Searched defs:texel (Results 1 - 3 of 3) sorted by path
/system/core/libpixelflinger/codeflinger/ |
H A D | GGLAssembler.h | 303 pixel_t texel[GGL_TEXTURE_UNIT_COUNT]; member in struct:android::GGLAssembler::fragment_parts_t 360 const pixel_t& texel, int component); 364 const pixel_t& texel, int component); 368 const pixel_t& texel, int component, int tmu); 372 const pixel_t& texel, int component); 439 pixel_t& texel, const texture_unit_t& tmu, 444 pixel_t& texel, const texture_unit_t& tmu, 449 pixel_t& texel, const texture_unit_t& tmu, 454 pixel_t& texel, const texture_unit_t& tmu,
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H A D | texturing.cpp | 446 pixel_t& texel = parts.texel[i]; local 452 comment("fetch texel"); 453 texel.setTo(regs.obtain(), &tmu.format); 454 load(txPtr, texel, WRITE_BACK); 522 // sample the texel center 535 // and compute offset to the next texel 624 texel.setTo(regs.obtain(), &tmu.format); 625 txPtr.setTo(texel.reg, tmu.bits); 636 // load texel 696 filter8( const fragment_parts_t& parts, pixel_t& texel, const texture_unit_t& tmu, int U, int V, pointer_t& txPtr, int FRAC_BITS) argument 763 filter16( const fragment_parts_t& parts, pixel_t& texel, const texture_unit_t& tmu, int U, int V, pointer_t& txPtr, int FRAC_BITS) argument 881 filter24( const fragment_parts_t& parts, pixel_t& texel, const texture_unit_t& tmu, int U, int V, pointer_t& txPtr, int FRAC_BITS) argument 893 filter32( const fragment_parts_t& parts, pixel_t& texel, const texture_unit_t& tmu, int U, int V, pointer_t& txPtr, int FRAC_BITS) argument 991 filter32( const fragment_parts_t& parts, pixel_t& texel, const texture_unit_t& tmu, int U, int V, pointer_t& txPtr, int FRAC_BITS) argument [all...] |
/system/core/libpixelflinger/ |
H A D | scanline.cpp | 678 pixel_t texel; local 729 tx.surface.read(&tx.surface, c, u, v, &texel); 776 texel.s[j] = texels[0].s[j]; 777 if (!texel.s[j]) continue; 778 texel.s[j] += 8; 779 texel.c[j] = texels[0].c[j]*mm[0] + 789 uint32_t& Ct = texel.c[j]; 791 uint8_t& st = texel.s[j]; 792 uint32_t At = texel.c[0]; 793 uint8_t sat = texel [all...] |
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