Searched refs:audio (Results 1 - 25 of 113) sorted by path
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/frameworks/av/cmds/stagefright/ |
H A D | audioloop.cpp | 14 #include <system/audio.h>
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/frameworks/av/include/media/ |
H A D | AudioRecord.h | 24 #include <system/audio.h> 97 * - NO_INIT: audio server or audio hardware not initialized 113 * Unspecified values are set to the audio hardware's current 118 * inputSource: Select the audio input to record to (e.g. AUDIO_SOURCE_DEFAULT). 155 * - NO_INIT: audio server or audio hardware not initialized 179 * and audio hardware driver. 261 /* returns a handle on the audio input used by this AudioRecord. 267 * handle on audio hardwar [all...] |
H A D | AudioSystem.h | 24 #include <system/audio.h> 53 // mute/unmute audio outputs 67 // set audio mode in audio hardware 76 // set/get audio hardware parameters. The function accepts a list of parameters 96 // returns the number of frames per audio HAL write buffer. Corresponds to 101 // returns the audio output stream latency in ms. Corresponds to 120 // return the number of audio frames written by AudioFlinger to audio HAL and 121 // audio ds [all...] |
H A D | IAudioFlinger.h | 30 #include <system/audio.h> 55 /* create an audio track and registers it with AudioFlinger. 84 /* query the audio hardware state. This state never changes, 97 /* set/get the audio hardware state. This will probably be used by 117 // set audio mode 128 // register a current process for audio output change notifications 131 // retrieve the audio recording buffer size
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H A D | IAudioFlingerClient.h | 24 #include <system/audio.h> 35 // Notifies a change of audio input/output configuration.
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H A D | IMediaPlayer.h | 24 #include <system/audio.h>
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H A D | IMediaPlayerService.h | 26 #include <system/audio.h> 67 // codecs and audio devices usage tracking for the battery app 69 // tracking audio codec 78 // start to play an audio on an audio device 80 // stop/pause the audio playback 82 // audio is rounted to speaker 84 // audio is rounted to devices other than speaker
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H A D | MediaRecorderBase.h | 23 #include <system/audio.h>
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/frameworks/av/include/media/nbaio/ |
H A D | AudioStreamInSource.h | 20 #include <hardware/audio.h> 45 // FIXME Use an audio HAL API to query the buffer filling status when it's available.
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H A D | AudioStreamOutSink.h | 20 #include <hardware/audio.h> 45 // FIXME Use an audio HAL API to query the buffer emptying status when it's available.
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/frameworks/av/include/media/stagefright/ |
H A D | AudioSource.h | 27 #include <system/audio.h>
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/frameworks/av/libvideoeditor/lvpp/ |
H A D | VideoEditorAudioPlayer.cpp | 30 #include <system/audio.h> 159 // Single audio player is used; 160 // Pass on the audio ducking parameters 161 // which might have changed with new audio source 342 // Pass on the audio ducking parameters 374 // Get the duration in time of the audio BT 484 // of data to be used on the first audio callback. 749 ALOGV("fileReadData for audio err %d", err);
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H A D | VideoEditorPlayer.cpp | 27 #include <system/audio.h> 459 ALOGE("Unable to create audio track");
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/frameworks/av/media/libeffects/downmix/ |
H A D | Android.mk | 23 $(call include-path-for, audio-effects) \ 24 $(call include-path-for, audio-utils)
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H A D | EffectDownmix.h | 22 #include <system/audio.h>
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/frameworks/av/media/libeffects/factory/ |
H A D | Android.mk | 18 $(call include-path-for, audio-effects)
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/frameworks/av/media/libeffects/lvm/wrapper/ |
H A D | Android.mk | 29 $(call include-path-for, audio-effects) 58 $(call include-path-for, audio-effects)
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/frameworks/av/media/libeffects/preprocessing/ |
H A D | Android.mk | 3 # audio preprocessing wrapper 17 $(call include-path-for, audio-effects)
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/frameworks/av/media/libeffects/testlibs/ |
H A D | EffectsMath.h | 82 macros for other audio sample related math. 111 Multiply the signed audio sample by the unsigned fraction. 112 - a is the signed audio sample 116 #define MULT_AUDIO_COEF(audio,coef) /*lint -e704 <avoid divide for performance>*/ \ 119 ((int32_t)(audio)) * ((int32_t)(coef)) \ 134 #define MULT_AUDIO_WET_DRY_COEF(audio,coef) /*lint -e(702) <avoid divide for performance>*/ \ 137 ((int32_t)(audio)) * ((int32_t)(coef)) \ 284 /* we use 16-bits in the PC per audio sample */ 295 #define MULT_AUDIO_DRIVE(audio,drive) /*lint -e(702) <avoid divide for performance>*/ \ 298 ((int32_t)(audio)) * ((int32_ [all...] |
/frameworks/av/media/libeffects/visualizer/ |
H A D | Android.mk | 20 $(call include-path-for, audio-effects)
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/frameworks/av/media/libmedia/ |
H A D | Android.mk | 67 $(call include-path-for, audio-effects) \ 68 $(call include-path-for, audio-utils)
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H A D | AudioParameter.cpp | 22 #include <hardware/audio.h>
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H A D | AudioRecord.cpp | 29 #include <system/audio.h> 174 ALOGE("Could not get audio input for record source %d", inputSource); 220 // TODO: add audio hardware input latency here 704 ALOGE_IF(err != status_t(NO_MORE_BUFFERS), "Error obtaining an audio buffer, giving up.");
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H A D | AudioSystem.cpp | 26 #include <system/audio.h>
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H A D | AudioTrack.cpp | 43 #include <system/audio.h> 81 // Ensure that buffer depth covers at least audio hardware latency 267 ALOGE("Could not get audio output for stream type %d", streamType); 835 // Ensure that buffer depth covers at least audio hardware latency 1268 ALOGE_IF(err != status_t(NO_MORE_BUFFERS), "Error obtaining an audio buffer, giving up."); 1340 // refresh the audio configuration cache in this process to make sure we get new 1370 // the actual amount of audio frames played (e.g SoundPool) receives them.
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