread) 65 if (spread) { 68 text += spread->cssText();
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H A D | ShadowValue.h | 38 PassRefPtr<CSSPrimitiveValue> spread, 42 return adoptRef(new ShadowValue(x, y, blur, spread, style, color)); 50 RefPtr<CSSPrimitiveValue> spread; member in class:WebCore::ShadowValue 58 PassRefPtr<CSSPrimitiveValue> spread, 35 create(PassRefPtr<CSSPrimitiveValue> x, PassRefPtr<CSSPrimitiveValue> y, PassRefPtr<CSSPrimitiveValue> blur, PassRefPtr<CSSPrimitiveValue> spread, PassRefPtr<CSSPrimitiveValue> style, PassRefPtr<CSSPrimitiveValue> color) argument
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H A D | SVGCSSStyleSelector.cpp | 568 // -webkit-svg-shadow does should not have a spread or style 569 ASSERT(!item->spread);
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H A D | CSSComputedStyleDeclaration.cpp | 673 RefPtr<CSSPrimitiveValue> spread = propertyID == CSSPropertyTextShadow ? PassRefPtr<CSSPrimitiveValue>() : zoomAdjustedPixelValue(s->spread(), style, primitiveValueCache); local 676 list->prepend(ShadowValue::create(x.release(), y.release(), blur.release(), spread.release(), style.release(), color.release()));
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H A D | CSSParser.cpp | 4534 if (x || y || blur || spread || color || style) { 4539 values->append(ShadowValue::create(x.release(), y.release(), blur.release(), spread.release(), style.release(), color.release())); 4546 spread = 0; 4582 spread = val.release(); 4621 RefPtr<CSSPrimitiveValue> spread; member in struct:WebCore::ShadowParseContext
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H A D | CSSStyleSelector.cpp | 5163 int spread = item->spread ? item->spread->computeLengthInt(style(), m_rootElementStyle, zoomFactor) : 0; local 5168 ShadowData* shadowData = new ShadowData(x, y, blur, spread, shadowStyle, id == CSSPropertyWebkitBoxShadow, color.isValid() ? color : Color::transparent);
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/external/webkit/Source/WebCore/rendering/style/ |
H A D | ShadowData.h | 53 ShadowData(int x, int y, int blur, int spread, ShadowStyle style, bool isWebkitBoxShadow, const Color& color) argument 57 , m_spread(spread) 77 int spread() const { return m_spread; } function in class:WebCore::ShadowData
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H A D | ShadowData.cpp | 62 int blurAndSpread = shadow->blur() + shadow->spread() + additionalOutlineSize;
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H A D | RenderStyle.cpp | 733 ASSERT(!val || (!val->spread() && val->style() == Normal)); 1043 int blurAndSpread = shadow->blur() + shadow->spread(); 1060 int blurAndSpread = shadow->blur() + shadow->spread(); 1075 int blurAndSpread = shadow->blur() + shadow->spread();
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/external/aac/libSBRenc/include/ |
H A D | sbr_encoder.h | 181 INT spread; /*!< Flag: usage of SBR spread. */ member in struct:sbrConfiguration
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/external/guava/guava/src/com/google/common/base/ |
H A D | CharMatcher.java | 873 int spread = 1; 885 chars[pos - spread] = chars[pos]; 888 spread++; 890 return new String(chars, 0, pos - spread);
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/external/srec/srec/include/ |
H A D | front.h | 257 int create_spectrum_filter(front_freq *freqobj, int *freq, int *spread);
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/external/srec/srec/cfront/ |
H A D | spec_anl.c | 322 int create_spectrum_filter(front_freq *freqobj, int *freq, int *spread) argument 329 /* Convert to FFT taps. Mark adjacent taps as well as taps within spread */ 337 lo = (((freq[ii] - spread[ii]) * 2 * freqobj->fft.size) + freqobj->samplerate / 2) / freqobj->samplerate; 338 hi = (((freq[ii] + spread[ii]) * 2 * freqobj->fft.size) + freqobj->samplerate / 2) / freqobj->samplerate; 348 while (((jj+1)*freq_step)>>12 <= freq[ii]-spread[ii]) 350 while (((jj-1)*freq_step>>12) < freq[ii]+spread[ii]){
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/external/llvm/lib/CodeGen/SelectionDAG/ |
H A D | ScheduleDAGRRList.cpp | 2614 int spread = (int)left->getDepth() - (int)right->getDepth(); 2615 if (std::abs(spread) > MaxReorderWindow) { 2624 int spread = (int)left->getHeight() - (int)right->getHeight(); 2625 if (std::abs(spread) > MaxReorderWindow)
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/external/aac/libSBRenc/src/ |
H A D | sbr_encoder.cpp | 487 config->spread = 1 ; 1276 params->spread,
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/external/quake/quake/src/QW/progs/ |
H A D | weapons.qc | 265 void(float shotcount, vector dir, vector spread) FireBullets =
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/external/webkit/Source/WebCore/page/animation/ |
H A D | AnimationBase.cpp | 151 blendFunc(anim, from->spread(), to->spread(), progress),
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/external/antlr/antlr-3.4/runtime/ActionScript/project/src/org/antlr/runtime/ |
H A D | BaseRecognizer.as | 179 * generation within one method rather than spread among all of the
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/external/webkit/Source/WebCore/rendering/ |
H A D | RenderBoxModelObject.cpp | 2084 int shadowSpread = shadow->spread();
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H A D | RenderLayer.cpp | 3547 shadowRect.inflate(boxShadow->blur() + boxShadow->spread());
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/external/antlr/antlr-3.4/runtime/Delphi/Sources/Antlr3.Runtime/ |
H A D | Antlr.Runtime.pas | 765 /// within one method rather than spread among all of the exception classes. This
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/external/grub/docs/ |
H A D | texinfo.tex | 186 wide-spread wrap-around
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