Searched defs:loop (Results 1 - 25 of 40) sorted by path

12

/frameworks/av/include/media/
H A DSoundPool.h95 float rightVolume, int priority, int loop, float rate);
101 int loop() { return mLoop; } function in class:android::SoundEvent
124 int priority, int loop, float rate);
136 void setLoop(int loop);
171 int loop, float rate);
179 void setLoop(int channelID, int loop);
/frameworks/av/libvideoeditor/lvpp/
H A DPreviewPlayer.cpp206 int32_t loop; local
208 && fileMeta->findInt32(kKeyAutoLoop, &loop)
209 && loop != 0) {
H A DVideoEditorPlayer.cpp160 status_t VideoEditorPlayer::setLooping(int loop) { argument
162 return mPlayer->setLooping(loop);
H A DVideoEditorPreviewController.cpp431 M4OSA_Bool loop) {
475 ALOGV("startPreview: loop = %d", loop);
476 mPreviewLooping = loop;
527 // and then processes clip in thread loop
429 startPreview( M4OSA_UInt32 fromMS, M4OSA_Int32 toMs, M4OSA_UInt16 callBackAfterFrameCount, M4OSA_Bool loop) argument
H A DVideoEditorTools.cpp1072 * end loop on col
1073 * end loop on row
1255 end loop on col
1256 end loop on row
1314 /* loop on each row of the output image, input coordinates are estimated from output ones */
1327 /* loop on each column of the output image*/
1426 * end loop column
1427 * end loop row
1460 M4VIFI_UInt32 loop = 0; local
1657 for(loop
[all...]
/frameworks/av/libvideoeditor/vss/mcs/src/
H A DM4MCS_API.c667 M4OSA_Int32 loop, temp; local
680 for ( loop = 0; temp != 0; loop++ )
685 codeLen = (( loop * 2) - 1);
697 M4OSA_Int32 loop, temp1, temp2; local
719 for ( loop = 0; loop < 16 && temp2 != 0; loop++ )
724 codeLen = ( loop * 2) - 1;
/frameworks/av/media/libmedia/
H A DIMediaPlayer.cpp212 status_t setLooping(int loop) argument
216 data.writeInt32(loop);
H A DSoundPool.cpp242 int priority, int loop, float rate)
244 ALOGV("play sampleID=%d, leftVolume=%f, rightVolume=%f, priority=%d, loop=%d, rate=%f",
245 sampleID, leftVolume, rightVolume, priority, loop, rate);
276 channel->play(sample, channelID, leftVolume, rightVolume, priority, loop, rate);
393 void SoundPool::setLoop(int channelID, int loop) argument
395 ALOGV("setLoop(%d, %d)", channelID, loop);
399 channel->setLoop(loop);
548 float rightVolume, int priority, int loop, float rate)
558 " priority=%d, loop=%d, rate=%f",
560 priority, loop, rat
241 play(int sampleID, float leftVolume, float rightVolume, int priority, int loop, float rate) argument
547 play(const sp<Sample>& sample, int nextChannelID, float leftVolume, float rightVolume, int priority, int loop, float rate) argument
661 int loop; local
866 setLoop(int loop) argument
896 set(const sp<Sample>& sample, int channelID, float leftVolume, float rightVolume, int priority, int loop, float rate) argument
[all...]
H A Dmediaplayer.cpp514 status_t MediaPlayer::setLooping(int loop) argument
518 mLoop = (loop != 0);
520 return mPlayer->setLooping(loop);
/frameworks/av/media/libmediaplayerservice/
H A DMediaPlayerService.cpp956 status_t MediaPlayerService::Client::setLooping(int loop) argument
958 ALOGV("[%d] setLooping(%d)", mConnId, loop);
959 mLoop = loop;
961 if (p != 0) return p->setLooping(loop);
H A DMidiFile.cpp409 status_t MidiFile::setLooping(int loop) argument
416 loop = loop ? -1 : 0;
417 if (EAS_SetRepeat(mEasData, mEasHandle, loop) != EAS_SUCCESS) {
H A DStagefrightPlayer.cpp157 status_t StagefrightPlayer::setLooping(int loop) { argument
160 return mPlayer->setLooping(loop);
/frameworks/av/media/libmediaplayerservice/nuplayer/
H A DNuPlayerDriver.cpp253 status_t NuPlayerDriver::setLooping(int loop) { argument
/frameworks/av/media/libnbaio/
H A DLibsndfileSource.cpp26 LibsndfileSource::LibsndfileSource(SNDFILE *sndfile, const SF_INFO &sfinfo, bool loop) : argument
30 mLooping(loop && sfinfo.seekable),
62 // We didn't read any frames during the current loop cycle, so disable
/frameworks/av/media/libstagefright/
H A DAwesomePlayer.cpp442 int32_t loop; local
444 && fileMeta->findInt32(kKeyAutoLoop, &loop) && loop != 0) {
/frameworks/av/media/libstagefright/chromium_http/
H A Dsupport.cpp418 MessageLoop *loop = gNetworkThread->message_loop(); local
419 loop->PostTask(
480 MessageLoop *loop = gNetworkThread->message_loop(); local
481 loop->PostTask(
506 MessageLoop *loop = gNetworkThread->message_loop(); local
507 loop->PostTask(
/frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm11/vc/m4p2/src/
H A DarmVCM4P2_Clip8_s.s46 loop label
70 BGT loop ;// Continue loop until Count reaches 64
/frameworks/av/media/libstagefright/codecs/on2/h264dec/source/arm_neon_asm/
H A Dh264bsdClearMbLayer.s55 loop label
61 BCS loop
/frameworks/av/media/libstagefright/codecs/on2/h264dec/source/arm_neon_asm_gcc/
H A Dh264bsdClearMbLayer.S55 loop: label
61 BCS loop
/frameworks/av/media/libstagefright/foundation/
H A DALooper.cpp47 return mLooper->loop();
103 } while (loop());
150 // the loop() function will return and never be called again.
183 bool ALooper::loop() { function in class:android::ALooper
213 // delivering the message). We have made sure, however, that loop()
/frameworks/av/media/libstagefright/omx/
H A DOMX.cpp63 bool loop();
100 // is released within the CallbackDispatcherThread loop
124 bool OMX::CallbackDispatcher::loop() { function in class:android::OMX::CallbackDispatcher
151 return mDispatcher->loop();
/frameworks/base/core/java/android/os/
H A DLooper.java24 * Class used to run a message loop for a thread. Threads by default do
25 * not have a message loop associated with them; to create one, call
26 * {@link #prepare} in the thread that is to run the loop, and then
27 * {@link #loop} to have it process messages until the loop is stopped.
29 * <p>Most interaction with a message loop is through the
33 * using the separation of {@link #prepare} and {@link #loop} to create an
49 * Looper.loop();
68 * this looper, before actually starting the loop. Be sure to call
69 * {@link #loop()} afte
111 public static void loop() { method in class:Looper
[all...]
/frameworks/base/graphics/java/android/renderscript/
H A DPath.java44 Path(int id, RenderScript rs, Primitive p, Allocation vtx, Allocation loop, float q) { argument
47 mLoopBuffer = loop;
H A DRenderScript.java683 native int rsnPathCreate(int con, int prim, boolean isStatic, int vtx, int loop, float q); argument
684 synchronized int nPathCreate(int prim, boolean isStatic, int vtx, int loop, float q) { argument
686 return rsnPathCreate(mContext, prim, isStatic, vtx, loop, q);
/frameworks/base/media/java/android/media/
H A DSoundPool.java53 * <p>Sounds can be looped by setting a non-zero loop value. A value of -1
54 * causes the sound to loop forever. In this case, the application must
266 * streams is exceeded. A loop value of -1 means loop forever,
267 * a value of 0 means don't loop, other values indicate the
278 * @param loop loop mode (0 = no loop, -1 = loop forever)
283 int priority, int loop, floa
282 play(int soundID, float leftVolume, float rightVolume, int priority, int loop, float rate) argument
379 setLoop(int streamID, int loop) argument
[all...]

Completed in 490 milliseconds

12