/frameworks/base/libs/hwui/ |
H A D | Program.cpp | 48 texCoords = bindAttrib("texCoords", kBindingTexCoords); 50 texCoords = -1; 183 if (texCoords >= 0 && !mHasSampler) {
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H A D | Layer.h | 65 texCoords.set( 241 Rect texCoords; member in struct:android::uirenderer::Layer
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H A D | LayerRenderer.cpp | 216 layer->texCoords.set(0.0f, height / float(layer->getHeight()), 261 layer->texCoords.set(0.0f, height / float(layer->getHeight()), 283 layer->texCoords.set(0.0f, 1.0f, 1.0f, 0.0f);
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H A D | OpenGLRenderer.h | 578 * @param texCoords The texture coordinates of each vertex 588 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount, 726 void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords = NULL, GLuint vbo = 0); 727 void setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords);
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H A D | Program.h | 368 * Name of the texCoords attribute if it exists, -1 otherwise. 370 int texCoords; member in class:android::uirenderer::Program
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H A D | OpenGLRenderer.cpp | 746 layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->getHeight()), 943 const Rect& texCoords = layer->texCoords; local 944 resetDrawTextureTexCoords(texCoords.left, texCoords.top, 945 texCoords.right, texCoords.bottom); 1529 void OpenGLRenderer::setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLuint vbo) { argument 1538 if (mCaches.currentProgram->texCoords >= 0) { 1539 mCaches.bindTexCoordsVertexPointer(force, texCoords); 1545 setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords) argument 3084 drawTextureMesh(float left, float top, float right, float bottom, GLuint texture, float alpha, SkXfermode::Mode mode, bool blend, GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount, bool swapSrcDst, bool ignoreTransform, GLuint vbo, bool ignoreScale, bool dirty) argument [all...] |
H A D | Caches.cpp | 357 GLuint slot = currentProgram->texCoords;
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/frameworks/native/services/surfaceflinger/ |
H A D | LayerBase.cpp | 417 TexCoords texCoords[4]; local 418 texCoords[0].u = left; 419 texCoords[0].v = top; 420 texCoords[1].u = left; 421 texCoords[1].v = bottom; 422 texCoords[2].u = right; 423 texCoords[2].v = bottom; 424 texCoords[3].u = right; 425 texCoords[3].v = top; 427 texCoords[ [all...] |
/frameworks/native/opengl/tests/linetex/ |
H A D | linetex.cpp | 89 const GLfloat texCoords[4][2] = { local 104 glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
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/frameworks/native/opengl/tests/fillrate/ |
H A D | fillrate.cpp | 100 const GLfloat texCoords[4][2] = { local 117 glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
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/frameworks/native/opengl/tests/filter/ |
H A D | filter.cpp | 148 const GLfloat texCoords[4][2] = { 177 glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
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/frameworks/native/opengl/tests/gl_jni/jni/ |
H A D | gl_code.cpp | 158 const GLfixed texCoords[] = { local 167 glTexCoordPointer(2, GL_FIXED, 0, texCoords);
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/frameworks/native/opengl/tests/tritex/ |
H A D | tritex.cpp | 239 const GLfixed texCoords[] = {
local 254 glTexCoordPointer(2, GL_FIXED, 0, texCoords);
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/frameworks/native/opengl/tests/gl_basic/ |
H A D | gl_basic.cpp | 348 const GLfixed texCoords[] = { 358 glTexCoordPointer(2, GL_FIXED, 0, texCoords);
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