Searched refs:texMatrix (Results 1 - 2 of 2) sorted by relevance
/frameworks/av/libvideoeditor/lvpp/ |
H A D | NativeWindowRenderer.cpp | 63 "uniform mat4 texMatrix;\n" 68 " texCoords = (texMatrix * vec4(vTexPos, 0.0, 1.0)).xy;\n" 358 GLfloat texMatrix[16]; local 359 ST->getTransformMatrix(texMatrix); 360 glUniformMatrix4fv(mTexMatrixHandle, 1, GL_FALSE, texMatrix); 470 mTexMatrixHandle = glGetUniformLocation(mProgram[i], "texMatrix");
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/frameworks/native/libs/gui/tests/ |
H A D | SurfaceTexture_test.cpp | 418 "uniform mat4 texMatrix;\n" 421 " texCoords = (texMatrix * vec4(vTexCoords, 0.0, 1.0)).xy;\n" 445 mTexMatrixHandle = glGetUniformLocation(mPgm, "texMatrix"); 488 GLfloat texMatrix[16]; local 489 mST->getTransformMatrix(texMatrix); 490 glUniformMatrix4fv(mTexMatrixHandle, 1, GL_FALSE, texMatrix);
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