Searched refs:texName (Results 1 - 6 of 6) sorted by relevance

/frameworks/base/graphics/java/android/graphics/
H A DSurfaceTexture.java94 * @param texName the OpenGL texture object name (e.g. generated via glGenTextures)
96 public SurfaceTexture(int texName) { argument
97 this(texName, false);
103 * @param texName the OpenGL texture object name (e.g. generated via glGenTextures)
111 public SurfaceTexture(int texName, boolean allowSynchronousMode) { argument
120 nativeInit(texName, new WeakReference<SurfaceTexture>(this), allowSynchronousMode);
193 * @param texName The name of the OpenGL ES texture that will be created. This texture name
196 public void attachToGLContext(int texName) { argument
197 int err = nativeAttachToGLContext(texName);
301 private native void nativeInit(int texName, Objec argument
308 nativeAttachToGLContext(int texName) argument
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/frameworks/native/services/surfaceflinger/
H A DLayerScreenshot.cpp140 GLuint texName = mTextureName; local
142 texName = mFlinger->getProtectedTexName();
153 glBindTexture(GL_TEXTURE_2D, texName);
/frameworks/base/core/jni/android/graphics/
H A DSurfaceTexture.cpp179 static void SurfaceTexture_init(JNIEnv* env, jobject thiz, jint texName, argument
182 sp<SurfaceTexture> surfaceTexture(new SurfaceTexture(texName, allowSynchronous));
/frameworks/base/graphics/java/android/renderscript/
H A DProgram.java337 * @param texName what the texture should be called in the
341 public BaseProgramBuilder addTexture(TextureType texType, String texName) argument
347 mTextureNames[mTextureCount] = texName;
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/
H A DColladaParser.java279 String texName = samplerName;
299 texName = getString(ref);
304 //Log.v(TAG, "Extracted texture name " + texName);
305 return mImages.get(texName);
/frameworks/native/libs/gui/tests/
H A DSurfaceTexture_test.cpp409 TextureRenderer(GLuint texName, const sp<SurfaceTexture>& st): argument
410 mTexName(texName),

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