Searched refs:w2 (Results 1 - 3 of 3) sorted by relevance

/frameworks/av/media/libstagefright/codecs/m4v_h263/dec/src/
H A Dchvr_filter.cpp40 int w1, w2, w3, w4; local
57 w2 = width << 1; /* Offset to two rows in pixels */
58 w3 = w1 + w2; /* Offset to three rows in pixels */
59 w4 = w2 << 1; /* Offset to four rows in pixels */
133 v[1] = (int)(*(ptr_c - w2));
143 + (*(ptr_c + w2))
187 a3_0 += ((*(ptr - w2) - *(ptr + w1)) << 1) + (a3_0 << 2);
192 a3_1 = *(ptr - w2) - *(ptr - w3);
195 a3_2 = *(ptr + w2) - *(ptr + w1);
/frameworks/native/opengl/libagl/
H A Dprimitives.cpp769 int32_t w2 = v2->window.w; local
770 int wscale = 32 - gglClz(w0|w1|w2);
773 int sc = lerp.iteratorsScale(itw, w0, w1, w2);
815 s2 = gglMulx(s2, w2, wscale);
816 t2 = gglMulx(t2, w2, wscale);
/frameworks/base/media/mca/filterfw/native/core/
H A Dshader_program.cpp51 const float w2 = (1.0f - x) * y; local
54 *xt = w0 * b[0] + w1 * b[2] + w2 * b[4] + w3 * b[6];
55 *yt = w0 * b[1] + w1 * b[3] + w2 * b[5] + w3 * b[7];

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