Searched defs:blur (Results 1 - 25 of 27) sorted by path

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/external/jdiff/
H A Dxerces.jar ... public void setType (java.lang.String) public void blur () public void focus () public void " href="/4.2_r1/s ...
/external/proguard/lib/
H A Dproguardgui.jarMETA-INF/ META-INF/MANIFEST.MF proguard/gui/SwingUtil.class SwingUtil.java package proguard ...
/external/proguard/src/proguard/gui/splash/
H A DShadowedSprite.java35 private final VariableInt blur; field in class:ShadowedSprite
47 * @param blur the variable blur of the shadow (0 for sharp shadows, 1 or
54 VariableInt blur,
60 this.blur = blur;
70 int b = blur.getInt(time) + 1;
51 ShadowedSprite(VariableInt xOffset, VariableInt yOffset, VariableDouble alpha, VariableInt blur, Sprite sprite) argument
/external/skia/samplecode/
H A DSampleTextOnPath.cpp151 static void blur(SkBitmap* dst, const SkBitmap& src, SkScalar radius) { function
159 blur(&dst, src, SkIntToScalar(4));
/external/skia/src/effects/
H A DSkBlurMask.cpp15 // Unrolling the integer blur kernel seems to give us a ~15% speedup on Windows,
493 const uint8_t blur[], int blurRB,
500 *dst = SkToU8(SkAlphaMul(*blur, SkAlpha255To256(*src)));
503 blur += 1;
507 blur += blurRB;
537 SkDEBUGFAIL("Unexpected blur style here");
565 // highQuality: use three box blur passes as a cheap way to approximate a Gaussian blur
578 int ry = rx; // only do square blur for now
645 // the blur int
491 merge_src_with_blur(uint8_t dst[], int dstRB, const uint8_t src[], int srcRB, const uint8_t blur[], int blurRB, int sw, int sh) argument
[all...]
/external/webkit/PerformanceTests/SunSpider/tests/parse-only/
H A Dmootools-1.2.2-core-nc.js2087 focus: 2, blur: 2, change: 2, reset: 2, select: 2, submit: 2, //form elements
/external/webkit/Source/WebCore/css/
H A DCSSComputedStyleDeclaration.cpp672 RefPtr<CSSPrimitiveValue> blur = zoomAdjustedPixelValue(s->blur(), style, primitiveValueCache); local
676 list->prepend(ShadowValue::create(x.release(), y.release(), blur.release(), spread.release(), style.release(), color.release()));
H A DCSSParser.cpp4534 if (x || y || blur || spread || color || style) {
4539 values->append(ShadowValue::create(x.release(), y.release(), blur.release(), spread.release(), style.release(), color.release()));
4545 blur = 0;
4578 blur = val.release();
4620 RefPtr<CSSPrimitiveValue> blur; member in struct:WebCore::ShadowParseContext
H A DCSSStyleSelector.cpp5162 int blur = item->blur ? item->blur->computeLengthInt(style(), m_rootElementStyle, zoomFactor) : 0; local
5168 ShadowData* shadowData = new ShadowData(x, y, blur, spread, shadowStyle, id == CSSPropertyWebkitBoxShadow, color.isValid() ? color : Color::transparent);
H A DSVGCSSStyleSelector.cpp563 int blur = item->blur ? item->blur->computeLengthInt(style(), m_rootElementStyle) : 0; local
572 ShadowData* shadowData = new ShadowData(x, y, blur, 0, Normal, false, color.isValid() ? color : Color::transparent);
H A DShadowValue.h37 PassRefPtr<CSSPrimitiveValue> blur,
42 return adoptRef(new ShadowValue(x, y, blur, spread, style, color));
49 RefPtr<CSSPrimitiveValue> blur; member in class:WebCore::ShadowValue
57 PassRefPtr<CSSPrimitiveValue> blur,
35 create(PassRefPtr<CSSPrimitiveValue> x, PassRefPtr<CSSPrimitiveValue> y, PassRefPtr<CSSPrimitiveValue> blur, PassRefPtr<CSSPrimitiveValue> spread, PassRefPtr<CSSPrimitiveValue> style, PassRefPtr<CSSPrimitiveValue> color) argument
/external/webkit/Source/WebCore/dom/
H A DElement.cpp136 DEFINE_VIRTUAL_ATTRIBUTE_EVENT_LISTENER(Element, blur);
1601 void Element::blur() function in class:WebCore::Element
/external/webkit/Source/WebCore/html/canvas/
H A DCanvasRenderingContext2D.cpp489 void CanvasRenderingContext2D::setShadowBlur(float blur) argument
491 if (!(isfinite(blur) && blur >= 0))
493 state().m_shadowBlur = blur;
1069 void CanvasRenderingContext2D::setShadow(float width, float height, float blur) argument
1072 state().m_shadowBlur = blur;
1077 void CanvasRenderingContext2D::setShadow(float width, float height, float blur, const String& color) argument
1083 state().m_shadowBlur = blur;
1087 void CanvasRenderingContext2D::setShadow(float width, float height, float blur, float grayLevel) argument
1090 state().m_shadowBlur = blur;
1100 setShadow(float width, float height, float blur, const String& color, float alpha) argument
1118 setShadow(float width, float height, float blur, float grayLevel, float alpha) argument
1131 setShadow(float width, float height, float blur, float r, float g, float b, float a) argument
1144 setShadow(float width, float height, float blur, float c, float m, float y, float k, float a) argument
[all...]
/external/webkit/Source/WebCore/page/
H A DDOMWindow.cpp891 void DOMWindow::blur() function in class:WebCore::DOMWindow
/external/webkit/Source/WebCore/platform/graphics/
H A DGraphicsContext.cpp136 void GraphicsContext::setShadow(const FloatSize& offset, float blur, const Color& color, ColorSpace colorSpace) argument
139 m_state.shadowBlur = blur;
142 setPlatformShadow(offset, blur, color, colorSpace);
145 void GraphicsContext::setLegacyShadow(const FloatSize& offset, float blur, const Color& color, ColorSpace colorSpace) argument
148 m_state.shadowBlur = blur;
154 setPlatformShadow(offset, blur, color, colorSpace);
172 bool GraphicsContext::getShadow(FloatSize& offset, float& blur, Color& color, ColorSpace& colorSpace) const argument
175 blur = m_state.shadowBlur;
/external/webkit/Source/WebCore/platform/graphics/android/context/
H A DGraphicsContextAndroid.cpp386 void GraphicsContext::setPlatformShadow(const FloatSize& size, float blur, const Color& color, ColorSpace) argument
391 if (blur <= 0)
399 platformContext()->setShadow(blur, size.width(), size.height(), c);
H A DPlatformGraphicsContext.h156 SkScalar blur; member in struct:WebCore::PlatformGraphicsContext::ShadowRec
164 : blur(b), dx(x), dy(y), color(c)
/external/webkit/Source/WebCore/platform/graphics/cairo/
H A DGraphicsContextCairo.cpp900 void GraphicsContext::setPlatformShadow(FloatSize const& size, float blur, Color const& color, ColorSpace) argument
907 m_data->shadow = ContextShadow(color, blur, FloatSize(size.width(), -size.height()));
909 m_data->shadow = ContextShadow(color, blur, FloatSize(size.width(), size.height()));
/external/webkit/Source/WebCore/platform/graphics/cg/
H A DGraphicsContextCG.cpp915 void GraphicsContext::setPlatformShadow(const FloatSize& offset, float blur, const Color& color, ColorSpace colorSpace) argument
924 CGFloat blurRadius = blur;
937 blurRadius = blur * smallEigenvalue;
945 // Extreme "blur" values can make text drawing crash or take crazy long times, so clamp
/external/webkit/Source/WebCore/platform/graphics/openvg/
H A DGraphicsContextOpenVG.cpp268 void GraphicsContext::setPlatformShadow(const FloatSize& size, float blur, const Color& color, ColorSpace colorSpace) argument
275 UNUSED_PARAM(blur);
/external/webkit/Source/WebCore/platform/graphics/qt/
H A DGraphicsContextQt.cpp706 // Solid rectangle fill with no blur shadow or transformations applied can be done
931 void GraphicsContext::setPlatformShadow(const FloatSize& size, float blur, const Color& color, ColorSpace) argument
940 m_data->shadow = ContextShadow(color, blur, FloatSize(size.width(), -size.height()));
942 m_data->shadow = ContextShadow(color, blur, FloatSize(size.width(), size.height()));
/external/webkit/Source/WebCore/platform/graphics/skia/
H A DGraphicsContextSkia.cpp1047 double blur = blurFloat; local
1078 // TODO(tc): Should we have a max value for the blur? CG clamps at 1000.0
1087 // lower layer contains our offset, blur, and colorfilter
1090 info.fPaintBits |= SkLayerDrawLooper::kMaskFilter_Bit; // our blur
1096 SkMaskFilter* mf = SkBlurMaskFilter::Create(blur / 2, SkBlurMaskFilter::kNormal_BlurStyle, mfFlags);
/external/webkit/Source/WebCore/platform/graphics/win/
H A DFontCGWin.cpp144 float blur; local
148 graphicsContext->getShadow(offset, blur, color, shadowColorSpace);
149 drawIntoBitmap = offset.width() || offset.height() || blur;
/external/webkit/Source/WebCore/rendering/style/
H A DShadowData.h53 ShadowData(int x, int y, int blur, int spread, ShadowStyle style, bool isWebkitBoxShadow, const Color& color) argument
56 , m_blur(blur)
76 int blur() const { return m_blur; } function in class:WebCore::ShadowData
/external/webkit/Source/WebCore/svg/
H A DSVGElementInstance.h86 DEFINE_FORWARDING_ATTRIBUTE_EVENT_LISTENER(correspondingElement(), blur); member in class:WebCore::SVGElementInstance

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