Searched refs:audio (Results 1 - 25 of 113) sorted by path

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/frameworks/av/cmds/stagefright/
H A Daudioloop.cpp14 #include <system/audio.h>
/frameworks/av/include/media/
H A DAudioRecord.h24 #include <system/audio.h>
97 * - NO_INIT: audio server or audio hardware not initialized
113 * Unspecified values are set to the audio hardware's current
118 * inputSource: Select the audio input to record to (e.g. AUDIO_SOURCE_DEFAULT).
155 * - NO_INIT: audio server or audio hardware not initialized
179 * and audio hardware driver.
261 /* returns a handle on the audio input used by this AudioRecord.
267 * handle on audio hardwar
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H A DAudioSystem.h24 #include <system/audio.h>
53 // mute/unmute audio outputs
67 // set audio mode in audio hardware
76 // set/get audio hardware parameters. The function accepts a list of parameters
96 // returns the number of frames per audio HAL write buffer. Corresponds to
101 // returns the audio output stream latency in ms. Corresponds to
120 // return the number of audio frames written by AudioFlinger to audio HAL and
121 // audio ds
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H A DIAudioFlinger.h30 #include <system/audio.h>
55 /* create an audio track and registers it with AudioFlinger.
84 /* query the audio hardware state. This state never changes,
97 /* set/get the audio hardware state. This will probably be used by
117 // set audio mode
128 // register a current process for audio output change notifications
131 // retrieve the audio recording buffer size
H A DIAudioFlingerClient.h24 #include <system/audio.h>
35 // Notifies a change of audio input/output configuration.
H A DIMediaPlayer.h24 #include <system/audio.h>
H A DIMediaPlayerService.h26 #include <system/audio.h>
67 // codecs and audio devices usage tracking for the battery app
69 // tracking audio codec
78 // start to play an audio on an audio device
80 // stop/pause the audio playback
82 // audio is rounted to speaker
84 // audio is rounted to devices other than speaker
H A DMediaRecorderBase.h23 #include <system/audio.h>
/frameworks/av/include/media/nbaio/
H A DAudioStreamInSource.h20 #include <hardware/audio.h>
45 // FIXME Use an audio HAL API to query the buffer filling status when it's available.
H A DAudioStreamOutSink.h20 #include <hardware/audio.h>
45 // FIXME Use an audio HAL API to query the buffer emptying status when it's available.
/frameworks/av/include/media/stagefright/
H A DAudioSource.h27 #include <system/audio.h>
/frameworks/av/libvideoeditor/lvpp/
H A DVideoEditorAudioPlayer.cpp30 #include <system/audio.h>
159 // Single audio player is used;
160 // Pass on the audio ducking parameters
161 // which might have changed with new audio source
342 // Pass on the audio ducking parameters
374 // Get the duration in time of the audio BT
484 // of data to be used on the first audio callback.
749 ALOGV("fileReadData for audio err %d", err);
H A DVideoEditorPlayer.cpp27 #include <system/audio.h>
459 ALOGE("Unable to create audio track");
/frameworks/av/media/libeffects/downmix/
H A DAndroid.mk23 $(call include-path-for, audio-effects) \
24 $(call include-path-for, audio-utils)
H A DEffectDownmix.h22 #include <system/audio.h>
/frameworks/av/media/libeffects/factory/
H A DAndroid.mk18 $(call include-path-for, audio-effects)
/frameworks/av/media/libeffects/lvm/wrapper/
H A DAndroid.mk29 $(call include-path-for, audio-effects)
58 $(call include-path-for, audio-effects)
/frameworks/av/media/libeffects/preprocessing/
H A DAndroid.mk3 # audio preprocessing wrapper
17 $(call include-path-for, audio-effects)
/frameworks/av/media/libeffects/testlibs/
H A DEffectsMath.h82 macros for other audio sample related math.
111 Multiply the signed audio sample by the unsigned fraction.
112 - a is the signed audio sample
116 #define MULT_AUDIO_COEF(audio,coef) /*lint -e704 <avoid divide for performance>*/ \
119 ((int32_t)(audio)) * ((int32_t)(coef)) \
134 #define MULT_AUDIO_WET_DRY_COEF(audio,coef) /*lint -e(702) <avoid divide for performance>*/ \
137 ((int32_t)(audio)) * ((int32_t)(coef)) \
284 /* we use 16-bits in the PC per audio sample */
295 #define MULT_AUDIO_DRIVE(audio,drive) /*lint -e(702) <avoid divide for performance>*/ \
298 ((int32_t)(audio)) * ((int32_
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/frameworks/av/media/libeffects/visualizer/
H A DAndroid.mk20 $(call include-path-for, audio-effects)
/frameworks/av/media/libmedia/
H A DAndroid.mk67 $(call include-path-for, audio-effects) \
68 $(call include-path-for, audio-utils)
H A DAudioParameter.cpp22 #include <hardware/audio.h>
H A DAudioRecord.cpp29 #include <system/audio.h>
174 ALOGE("Could not get audio input for record source %d", inputSource);
220 // TODO: add audio hardware input latency here
704 ALOGE_IF(err != status_t(NO_MORE_BUFFERS), "Error obtaining an audio buffer, giving up.");
H A DAudioSystem.cpp26 #include <system/audio.h>
H A DAudioTrack.cpp43 #include <system/audio.h>
81 // Ensure that buffer depth covers at least audio hardware latency
267 ALOGE("Could not get audio output for stream type %d", streamType);
835 // Ensure that buffer depth covers at least audio hardware latency
1268 ALOGE_IF(err != status_t(NO_MORE_BUFFERS), "Error obtaining an audio buffer, giving up.");
1340 // refresh the audio configuration cache in this process to make sure we get new
1370 // the actual amount of audio frames played (e.g SoundPool) receives them.

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