Searched refs:texel (Results 1 - 4 of 4) sorted by relevance

/system/core/libpixelflinger/codeflinger/
H A Dtexturing.cpp446 pixel_t& texel = parts.texel[i]; local
452 comment("fetch texel");
453 texel.setTo(regs.obtain(), &tmu.format);
454 load(txPtr, texel, WRITE_BACK);
522 // sample the texel center
535 // and compute offset to the next texel
624 texel.setTo(regs.obtain(), &tmu.format);
625 txPtr.setTo(texel.reg, tmu.bits);
636 // load texel
696 filter8( const fragment_parts_t& parts, pixel_t& texel, const texture_unit_t& tmu, int U, int V, pointer_t& txPtr, int FRAC_BITS) argument
763 filter16( const fragment_parts_t& parts, pixel_t& texel, const texture_unit_t& tmu, int U, int V, pointer_t& txPtr, int FRAC_BITS) argument
881 filter24( const fragment_parts_t& parts, pixel_t& texel, const texture_unit_t& tmu, int U, int V, pointer_t& txPtr, int FRAC_BITS) argument
893 filter32( const fragment_parts_t& parts, pixel_t& texel, const texture_unit_t& tmu, int U, int V, pointer_t& txPtr, int FRAC_BITS) argument
991 filter32( const fragment_parts_t& parts, pixel_t& texel, const texture_unit_t& tmu, int U, int V, pointer_t& txPtr, int FRAC_BITS) argument
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H A DGGLAssembler.h303 pixel_t texel[GGL_TEXTURE_UNIT_COUNT]; member in struct:android::GGLAssembler::fragment_parts_t
360 const pixel_t& texel, int component);
364 const pixel_t& texel, int component);
368 const pixel_t& texel, int component, int tmu);
372 const pixel_t& texel, int component);
439 pixel_t& texel, const texture_unit_t& tmu,
444 pixel_t& texel, const texture_unit_t& tmu,
449 pixel_t& texel, const texture_unit_t& tmu,
454 pixel_t& texel, const texture_unit_t& tmu,
H A DGGLAssembler.cpp232 // texel generation
258 pixel = directTex ? parts.texel[directTex-1] : parts.iterated;
509 (parts.texel[i].component_size(component) < dst_size)) {
542 // we're here only if we fetched a texel
610 temp = component_t(parts.texel[i], component);
/system/core/libpixelflinger/
H A Dscanline.cpp678 pixel_t texel; local
729 tx.surface.read(&tx.surface, c, u, v, &texel);
776 texel.s[j] = texels[0].s[j];
777 if (!texel.s[j]) continue;
778 texel.s[j] += 8;
779 texel.c[j] = texels[0].c[j]*mm[0] +
789 uint32_t& Ct = texel.c[j];
791 uint8_t& st = texel.s[j];
792 uint32_t At = texel.c[0];
793 uint8_t sat = texel
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