Searched refs:wndSurface (Results 1 - 8 of 8) sorted by relevance

/frameworks/rs/driver/
H A DrsdFrameBufferObj.cpp151 if(dc->gl.wndSurface != dc->gl.currentWndSurface) {
152 rsdGLSetInternalSurface(rsc, dc->gl.wndSurface);
H A DrsdGL.cpp473 if (dc->gl.wndSurface != NULL) {
474 dc->gl.wndSurface->decStrong(NULL);
475 dc->gl.wndSurface = NULL;
480 dc->gl.wndSurface = (ANativeWindow *)sur;
481 if (dc->gl.wndSurface != NULL) {
482 dc->gl.wndSurface->incStrong(NULL);
H A DrsdGL.h69 ANativeWindow *wndSurface; member in struct:RsdGLRec
H A DrsdAllocation.cpp505 if (alloc->mHal.state.wndSurface) {
506 ANativeWindow *old = alloc->mHal.state.wndSurface;
547 ANativeWindow *nw = alloc->mHal.state.wndSurface;
/frameworks/compile/libbcc/lib/Renderscript/runtime/
H A Drs_structs.h44 void * wndSurface; member in struct:Allocation::__anon1205::__anon1206
/frameworks/rs/
H A DrsAllocation.h66 ANativeWindow *wndSurface; member in struct:android::renderscript::Allocation::Hal::State
H A DrsAllocation.cpp460 ANativeWindow *old = mHal.state.wndSurface;
465 mHal.state.wndSurface = nw;
/frameworks/support/renderscript/v8/rs_support/
H A DrsAllocation.h63 void *wndSurface; member in struct:android::renderscript::Allocation::Hal::State

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