/frameworks/wilhelm/src/android/ |
H A D | AudioRecorder_to_android.cpp | 260 // data has been copied to the buffer, and the buffer queue state has been updated 445 void android_audioRecorder_setRecordState(CAudioRecorder* ar, SLuint32 state) { argument 446 SL_LOGV("android_audioRecorder_setRecordState(%p, %u) entering", ar, state); 452 switch (state) {
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/frameworks/wilhelm/src/desktop/ |
H A D | SndFile.c | 22 /** \brief Called by SndFile.c:audioPlayerTransportUpdate after a play state change or seek, 30 SLuint32 state = thisAP->mPlay.mState; local 32 if (SL_PLAYSTATE_PLAYING != state) { 186 /** \brief Called with mutex unlocked for marker and position updates, and play state change */ 195 // FIXME a made-up number that should depend on player state and prefetch status 227 // FIXME only on seek or play state change (STOPPED, PAUSED) -> PLAYING
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/frameworks/wilhelm/src/itf/ |
H A D | IAndroidBufferQueue.c | 26 * Determine the state of the audio player or media player associated with a buffer queue. 32 SLuint32 state; local 35 state = ((CMediaPlayer *) thiz->mThis)->mPlay.mState; 38 state = ((CAudioPlayer *) thiz->mThis)->mPlay.mState; 43 state = SL_PLAYSTATE_STOPPED; 46 return state; 244 // verify pre-condition that media object is in the SL_PLAYSTATE_STOPPED state 272 // reset the queue state 383 // set enqueue attribute if state is PLAYING and the first buffer is enqueued
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H A D | IBufferQueue.c | 22 /** Determine the state of the audio player or audio recorder associated with a buffer queue. 28 SLuint32 state; local 31 state = ((CAudioPlayer *) thiz->mThis)->mPlay.mState; 34 state = ((CAudioRecorder *) thiz->mThis)->mRecord.mState; 39 state = SL_PLAYSTATE_STOPPED; 42 return state; 71 // set enqueue attribute if state is PLAYING and the first buffer is enqueued 128 SLBufferQueueState state; local 131 state.count = thiz->mState.count; 132 state [all...] |
H A D | IDynamicInterfaceManagement.c | 41 // check interface state 43 SLuint8 state = *interfaceStateP; local 44 switch (state) { 48 // change state to indicate we are now adding the interface 64 // re-lock mutex to update state 69 state = INTERFACE_ADDED; 71 state = INTERFACE_INITIALIZED; 78 state = INTERFACE_INITIALIZED; 88 // mutex is locked, update state 89 *interfaceStateP = state; 299 SLuint8 state = *interfaceStateP; local [all...] |
H A D | IEffectSend.c | 70 SLuint32 state = outputMix->mObject.mInterfaceStates[index]; local 73 switch (state) { 86 SL_LOGE("EffectSend invalid interface state %u", state);
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H A D | IObject.c | 35 SLuint8 state; local 37 // check object state 39 state = thiz->mState; 40 switch (state) { 49 state = SL_RESULT_SUCCESS == result ? SL_OBJECT_STATE_REALIZED : 53 state = SL_OBJECT_STATE_REALIZED; 59 state = SL_OBJECT_STATE_UNREALIZED; 69 // mutex is locked, update state 70 thiz->mState = state; 79 (*callback)(&thiz->mItf, context, SL_OBJECT_EVENT_ASYNC_TERMINATION, result, state, NUL 89 SLuint8 state; local 178 SLuint8 state; local 233 SLuint8 state; local 293 SLuint8 state = thiz->mState; local 589 SLuint32 state = *--interfaceStateP; local [all...] |
H A D | IPlay.c | 22 static SLresult IPlay_SetPlayState(SLPlayItf self, SLuint32 state) argument 26 switch (state) { 40 if (state != oldState) { 44 // We are comparing the old state (left) vs. new state (right). 45 // Note that the old state is 3 bits wide, but new state is only 2 bits wide. 46 // That is why the old state is on the left and new state is on the right. 47 switch ((oldState << 2) | state) { 126 SLuint32 state = thiz->mState; local [all...] |
H A D | IRecord.c | 22 static SLresult IRecord_SetRecordState(SLRecordItf self, SLuint32 state) argument 26 switch (state) { 33 thiz->mState = state; 35 android_audioRecorder_setRecordState(InterfaceToCAudioRecorder(thiz), state); local 59 SLuint32 state = thiz->mState; local 61 *pState = state;
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/frameworks/wilhelm/src/ |
H A D | sles.c | 70 * realized state. If so, then acquire a strong reference to it and return true. 524 SLuint8 state; local 543 state = (exposedMask & 1) && ((NULL == (expose = mi->mExpose)) || (*expose)(self)) ? 548 state = INTERFACE_UNINITIALIZED; 550 *interfaceStateP++ = state;
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/frameworks/wilhelm/tests/automated/ |
H A D | BufferQueue_test.cpp | 238 void SetPlayerState(SLuint32 state) { argument 239 res = (*playerPlay)->SetPlayState(playerPlay, state); 241 //verify the state can set correctly 242 GetPlayerState(state); 245 void GetPlayerState(SLuint32 state) { argument 248 ASSERT_EQ(state, playerState); 263 // changing the play state should not affect the buffer count 275 // set play state to playing 278 // state should be playing immediately after enqueue 291 // state shoul [all...] |
/frameworks/wilhelm/tests/examples/ |
H A D | slesTestSawtoothBufferQueue.cpp | 124 SLBufferQueueState state; local 254 res = (*bufferQueueItf)->GetState(bufferQueueItf, &state); 257 // while (state.playIndex < 100) { 258 while (state.count) { 260 (*bufferQueueItf)->GetState(bufferQueueItf, &state);
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/frameworks/wilhelm/tests/sandbox/ |
H A D | configbq.c | 194 // set the player's state to playing 200 SLBufferQueueState state; local 201 result = (*playerBufferQueue)->GetState(playerBufferQueue, &state); 203 if (state.count == 0)
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H A D | intbufq.c | 143 SLuint32 state; local 144 state = SL_PLAYSTATE_PLAYING; 145 result = (*playerPlay)->SetPlayState(playerPlay, state); 242 state = SL_PLAYSTATE_PAUSED; 245 state = SL_PLAYSTATE_STOPPED; 248 state = SL_PLAYSTATE_PLAYING; 250 result = (*playerPlay)->SetPlayState(playerPlay, state); 255 if (newstate != state) 256 printf("\rSetPlayState(%u) -> GetPlayState(%u)\r\n", (unsigned) state,
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H A D | multiplay.c | 26 // Describes the state of one player 236 SLuint32 state; local 237 result = (*p->mPlayerPlay)->GetPlayState(p->mPlayerPlay, &state); 239 printf("state = "); 240 switch (state) { 251 printf("%u", (unsigned) state); 255 if (state == SL_PLAYSTATE_STOPPED || state == SL_PLAYSTATE_PAUSED) { 266 if (state != SL_PLAYSTATE_STOPPED) {
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H A D | reverb.c | 607 // set play state to paused to enable pre-fetch so we can get a more reliable duration 647 SLuint32 state; local 649 result = (*playerPlay)->GetPlayState(playerPlay, &state); 651 if (SL_PLAYSTATE_PLAYING != state) 655 assert(SL_PLAYSTATE_PAUSED == state);
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/frameworks/wilhelm/tests/sandbox/streamSource/ |
H A D | slesTestPlayStream.cpp | 89 SLAndroidBufferQueueState state; local 90 (*caller)->GetState(caller, &state); 91 //fprintf(stdout, "ABQ state count=%lu, index=%lu\n", state.count, state.index); 94 if (state.index == 500) {
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/frameworks/support/renderscript/v8/rs_support/ |
H A D | rsAllocation.h | 67 State state; member in struct:android::renderscript::Allocation::Hal 83 const Type * getType() const {return mHal.state.type;} 118 return (mHal.state.usageFlags & RS_ALLOCATION_USAGE_SCRIPT) != 0; 121 return (mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE) != 0; 124 return (mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_RENDER_TARGET) != 0; 127 return (mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_VERTEX) != 0; 136 return mHal.state.mipmapControl != RS_ALLOCATION_MIPMAP_NONE; 144 mHal.state.type = t;
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H A D | rsElement.h | 56 State state; member in struct:android::renderscript::Element::Hal
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H A D | rsSampler.h | 50 State state; member in struct:android::renderscript::Sampler::Hal
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H A D | rsType.h | 54 State state; member in struct:android::renderscript::Type::Hal 66 uint32_t getDimX() const {return mHal.state.dimX;} 67 uint32_t getDimY() const {return mHal.state.dimY;} 68 uint32_t getDimZ() const {return mHal.state.dimZ;} 70 bool getDimFaces() const {return mHal.state.faces;} 73 rsAssert(lod < mHal.state.lodCount); 74 return mHal.state.lodDimX[lod]; 77 rsAssert(lod < mHal.state.lodCount); 78 return mHal.state.lodDimY[lod]; 81 rsAssert(lod < mHal.state [all...] |
/frameworks/support/v13/java/android/support/v13/app/ |
H A D | FragmentPagerAdapter.java | 39 * arbitrary amount of state. For larger sets of pages, consider 160 public void restoreState(Parcelable state, ClassLoader loader) { argument
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H A D | FragmentStatePagerAdapter.java | 35 * saving and restoring of fragment's state. 40 * state of that fragment. This allows the pager to hold on to much less 96 // from its saved state, where the fragment manager has already 178 Bundle state = null; 180 state = new Bundle(); 183 state.putParcelableArray("states", fss); 188 if (state == null) { 189 state = new Bundle(); 192 mFragmentManager.putFragment(state, key, f); 195 return state; 199 restoreState(Parcelable state, ClassLoader loader) argument [all...] |
H A D | FragmentTabHost.java | 192 // We must have an ID to be able to save/restore our state. If 243 // the correct state. 255 // This fragment was restored in the active state, 290 protected void onRestoreInstanceState(Parcelable state) { argument 291 SavedState ss = (SavedState)state;
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/frameworks/support/v4/java/android/support/v4/app/ |
H A D | Fragment.java | 173 // If mAnimatingAway != null, this is the state we should move to once the 177 // When instantiated from saved state, this is the saved state. 205 // True if the fragment is in the resumed state. 214 // True if this fragment has been restored from previously saved state. 279 // The real inner view that will save/restore state. 301 SavedState(Bundle state) { argument 302 mState = state; 347 * activity's state. It is strongly recommended that subclasses do not 514 * Set the initial saved state tha 521 setInitialSavedState(SavedState state) argument [all...] |