/frameworks/support/renderscript/v8/rs_support/ |
H A D | rsAdapter.cpp | 44 void Adapter1D::serialize(Context *rsc, OStream *stream) const { function in class:Adapter1D 117 void Adapter2D::serialize(Context *rsc, OStream *stream) const { function in class:Adapter2D
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H A D | rsAdapter.h | 49 virtual void serialize(Context *rsc, OStream *stream) const; 82 virtual void serialize(Context *rsc, OStream *stream) const;
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H A D | rsAllocation.cpp | 293 void Allocation::serialize(Context *rsc, OStream *stream) const { function in class:Allocation 300 // First thing we need to serialize is the type object since it will be needed 302 mHal.state.type->serialize(rsc, stream);
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H A D | rsAllocation.h | 113 virtual void serialize(Context *rsc, OStream *stream) const;
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H A D | rsComponent.cpp | 246 void Component::serialize(OStream *stream) const { function in class:Component
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H A D | rsComponent.h | 48 void serialize(OStream *stream) const;
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H A D | rsElement.cpp | 95 void Element::serialize(Context *rsc, OStream *stream) const { function in class:Element 102 mComponent.serialize(stream); 104 // Now serialize all the fields 109 mFields[ct].e->serialize(rsc, stream);
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H A D | rsElement.h | 108 virtual void serialize(Context *rsc, OStream *stream) const;
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H A D | rsObjectBase.h | 61 virtual void serialize(Context *rsc, OStream *stream) const = 0;
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H A D | rsSampler.cpp | 71 void Sampler::serialize(Context *rsc, OStream *stream) const { function in class:Sampler
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H A D | rsSampler.h | 64 virtual void serialize(Context *rsc, OStream *stream) const;
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H A D | rsScript.cpp | 102 void ScriptKernelID::serialize(Context *rsc, OStream *stream) const { function in class:ScriptKernelID 119 void ScriptFieldID::serialize(Context *rsc, OStream *stream) const { function in class:ScriptFieldID
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H A D | rsScript.h | 32 virtual void serialize(Context *rsc, OStream *stream) const; 46 virtual void serialize(Context *rsc, OStream *stream) const;
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H A D | rsScriptC.h | 49 virtual void serialize(Context *rsc, OStream *stream) const { } function in class:android::renderscript::ScriptC
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H A D | rsScriptGroup.cpp | 316 void ScriptGroup::serialize(Context *rsc, OStream *stream) const { function in class:ScriptGroup
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H A D | rsScriptGroup.h | 89 virtual void serialize(Context *rsc, OStream *stream) const;
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H A D | rsScriptIntrinsic.cpp | 69 void ScriptIntrinsic::serialize(Context *rsc, OStream *stream) const { function in class:ScriptIntrinsic
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H A D | rsScriptIntrinsic.h | 39 virtual void serialize(Context *rsc, OStream *stream) const;
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H A D | rsType.cpp | 158 void Type::serialize(Context *rsc, OStream *stream) const { function in class:Type 165 mElement->serialize(rsc, stream);
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H A D | rsType.h | 102 virtual void serialize(Context *rsc, OStream *stream) const;
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/frameworks/rs/ |
H A D | rsAdapter.cpp | 44 void Adapter1D::serialize(Context *rsc, OStream *stream) const { function in class:Adapter1D 117 void Adapter2D::serialize(Context *rsc, OStream *stream) const { function in class:Adapter2D
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H A D | rsAdapter.h | 49 virtual void serialize(Context *rsc, OStream *stream) const; 82 virtual void serialize(Context *rsc, OStream *stream) const;
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H A D | rsAllocation.cpp | 312 void Allocation::serialize(Context *rsc, OStream *stream) const { function in class:Allocation 319 // First thing we need to serialize is the type object since it will be needed 321 mHal.state.type->serialize(rsc, stream);
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H A D | rsAllocation.h | 116 virtual void serialize(Context *rsc, OStream *stream) const;
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H A D | rsAnimation.cpp | 24 void Animation::serialize(Context *rsc, OStream *stream) const { function in class:Animation
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