Searched defs:loop (Results 1 - 25 of 40) sorted by last modified time

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/frameworks/wilhelm/src/android/
H A Dandroid_AudioSfDecoder.cpp154 // it is strictly verboten to call those methods outside of the event loop
400 int32_t loop; local
401 CHECK(msg->findInt32(WHATPARAM_LOOP_LOOPING, &loop));
403 if (loop) {
H A Dandroid_GenericMediaPlayer.cpp429 int32_t loop = 0; local
430 if (msg->findInt32(WHATPARAM_LOOP_LOOPING, &loop)) {
431 if (loop) {
438 (void) mPlayer->setLooping(loop);
H A Dandroid_GenericPlayer.cpp179 void GenericPlayer::loop(bool loop) { argument
180 SL_LOGV("GenericPlayer::loop %s", loop ? "true" : "false");
182 msg->setInt32(WHATPARAM_LOOP_LOOPING, (int32_t)loop);
394 // it is strictly verboten to call those methods outside of the event loop
/frameworks/wilhelm/tests/examples/
H A DslesTestSendToPresetReverb.cpp74 SLmillibel sendLevel, bool alwaysOn, bool useFd, bool loop)
273 if (loop) {
344 bool loop = false; local
354 } else if (!strcmp(arg, "--loop")) {
355 loop = true;
362 fprintf(stdout, "Usage: \t%s [--always-on] [--fd] [--loop] path preset directLevel "
381 (SLmillibel)atoi(argv[i+3]), alwaysOn, useFd, loop);
73 TestSendToPresetReverb( SLObjectItf sl, const char* path, int preset, SLmillibel directLevel, SLmillibel sendLevel, bool alwaysOn, bool useFd, bool loop) argument
/frameworks/wilhelm/tests/sandbox/
H A Dreverb.c225 bool loop = false; local
271 } else if (!strcmp(arg, "--loop")) {
272 loop = true;
282 "--player-name=I3DL2 --loop filename\n", prog);
422 if (loop) {
633 if (loop) {
/frameworks/native/services/sensorservice/tests/
H A Dsensorservicetest.cpp83 sp<Looper> loop = new Looper(false); local
84 loop->addFd(q->getFd(), 0, ALOOPER_EVENT_INPUT, receiver, q.get());
88 int32_t ret = loop->pollOnce(-1);
/frameworks/native/services/surfaceflinger/tests/vsync/
H A Dvsync.cpp54 sp<Looper> loop = new Looper(false); local
55 loop->addFd(myDisplayEvent.getFd(), 0, ALOOPER_EVENT_INPUT, receiver,
62 int32_t ret = loop->pollOnce(-1);
/frameworks/base/media/tests/players/
H A Dinvoke_mock_media_player.cpp83 virtual status_t setLooping(int loop) {return OK;} argument
/frameworks/base/media/tests/MediaFrameworkTest/src/com/android/mediaframeworktest/functional/videoeditor/
H A DVideoEditorPreviewTest.java149 boolean loop, long duration) throws Exception {
175 mVideoEditor.startPreview(surfaceHolder, startMs, endMs, loop, 1,
148 validatePreviewProgress(int startMs, int endMs, boolean loop, long duration) argument
/frameworks/base/graphics/java/android/renderscript/
H A DPath.java44 Path(int id, RenderScript rs, Primitive p, Allocation vtx, Allocation loop, float q) { argument
47 mLoopBuffer = loop;
H A DRenderScript.java683 native int rsnPathCreate(int con, int prim, boolean isStatic, int vtx, int loop, float q); argument
684 synchronized int nPathCreate(int prim, boolean isStatic, int vtx, int loop, float q) { argument
686 return rsnPathCreate(mContext, prim, isStatic, vtx, loop, q);
/frameworks/base/media/java/android/media/
H A DSoundPool.java53 * <p>Sounds can be looped by setting a non-zero loop value. A value of -1
54 * causes the sound to loop forever. In this case, the application must
266 * streams is exceeded. A loop value of -1 means loop forever,
267 * a value of 0 means don't loop, other values indicate the
278 * @param loop loop mode (0 = no loop, -1 = loop forever)
283 int priority, int loop, floa
282 play(int soundID, float leftVolume, float rightVolume, int priority, int loop, float rate) argument
379 setLoop(int streamID, int loop) argument
[all...]
/frameworks/base/media/java/android/media/videoeditor/
H A DAudioTrack.java108 * @param loop true to loop the audio track
124 long startTimeMs,long beginMs, long endMs, boolean loop,
190 mLoop = loop;
405 * Enable the loop mode for this audio track. Note that only one of the
406 * audio tracks in the timeline can have the loop mode enabled. When looping
421 * Disable the loop mode
123 AudioTrack(VideoEditor editor, String audioTrackId, String filename, long startTimeMs,long beginMs, long endMs, boolean loop, int volume, boolean muted,boolean duckingEnabled, int duckThreshold, int duckedTrackVolume, String audioWaveformFilename) argument
H A DMediaArtistNativeHelper.java1162 * the background music should loop. Set both <code>beginLoop</code> and
1169 * background music should loop. Set both <code>beginLoop</code> and
1463 boolean loop; field in class:MediaArtistNativeHelper.AudioSettings
2746 mAudioSettings.loop = mAudioTrack.isLooping();
3013 * @param loop To loop the preview or not
3018 void doPreview(Surface surface, long fromMs, long toMs, boolean loop, argument
3035 nativeStartPreview(surface, fromMs, toMs, callbackAfterFrameCount, loop);
4009 int callbackAfterFrameCount, boolean loop) throws IllegalArgumentException,
4008 nativeStartPreview(Surface mSurface, long fromMs, long toMs, int callbackAfterFrameCount, boolean loop) argument
H A DVideoEditor.java744 * @param loop true if the preview should be looped once it reaches the end
755 boolean loop,int callbackAfterFrameCount,
754 startPreview(SurfaceHolder surfaceHolder, long fromMs, long toMs, boolean loop,int callbackAfterFrameCount, PreviewProgressListener listener) argument
H A DVideoEditorImpl.java109 private static final String ATTR_LOOP = "loop";
1347 final boolean loop = Boolean.parseBoolean(parser.getAttributeValue("", ATTR_LOOP));
1358 beginMs, endMs, loop,
1637 boolean loop, int callbackAfterFrameCount,
1681 mMANativeHelper.doPreview(surface, fromMs, toMs, loop,
1636 startPreview(SurfaceHolder surfaceHolder, long fromMs, long toMs, boolean loop, int callbackAfterFrameCount, PreviewProgressListener listener) argument
/frameworks/base/media/jni/mediaeditor/
H A DVideoEditorMain.cpp200 jboolean loop);
1922 fid = pEnv->GetFieldID(audioSettingClazz,"loop","Z");
2119 jboolean loop)
2176 (M4OSA_Bool)loop);
2817 ALOGV("videoEditor_processClip Entering processing loop");
3495 /* loop until EOF */
3520 // loop through half the lenght frame bytes read 'cause its 16 bits samples
3561 VIDEOEDIT_LOG_ERROR(ANDROID_LOG_INFO, "VIDEO_EDITOR", "loop 0x%lx", volumeValuesCount);
2112 videoEditor_startPreview( JNIEnv* pEnv, jobject thiz, jobject mSurface, jlong fromMs, jlong toMs, jint callbackInterval, jboolean loop) argument
/frameworks/base/media/jni/soundpool/
H A Dandroid_media_SoundPool.cpp77 jfloat leftVolume, jfloat rightVolume, jint priority, jint loop,
83 return ap->play(sampleID, leftVolume, rightVolume, priority, loop, rate);
153 int loop)
158 ap->setLoop(channelID, loop);
76 android_media_SoundPool_play(JNIEnv *env, jobject thiz, jint sampleID, jfloat leftVolume, jfloat rightVolume, jint priority, jint loop, jfloat rate) argument
152 android_media_SoundPool_setLoop(JNIEnv *env, jobject thiz, jint channelID, int loop) argument
/frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm11/vc/m4p2/src/
H A DarmVCM4P2_Clip8_s.s46 loop label
70 BGT loop ;// Continue loop until Count reaches 64
/frameworks/av/media/libstagefright/codecs/on2/h264dec/source/arm_neon_asm/
H A Dh264bsdClearMbLayer.s55 loop label
61 BCS loop
/frameworks/av/media/libstagefright/codecs/on2/h264dec/source/arm_neon_asm_gcc/
H A Dh264bsdClearMbLayer.S55 loop: label
61 BCS loop
/frameworks/av/media/libstagefright/foundation/
H A DALooper.cpp47 return mLooper->loop();
103 } while (loop());
150 // the loop() function will return and never be called again.
183 bool ALooper::loop() { function in class:android::ALooper
213 // delivering the message). We have made sure, however, that loop()
/frameworks/av/media/libstagefright/omx/
H A DOMX.cpp63 bool loop();
100 // is released within the CallbackDispatcherThread loop
124 bool OMX::CallbackDispatcher::loop() { function in class:android::OMX::CallbackDispatcher
151 return mDispatcher->loop();
/frameworks/base/core/java/android/os/
H A DLooper.java24 * Class used to run a message loop for a thread. Threads by default do
25 * not have a message loop associated with them; to create one, call
26 * {@link #prepare} in the thread that is to run the loop, and then
27 * {@link #loop} to have it process messages until the loop is stopped.
29 * <p>Most interaction with a message loop is through the
33 * using the separation of {@link #prepare} and {@link #loop} to create an
49 * Looper.loop();
68 * this looper, before actually starting the loop. Be sure to call
69 * {@link #loop()} afte
111 public static void loop() { method in class:Looper
[all...]
/frameworks/av/include/media/
H A DSoundPool.h95 float rightVolume, int priority, int loop, float rate);
101 int loop() { return mLoop; } function in class:android::SoundEvent
124 int priority, int loop, float rate);
136 void setLoop(int loop);
171 int loop, float rate);
179 void setLoop(int channelID, int loop);

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