Searched refs:vec4_t (Results 1 - 13 of 13) sorted by relevance

/frameworks/native/opengl/libagl/
H A Dcontext.h94 struct vec4_t { struct in namespace:android::gl
135 vec4_t obj;
136 vec4_t eye;
138 vec4_t clip;
146 vec4_t window;
148 vec4_t color;
149 vec4_t texture[GGL_TEXTURE_UNIT_COUNT];
212 void (*mvp_transform)(transform_t const*, vec4_t*, vec4_t const*);
213 void (*mv_transform)(transform_t const*, vec4_t*, vec4_
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H A Dmatrix.cpp51 static void point2__nop(transform_t const*, vec4_t* c, vec4_t const* o);
52 static void point3__nop(transform_t const*, vec4_t* c, vec4_t const* o);
53 static void point4__nop(transform_t const*, vec4_t* c, vec4_t const* o);
54 static void normal__nop(transform_t const*, vec4_t* c, vec4_t const* o);
55 static void point2__generic(transform_t const*, vec4_t* c, vec4_t cons
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H A Dlight.cpp61 static void init_white(vec4_t& c) {
232 const vec4_t eyeViewer = { 0, 0, 0x10000, 0 };
347 vec4_t r = c->lighting.implicitSceneEmissionAndAmbient;
348 const vec4_t objViewer = c->lighting.objViewer;
355 vec4_t n;
377 vec4_t d, t;
385 vec4_t o;
406 vec4_t h;
538 mv.point4(&mv, &light.position, reinterpret_cast<vec4_t const*>(params));
546 mvui.point3(&mvui, &light.spotDir, reinterpret_cast<vec4_t cons
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H A Dvertex.cpp172 vec4_t& equation = c->clipPlanes.plane[p].equation;
173 memcpy(equation.v, equ, sizeof(vec4_t));
H A Darray.cpp137 memcpy(v, c->current.color.v, sizeof(vec4_t));
140 memcpy(v, c->currentColorClamped.v, sizeof(vec4_t));
146 memcpy(v, c->current.texture[c->arrays.tmu].v, sizeof(vec4_t));
1026 static void clipVec4(vec4_t& nv,
1027 GLfixed t, const vec4_t& s, const vec4_t& p)
H A Dprimitives.cpp409 vec4_t& coords = v->texture[i];
838 GLfixed frustumPlaneDist(int plane, const vec4_t& s)
901 const vec4_t& equation = c->clipPlanes.plane[plane].equation;
1043 const vec4_t& equation = c->clipPlanes.plane[plane].equation;
H A Dtexture.cpp57 memset(c->current.texture[i].v, 0, sizeof(vec4_t));
/frameworks/native/services/sensorservice/
H A DFusion.h62 vec4_t getAttitude() const;
76 void initFusion(const vec4_t& q0, float dT);
80 static mat34_t getF(const vec4_t& p);
H A DSensorFusion.h50 vec4_t mAttitude;
61 vec4_t getAttitude() const { return mAttitude; }
H A DFusion.cpp188 void Fusion::initFusion(const vec4_t& q, float dT)
266 const vec4_t q = matrixToQuat(R);
346 vec4_t Fusion::getAttitude() const {
358 mat34_t Fusion::getF(const vec4_t& q) {
368 const vec4_t q = x0;
371 const vec4_t dq = getF(q)*((0.5f*dT)*we);
408 vec4_t q(x0);
H A DRotationVectorSensor.cpp41 const vec4_t q(mSensorFusion.getAttitude());
H A Dquat.h93 typedef vec4_t quat_t;
H A Dvec.h130 // vec4_t a;
432 typedef vec<float, 4> vec4_t; typedef in namespace:android

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