Searched defs:con (Results 1 - 4 of 4) sorted by last modified time

/system/core/libpixelflinger/
H A Dclear.cpp92 static void ggl_clear(void* con, GGLbitfield mask) argument
94 GGL_CONTEXT(c, con);
146 static void ggl_clearColorx(void* con, argument
149 GGL_CONTEXT(c, con);
157 static void ggl_clearDepthx(void* con, GGLclampx depth) argument
159 GGL_CONTEXT(c, con);
164 static void ggl_clearStencil(void* con, GGLint s) argument
166 GGL_CONTEXT(c, con);
H A Dpixelflinger.cpp93 static void ggl_bindTexture(void* con, const GGLSurface* surface) argument
95 GGL_CONTEXT(c, con);
102 static void ggl_bindTextureLod(void* con, GGLuint tmu,const GGLSurface* surface) argument
104 GGL_CONTEXT(c, con);
109 static void ggl_colorBuffer(void* con, const GGLSurface* surface) argument
111 GGL_CONTEXT(c, con);
129 static void ggl_readBuffer(void* con, const GGLSurface* surface) argument
131 GGL_CONTEXT(c, con);
135 static void ggl_depthBuffer(void* con, const GGLSurface* surface) argument
137 GGL_CONTEXT(c, con);
146 ggl_scissor(void* con, GGLint x, GGLint y, GGLsizei width, GGLsizei height) argument
177 ggl_enable(void* con, GGLenum name) argument
183 ggl_disable(void* con, GGLenum name) argument
189 ggl_enableDisable(void* con, GGLenum name, GGLboolean en) argument
197 ggl_shadeModel(void* con, GGLenum mode) argument
218 ggl_color4xv(void* con, const GGLclampx* color) argument
227 ggl_colorGrad12xv(void* con, const GGLcolor* grad) argument
249 ggl_zGrad3xv(void* con, const GGLfixed32* grad) argument
260 ggl_wGrad3xv(void* con, const GGLfixed* grad) argument
270 ggl_fogGrad3xv(void* con, const GGLfixed* grad) argument
278 ggl_fogColor3xv(void* con, const GGLclampx* color) argument
302 ggl_blendFunc(void* con, GGLenum src, GGLenum dst) argument
315 ggl_blendFuncSeparate(void* con, GGLenum src, GGLenum dst, GGLenum srcAlpha, GGLenum dstAplha) argument
332 ggl_texEnvi(void* con, GGLenum target, GGLenum pname, GGLint param) argument
357 ggl_texEnvxv(void* con, GGLenum target, GGLenum pname, const GGLfixed* params) argument
388 ggl_texParameteri(void* con, GGLenum target, GGLenum pname, GGLint param) argument
449 ggl_texCoordGradScale8xv(void* con, GGLint tmu, const int32_t* grad) argument
463 ggl_texCoord2x(void* con, GGLfixed s, GGLfixed t) argument
472 ggl_texCoord2i(void* con, GGLint s, GGLint t) argument
477 ggl_texGeni(void* con, GGLenum coord, GGLenum pname, GGLint param) argument
499 ggl_activeTexture(void* con, GGLuint tmu) argument
512 ggl_colorMask(void* con, GGLboolean r, GGLboolean g, GGLboolean b, GGLboolean a) argument
529 ggl_depthMask(void* con, GGLboolean flag) argument
538 ggl_stencilMask(void* con, GGLuint mask) argument
549 ggl_alphaFuncx(void* con, GGLenum func, GGLclampx ref) argument
565 ggl_depthFunc(void* con, GGLenum func) argument
580 ggl_logicOp(void* con, GGLenum opcode) argument
837 gglUninit(GGLContext* con) argument
[all...]
H A Draster.cpp27 static void ggl_rasterPos2x(void* con, GGLfixed x, GGLfixed y);
28 static void ggl_rasterPos2i(void* con, GGLint x, GGLint y);
29 static void ggl_copyPixels(void* con, GGLint xs, GGLint ys,
40 void ggl_rasterPos2x(void* con, GGLfixed x, GGLfixed y) argument
42 GGL_CONTEXT(c, con);
48 void ggl_rasterPos2i(void* con, GGLint x, GGLint y) argument
50 ggl_rasterPos2x(con, gglIntToFixed(x), gglIntToFixed(y));
53 void ggl_copyPixels(void* con, GGLint xs, GGLint ys, argument
56 GGL_CONTEXT(c, con);
146 GGLint gglBitBlit(GGLContext* con, in argument
[all...]
H A Dtrap.cpp37 static void pointx_validate(void *con, const GGLcoord* c, GGLcoord r);
38 static void pointx(void *con, const GGLcoord* c, GGLcoord r);
39 static void aa_pointx(void *con, const GGLcoord* c, GGLcoord r);
40 static void aa_nice_pointx(void *con, const GGLcoord* c, GGLcoord r);
42 static void linex_validate(void *con, const GGLcoord* v0, const GGLcoord* v1, GGLcoord w);
43 static void linex(void *con, const GGLcoord* v0, const GGLcoord* v1, GGLcoord w);
44 static void aa_linex(void *con, const GGLcoord* v0, const GGLcoord* v1, GGLcoord w);
57 static void trianglex_debug(void* con,
60 static void aapolyx(void* con,
136 void pointx_validate(void *con, cons argument
152 pointx(void *con, const GGLcoord* v, GGLcoord rad) argument
203 aa_nice_pointx(void *con, const GGLcoord* v, GGLcoord size) argument
268 aa_pointx(void *con, const GGLcoord* v, GGLcoord size) argument
336 linex_validate(void *con, const GGLcoord* v0, const GGLcoord* v1, GGLcoord w) argument
348 linex(void *con, const GGLcoord* v0, const GGLcoord* v1, GGLcoord width) argument
376 aa_linex(void *con, const GGLcoord* v0, const GGLcoord* v1, GGLcoord width) argument
411 recti_validate(void *con, GGLint l, GGLint t, GGLint r, GGLint b) argument
419 recti(void* con, GGLint l, GGLint t, GGLint r, GGLint b) argument
462 trianglex_debug(void* con, const GGLcoord* v0, const GGLcoord* v1, const GGLcoord* v2) argument
479 trianglex_xor(void* con, const GGLcoord* v0, const GGLcoord* v1, const GGLcoord* v2) argument
492 trianglex_validate(void *con, const GGLcoord* v0, const GGLcoord* v1, const GGLcoord* v2) argument
507 trianglex_small(void* con, const GGLcoord* v0, const GGLcoord* v1, const GGLcoord* v2) argument
760 trianglex_big(void* con, const GGLcoord* v0, const GGLcoord* v1, const GGLcoord* v2) argument
811 aa_trianglex(void* con, const GGLcoord* a, const GGLcoord* b, const GGLcoord* c) argument
942 aapolyx(void* con, const GGLcoord* pts, int count) argument
[all...]

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