Searched refs:vertexBuffer (Results 1 - 3 of 3) sorted by relevance

/frameworks/base/libs/hwui/
H A DPathRenderer.cpp101 void getFillVerticesFromPerimeter(const Vector<Vertex>& perimeter, VertexBuffer& vertexBuffer) { argument
102 Vertex* buffer = vertexBuffer.alloc<Vertex>(perimeter.size());
119 VertexBuffer& vertexBuffer, float inverseScaleX, float inverseScaleY) {
120 Vertex* buffer = vertexBuffer.alloc<Vertex>(perimeter.size() * 2 + 2);
156 VertexBuffer& vertexBuffer, float inverseScaleX, float inverseScaleY) {
157 Vertex* buffer = vertexBuffer.alloc<Vertex>(vertices.size() * 2);
198 for (unsigned int i = 0; i < vertexBuffer.getSize(); i++) {
204 void getFillVerticesFromPerimeterAA(const Vector<Vertex>& perimeter, VertexBuffer& vertexBuffer, argument
206 AlphaVertex* buffer = vertexBuffer.alloc<AlphaVertex>(perimeter.size() * 3 + 2);
260 for (unsigned int i = 0; i < vertexBuffer
118 getStrokeVerticesFromPerimeter(const Vector<Vertex>& perimeter, float halfStrokeWidth, VertexBuffer& vertexBuffer, float inverseScaleX, float inverseScaleY) argument
155 getStrokeVerticesFromUnclosedVertices(const Vector<Vertex>& vertices, float halfStrokeWidth, VertexBuffer& vertexBuffer, float inverseScaleX, float inverseScaleY) argument
267 getStrokeVerticesFromUnclosedVerticesAA(const Vector<Vertex>& vertices, float halfStrokeWidth, VertexBuffer& vertexBuffer, float inverseScaleX, float inverseScaleY) argument
422 getStrokeVerticesFromPerimeterAA(const Vector<Vertex>& perimeter, float halfStrokeWidth, VertexBuffer& vertexBuffer, float inverseScaleX, float inverseScaleY) argument
513 convexPathVertices(const SkPath &path, const SkPaint* paint, const mat4 *transform, VertexBuffer& vertexBuffer) argument
[all...]
H A DPathRenderer.h71 const mat4 *transform, VertexBuffer& vertexBuffer);
H A DOpenGLRenderer.cpp1946 VertexBuffer vertexBuffer; local
1948 PathRenderer::convexPathVertices(path, paint, mSnapshot->transform, vertexBuffer);
1950 if (!vertexBuffer.getSize()) {
1969 void* vertices = vertexBuffer.getBuffer();
1988 glDrawArrays(GL_TRIANGLE_STRIP, 0, vertexBuffer.getSize());

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