Searched refs:vbo (Results 1 - 4 of 4) sorted by relevance
/frameworks/base/media/mca/filterfw/native/core/ |
H A D | shader_program.cpp | 71 vbo(0), 952 const VertexFrame* vbo, 961 if (vbo) { 969 attrib.vbo = vbo->GetVboId(); 1081 } else if (attrib.vbo) { 1083 glBindBuffer(GL_ARRAY_BUFFER, attrib.vbo); 951 SetAttributeValues(ProgramVar var, const VertexFrame* vbo, GLenum type, int components, int stride, int offset, bool normalize) argument
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H A D | shader_program.h | 418 GLuint vbo; member in struct:android::filterfw::ShaderProgram::VertexAttrib
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/frameworks/base/libs/hwui/ |
H A D | OpenGLRenderer.h | 582 * @param vbo The VBO used to draw the mesh 589 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0, 726 void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords = NULL, GLuint vbo = 0);
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H A D | OpenGLRenderer.cpp | 1529 void OpenGLRenderer::setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLuint vbo) { argument 1532 force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo); 3087 bool swapSrcDst, bool ignoreTransform, GLuint vbo, bool ignoreScale, bool dirty) { 3106 setupDrawMesh(vertices, texCoords, vbo); 3084 drawTextureMesh(float left, float top, float right, float bottom, GLuint texture, float alpha, SkXfermode::Mode mode, bool blend, GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount, bool swapSrcDst, bool ignoreTransform, GLuint vbo, bool ignoreScale, bool dirty) argument
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