Searched refs:verticesCount (Results 1 - 4 of 4) sorted by relevance
/frameworks/base/libs/hwui/ |
H A D | Patch.cpp | 42 verticesCount = 0; 115 verticesCount = 0; 203 if (verticesCount > 0) { 207 glBufferData(GL_ARRAY_BUFFER, sizeof(TextureVertex) * verticesCount, 212 sizeof(TextureVertex) * verticesCount, mVertices); 217 PATCH_LOGD(" patch: new vertices count = %d", verticesCount); 307 verticesCount += 6;
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H A D | Patch.h | 59 uint32_t verticesCount; member in struct:android::uirenderer::Patch
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H A D | OpenGLRenderer.cpp | 1892 if (CC_LIKELY(mesh && mesh->verticesCount > 0)) { 1918 GL_TRIANGLES, mesh->verticesCount, false, true, mesh->meshBuffer, 1923 GL_TRIANGLES, mesh->verticesCount, false, false, mesh->meshBuffer, 2032 int verticesCount = count; local 2035 verticesCount += (count - 4); 2091 Vertex lines[verticesCount]; 2094 AAVertex wLines[verticesCount]; 2286 int verticesCount = count >> 1; local 2289 TextureVertex pointsData[verticesCount];
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H A D | DisplayListRenderer.cpp | 489 int verticesCount = 0; local 494 float* vertices = getFloats(verticesCount); 1107 int32_t verticesCount = 0; local 1113 float* vertices = getFloats(verticesCount);
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