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/frameworks/base/media/mca/filterfw/native/core/
H A Dshader_program.cpp47 // by the four points in b. The result coordinates are written to xt and yt.
48 static void GetTileCoords(const float* b, float x, float y, float* xt, float* yt) { argument
55 *yt = w0 * b[1] + w1 * b[3] + w2 * b[5] + w3 * b[7];

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