Searched refs:LDR (Results 1 - 10 of 10) sorted by path

/system/core/libpixelflinger/codeflinger/
H A DARMAssembler.cpp299 void ARMAssembler::LDR(int cc, int Rd, int Rn, uint32_t offset) { function in class:android::ARMAssembler
526 // LDR(B)/STR(B)/PLD (immediate and Rm can be negative, which indicate U=0)
530 "LDR(B)/STR(B)/PLD immediate too big (%08x)",
539 "LDR(B)/STR(B)/PLD immediate too big (%08x)",
H A DARMAssembler.h76 // LDR(B)/STR(B)/PLD
116 virtual void LDR (int cc, int Rd,
H A DARMAssemblerInterface.h86 // LDR(B)/STR(B)/PLD
153 virtual void LDR (int cc, int Rd,
H A DARMAssemblerProxy.cpp110 // LDR(B)/STR(B)/PLD
212 void ARMAssemblerProxy::LDR(int cc, int Rd, int Rn, uint32_t offset) { function in class:android::ARMAssemblerProxy
213 mTarget->LDR(cc, Rd, Rn, offset);
H A DARMAssemblerProxy.h64 // LDR(B)/STR(B)/PLD
104 virtual void LDR (int cc, int Rd,
H A DGGLAssembler.h35 LDR(AL, REG, mBuilderContext.Rctx, immed12_pre(GGL_OFFSETOF(FIELD)))
150 mGen.LDR(mGen.AL, reg, mGen.SP, mGen.immed12_post(4));
H A DMIPSAssembler.cpp256 // LDR(B)/STR(B)/PLD (immediate and Rm can be negative, which indicate U=0)
260 "LDR(B)/STR(B)/PLD immediate too big (%08x)",
270 "LDR(B)/STR(B)/PLD immediate too big (%08x)",
768 void ArmToMipsAssembler::LDR(int cc, int Rd, int Rn, uint32_t offset) function in class:android::ArmToMipsAssembler
780 Rn = R_sp; // convert LDR via Arm SP to LW via Mips SP
H A DMIPSAssembler.h73 // LDR(B)/STR(B)/PLD
115 virtual void LDR (int cc, int Rd,
H A Dload_store.cpp74 if (inc) LDR(AL, s.reg, addr.reg, immed12_post(4));
75 else LDR(AL, s.reg, addr.reg);
H A Dtexturing.cpp926 LDR(AL, pixel, txPtr.reg, reg_scale_pre(u));
939 LDR(AL, pixellb, txPtr.reg, reg_scale_pre(offsetlb));
963 LDR(AL, pixel, txPtr.reg);
979 LDR(AL, pixel, txPtr.reg, reg_scale_pre(offsetrt));
1022 LDR(AL, pixel, txPtr.reg, reg_scale_pre(offset));
1038 LDR(AL, pixel, txPtr.reg, reg_scale_pre(offset));
1053 LDR(AL, pixel, txPtr.reg);
1067 LDR(AL, pixel, txPtr.reg, reg_scale_pre(offset));

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