Searched defs:GL_TEXTURE_2D (Results 1 - 7 of 7) sorted by path

/frameworks/base/libs/hwui/
H A DTexture.h48 GLenum renderTarget = GL_TEXTURE_2D) {
53 GLenum renderTarget = GL_TEXTURE_2D) {
71 GLenum renderTarget = GL_TEXTURE_2D) {
76 GLenum renderTarget = GL_TEXTURE_2D) {
47 setWrap(GLenum wrap, bool bindTexture = false, bool force = false, GLenum renderTarget = GL_TEXTURE_2D) argument
52 setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture = false, bool force = false, GLenum renderTarget = GL_TEXTURE_2D) argument
70 setFilter(GLenum filter, bool bindTexture = false, bool force = false, GLenum renderTarget = GL_TEXTURE_2D) argument
75 setFilterMinMag(GLenum min, GLenum mag, bool bindTexture = false, bool force = false, GLenum renderTarget = GL_TEXTURE_2D) argument
/frameworks/base/opengl/java/android/opengl/
H A DGLES10.java206 public static final int GL_TEXTURE_2D = 0x0DE1; field in class:GLES10
H A DGLES20.java77 public static final int GL_TEXTURE_2D = 0x0DE1; field in class:GLES20
/frameworks/base/opengl/java/javax/microedition/khronos/opengles/
H A DGL10.java204 int GL_TEXTURE_2D = 0x0DE1; field in interface:GL10
/frameworks/native/opengl/include/GLES/
H A Dgl.h132 #define GL_TEXTURE_2D 0x0DE1 macro
446 /* GL_TEXTURE_2D */
/frameworks/native/opengl/include/GLES2/
H A Dgl2.h145 #define GL_TEXTURE_2D 0x0DE1 macro
325 /* GL_TEXTURE_2D */
/frameworks/native/opengl/tests/angeles/include/GLES/
H A Dgl.h159 #define GL_TEXTURE_2D 0x0DE1 macro
402 /* GL_TEXTURE_2D */

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