Searched refs:immed12_pre (Results 1 - 12 of 12) sorted by path
/system/core/libpixelflinger/codeflinger/ |
H A D | ARMAssembler.cpp | 527 uint32_t ARMAssembler::immed12_pre(int32_t immed12, int W) function in class:android::ARMAssembler
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H A D | ARMAssembler.h | 78 virtual uint32_t immed12_pre(int32_t immed12, int W=0);
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H A D | ARMAssemblerInterface.h | 88 virtual uint32_t immed12_pre(int32_t immed12, int W=0) = 0;
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H A D | ARMAssemblerProxy.cpp | 112 uint32_t ARMAssemblerProxy::immed12_pre(int32_t immed12, int W) function in class:android::ARMAssemblerProxy 114 return mTarget->immed12_pre(immed12, W);
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H A D | ARMAssemblerProxy.h | 66 virtual uint32_t immed12_pre(int32_t immed12, int W=0);
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H A D | GGLAssembler.cpp | 268 immed12_pre(GGL_OFFSETOF(ditherMatrix)));
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H A D | GGLAssembler.h | 35 LDR(AL, REG, mBuilderContext.Rctx, immed12_pre(GGL_OFFSETOF(FIELD))) 38 STR(AL, REG, mBuilderContext.Rctx, immed12_pre(GGL_OFFSETOF(FIELD))) 138 mGen.STR(mGen.AL, reg, mGen.SP, mGen.immed12_pre(-4, 1));
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H A D | MIPSAssembler.cpp | 257 uint32_t ArmToMipsAssembler::immed12_pre(int32_t immed12, int W) function in class:android::ArmToMipsAssembler 771 // work-around for ARM default address mode of immed12_pre(0) 805 // work-around for ARM default address mode of immed12_pre(0) 834 // work-around for ARM default address mode of immed12_pre(0) 870 // work-around for ARM default address mode of immed12_pre(0)
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H A D | MIPSAssembler.h | 75 virtual uint32_t immed12_pre(int32_t immed12, int W=0);
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H A D | blending.cpp | 48 immed12_pre(GGL_OFFSETOF(state.fog.color[component])));
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H A D | load_store.cpp | 43 STRB(AL, s.reg, addr.reg, immed12_pre(0)); 45 STRB(AL, s.reg, addr.reg, immed12_pre(1)); 47 STRB(AL, s.reg, addr.reg, immed12_pre(2)); 82 LDRB(AL, s.reg, addr.reg, immed12_pre(0)); // R 83 LDRB(AL, s0, addr.reg, immed12_pre(1)); // G 85 LDRB(AL, s0, addr.reg, immed12_pre(2)); // B 89 LDRB(AL, s1, addr.reg, immed12_pre(0)); // R 90 LDRB(AL, s0, addr.reg, immed12_pre(1)); // G 92 LDRB(AL, s0, addr.reg, immed12_pre(2)); // B
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H A D | texturing.cpp | 1310 immed12_pre(GGL_OFFSETOF(state.texture[tmu].env_color[component])));
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