/frameworks/av/include/media/ |
H A D | SoundPool.h | 95 float rightVolume, int priority, int loop, float rate); 101 int loop() { return mLoop; } function in class:android::SoundEvent 124 int priority, int loop, float rate); 136 void setLoop(int loop); 171 int loop, float rate); 179 void setLoop(int channelID, int loop);
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/frameworks/av/libvideoeditor/lvpp/ |
H A D | PreviewPlayer.cpp | 206 int32_t loop; local 208 && fileMeta->findInt32(kKeyAutoLoop, &loop) 209 && loop != 0) {
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H A D | VideoEditorPlayer.cpp | 160 status_t VideoEditorPlayer::setLooping(int loop) { argument 162 return mPlayer->setLooping(loop);
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H A D | VideoEditorPreviewController.cpp | 431 M4OSA_Bool loop) { 475 ALOGV("startPreview: loop = %d", loop); 476 mPreviewLooping = loop; 527 // and then processes clip in thread loop 429 startPreview( M4OSA_UInt32 fromMS, M4OSA_Int32 toMs, M4OSA_UInt16 callBackAfterFrameCount, M4OSA_Bool loop) argument
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H A D | VideoEditorTools.cpp | 1072 * end loop on col 1073 * end loop on row 1255 end loop on col 1256 end loop on row 1314 /* loop on each row of the output image, input coordinates are estimated from output ones */ 1327 /* loop on each column of the output image*/ 1426 * end loop column 1427 * end loop row 1460 M4VIFI_UInt32 loop = 0; local 1657 for(loop [all...] |
/frameworks/av/libvideoeditor/vss/mcs/src/ |
H A D | M4MCS_API.c | 667 M4OSA_Int32 loop, temp; local 680 for ( loop = 0; temp != 0; loop++ ) 685 codeLen = (( loop * 2) - 1); 697 M4OSA_Int32 loop, temp1, temp2; local 719 for ( loop = 0; loop < 16 && temp2 != 0; loop++ ) 724 codeLen = ( loop * 2) - 1;
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/frameworks/av/media/libmedia/ |
H A D | IMediaPlayer.cpp | 212 status_t setLooping(int loop) argument 216 data.writeInt32(loop);
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H A D | SoundPool.cpp | 242 int priority, int loop, float rate) 244 ALOGV("play sampleID=%d, leftVolume=%f, rightVolume=%f, priority=%d, loop=%d, rate=%f", 245 sampleID, leftVolume, rightVolume, priority, loop, rate); 276 channel->play(sample, channelID, leftVolume, rightVolume, priority, loop, rate); 393 void SoundPool::setLoop(int channelID, int loop) argument 395 ALOGV("setLoop(%d, %d)", channelID, loop); 399 channel->setLoop(loop); 548 float rightVolume, int priority, int loop, float rate) 558 " priority=%d, loop=%d, rate=%f", 560 priority, loop, rat 241 play(int sampleID, float leftVolume, float rightVolume, int priority, int loop, float rate) argument 547 play(const sp<Sample>& sample, int nextChannelID, float leftVolume, float rightVolume, int priority, int loop, float rate) argument 661 int loop; local 866 setLoop(int loop) argument 896 set(const sp<Sample>& sample, int channelID, float leftVolume, float rightVolume, int priority, int loop, float rate) argument [all...] |
H A D | mediaplayer.cpp | 514 status_t MediaPlayer::setLooping(int loop) argument 518 mLoop = (loop != 0); 520 return mPlayer->setLooping(loop);
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/frameworks/av/media/libmediaplayerservice/ |
H A D | MediaPlayerService.cpp | 956 status_t MediaPlayerService::Client::setLooping(int loop) argument 958 ALOGV("[%d] setLooping(%d)", mConnId, loop); 959 mLoop = loop; 961 if (p != 0) return p->setLooping(loop);
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H A D | MidiFile.cpp | 409 status_t MidiFile::setLooping(int loop) argument 416 loop = loop ? -1 : 0; 417 if (EAS_SetRepeat(mEasData, mEasHandle, loop) != EAS_SUCCESS) {
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H A D | StagefrightPlayer.cpp | 157 status_t StagefrightPlayer::setLooping(int loop) { argument 160 return mPlayer->setLooping(loop);
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/frameworks/av/media/libmediaplayerservice/nuplayer/ |
H A D | NuPlayerDriver.cpp | 253 status_t NuPlayerDriver::setLooping(int loop) { argument
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/frameworks/av/media/libnbaio/ |
H A D | LibsndfileSource.cpp | 26 LibsndfileSource::LibsndfileSource(SNDFILE *sndfile, const SF_INFO &sfinfo, bool loop) : argument 30 mLooping(loop && sfinfo.seekable), 62 // We didn't read any frames during the current loop cycle, so disable
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/frameworks/av/media/libstagefright/ |
H A D | AwesomePlayer.cpp | 442 int32_t loop; local 444 && fileMeta->findInt32(kKeyAutoLoop, &loop) && loop != 0) {
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/frameworks/av/media/libstagefright/chromium_http/ |
H A D | support.cpp | 418 MessageLoop *loop = gNetworkThread->message_loop(); local 419 loop->PostTask( 480 MessageLoop *loop = gNetworkThread->message_loop(); local 481 loop->PostTask( 506 MessageLoop *loop = gNetworkThread->message_loop(); local 507 loop->PostTask(
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/frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm11/vc/m4p2/src/ |
H A D | armVCM4P2_Clip8_s.s | 46 loop label 70 BGT loop ;// Continue loop until Count reaches 64
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/frameworks/av/media/libstagefright/codecs/on2/h264dec/source/arm_neon_asm/ |
H A D | h264bsdClearMbLayer.s | 55 loop label 61 BCS loop
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/frameworks/av/media/libstagefright/codecs/on2/h264dec/source/arm_neon_asm_gcc/ |
H A D | h264bsdClearMbLayer.S | 55 loop: label 61 BCS loop
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/frameworks/av/media/libstagefright/foundation/ |
H A D | ALooper.cpp | 47 return mLooper->loop(); 103 } while (loop()); 150 // the loop() function will return and never be called again. 183 bool ALooper::loop() { function in class:android::ALooper 213 // delivering the message). We have made sure, however, that loop()
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/frameworks/av/media/libstagefright/omx/ |
H A D | OMX.cpp | 63 bool loop(); 100 // is released within the CallbackDispatcherThread loop 124 bool OMX::CallbackDispatcher::loop() { function in class:android::OMX::CallbackDispatcher 151 return mDispatcher->loop();
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/frameworks/base/core/java/android/os/ |
H A D | Looper.java | 24 * Class used to run a message loop for a thread. Threads by default do 25 * not have a message loop associated with them; to create one, call 26 * {@link #prepare} in the thread that is to run the loop, and then 27 * {@link #loop} to have it process messages until the loop is stopped. 29 * <p>Most interaction with a message loop is through the 33 * using the separation of {@link #prepare} and {@link #loop} to create an 49 * Looper.loop(); 68 * this looper, before actually starting the loop. Be sure to call 69 * {@link #loop()} afte 111 public static void loop() { method in class:Looper [all...] |
/frameworks/base/graphics/java/android/renderscript/ |
H A D | Path.java | 44 Path(int id, RenderScript rs, Primitive p, Allocation vtx, Allocation loop, float q) { argument 47 mLoopBuffer = loop;
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H A D | RenderScript.java | 683 native int rsnPathCreate(int con, int prim, boolean isStatic, int vtx, int loop, float q); argument 684 synchronized int nPathCreate(int prim, boolean isStatic, int vtx, int loop, float q) { argument 686 return rsnPathCreate(mContext, prim, isStatic, vtx, loop, q);
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/frameworks/base/media/java/android/media/ |
H A D | SoundPool.java | 53 * <p>Sounds can be looped by setting a non-zero loop value. A value of -1 54 * causes the sound to loop forever. In this case, the application must 266 * streams is exceeded. A loop value of -1 means loop forever, 267 * a value of 0 means don't loop, other values indicate the 278 * @param loop loop mode (0 = no loop, -1 = loop forever) 283 int priority, int loop, floa 282 play(int soundID, float leftVolume, float rightVolume, int priority, int loop, float rate) argument 379 setLoop(int streamID, int loop) argument [all...] |