Searched refs:serialize (Results 1 - 25 of 76) sorted by last modified time

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/frameworks/support/renderscript/v8/rs_support/
H A DrsAdapter.cpp44 void Adapter1D::serialize(Context *rsc, OStream *stream) const { function in class:Adapter1D
117 void Adapter2D::serialize(Context *rsc, OStream *stream) const { function in class:Adapter2D
H A DrsAdapter.h49 virtual void serialize(Context *rsc, OStream *stream) const;
82 virtual void serialize(Context *rsc, OStream *stream) const;
H A DrsAllocation.cpp293 void Allocation::serialize(Context *rsc, OStream *stream) const { function in class:Allocation
300 // First thing we need to serialize is the type object since it will be needed
302 mHal.state.type->serialize(rsc, stream);
H A DrsAllocation.h113 virtual void serialize(Context *rsc, OStream *stream) const;
H A DrsComponent.cpp246 void Component::serialize(OStream *stream) const { function in class:Component
H A DrsComponent.h48 void serialize(OStream *stream) const;
H A DrsElement.cpp95 void Element::serialize(Context *rsc, OStream *stream) const { function in class:Element
102 mComponent.serialize(stream);
104 // Now serialize all the fields
109 mFields[ct].e->serialize(rsc, stream);
H A DrsElement.h108 virtual void serialize(Context *rsc, OStream *stream) const;
H A DrsObjectBase.h61 virtual void serialize(Context *rsc, OStream *stream) const = 0;
H A DrsSampler.cpp71 void Sampler::serialize(Context *rsc, OStream *stream) const { function in class:Sampler
H A DrsSampler.h64 virtual void serialize(Context *rsc, OStream *stream) const;
H A DrsScript.cpp102 void ScriptKernelID::serialize(Context *rsc, OStream *stream) const { function in class:ScriptKernelID
119 void ScriptFieldID::serialize(Context *rsc, OStream *stream) const { function in class:ScriptFieldID
H A DrsScript.h32 virtual void serialize(Context *rsc, OStream *stream) const;
46 virtual void serialize(Context *rsc, OStream *stream) const;
H A DrsScriptC.h49 virtual void serialize(Context *rsc, OStream *stream) const { } function in class:android::renderscript::ScriptC
H A DrsScriptGroup.cpp316 void ScriptGroup::serialize(Context *rsc, OStream *stream) const { function in class:ScriptGroup
H A DrsScriptGroup.h89 virtual void serialize(Context *rsc, OStream *stream) const;
H A DrsScriptIntrinsic.cpp69 void ScriptIntrinsic::serialize(Context *rsc, OStream *stream) const { function in class:ScriptIntrinsic
H A DrsScriptIntrinsic.h39 virtual void serialize(Context *rsc, OStream *stream) const;
H A DrsType.cpp158 void Type::serialize(Context *rsc, OStream *stream) const { function in class:Type
165 mElement->serialize(rsc, stream);
H A DrsType.h102 virtual void serialize(Context *rsc, OStream *stream) const;
/frameworks/rs/
H A DrsAdapter.cpp44 void Adapter1D::serialize(Context *rsc, OStream *stream) const { function in class:Adapter1D
117 void Adapter2D::serialize(Context *rsc, OStream *stream) const { function in class:Adapter2D
H A DrsAdapter.h49 virtual void serialize(Context *rsc, OStream *stream) const;
82 virtual void serialize(Context *rsc, OStream *stream) const;
H A DrsAllocation.cpp312 void Allocation::serialize(Context *rsc, OStream *stream) const { function in class:Allocation
319 // First thing we need to serialize is the type object since it will be needed
321 mHal.state.type->serialize(rsc, stream);
H A DrsAllocation.h116 virtual void serialize(Context *rsc, OStream *stream) const;
H A DrsAnimation.cpp24 void Animation::serialize(Context *rsc, OStream *stream) const { function in class:Animation

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