Searched refs:texMatrix (Results 1 - 2 of 2) sorted by relevance

/frameworks/av/libvideoeditor/lvpp/
H A DNativeWindowRenderer.cpp63 "uniform mat4 texMatrix;\n"
68 " texCoords = (texMatrix * vec4(vTexPos, 0.0, 1.0)).xy;\n"
358 GLfloat texMatrix[16]; local
359 ST->getTransformMatrix(texMatrix);
360 glUniformMatrix4fv(mTexMatrixHandle, 1, GL_FALSE, texMatrix);
470 mTexMatrixHandle = glGetUniformLocation(mProgram[i], "texMatrix");
/frameworks/native/libs/gui/tests/
H A DSurfaceTexture_test.cpp418 "uniform mat4 texMatrix;\n"
421 " texCoords = (texMatrix * vec4(vTexCoords, 0.0, 1.0)).xy;\n"
445 mTexMatrixHandle = glGetUniformLocation(mPgm, "texMatrix");
488 GLfloat texMatrix[16]; local
489 mST->getTransformMatrix(texMatrix);
490 glUniformMatrix4fv(mTexMatrixHandle, 1, GL_FALSE, texMatrix);

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