Searched refs:textureUnit (Results 1 - 6 of 6) sorted by relevance

/frameworks/base/libs/hwui/
H A DDither.h35 void setupProgram(Program* program, GLuint* textureUnit);
H A DDither.cpp73 void Dither::setupProgram(Program* program, GLuint* textureUnit) { argument
74 GLuint textureSlot = (*textureUnit)++;
H A DSkiaShader.h66 GLuint* textureUnit);
146 GLuint* textureUnit);
169 GLuint* textureUnit);
193 GLuint* textureUnit);
236 GLuint* textureUnit);
H A DSkiaShader.cpp86 GLuint* textureUnit) {
141 const Snapshot& snapshot, GLuint* textureUnit) {
142 GLuint textureSlot = (*textureUnit)++;
227 const Snapshot& snapshot, GLuint* textureUnit) {
229 GLuint textureSlot = (*textureUnit)++;
242 Caches::getInstance().dither.setupProgram(program, textureUnit);
347 const Snapshot& snapshot, GLuint* textureUnit) {
349 GLuint textureSlot = (*textureUnit)++;
362 Caches::getInstance().dither.setupProgram(program, textureUnit);
413 const Snapshot& snapshot, GLuint* textureUnit) {
85 setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot, GLuint* textureUnit) argument
140 setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot, GLuint* textureUnit) argument
226 setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot, GLuint* textureUnit) argument
346 setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot, GLuint* textureUnit) argument
412 setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot, GLuint* textureUnit) argument
[all...]
H A DCaches.cpp387 void Caches::activeTexture(GLuint textureUnit) { argument
388 if (mTextureUnit != textureUnit) {
389 glActiveTexture(gTextureUnits[textureUnit]);
390 mTextureUnit = textureUnit;
H A DCaches.h197 void activeTexture(GLuint textureUnit);

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