Searched refs:state (Results 1 - 25 of 527) sorted by last modified time

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/frameworks/wilhelm/include/OMXAL/
H A DOpenMAXAL.h734 XAuint32 state
1115 XAuint32 state
/frameworks/wilhelm/include/SLES/
H A DOpenSLES.h217 /* Object state definitions */
940 SLuint32 state
1163 SLuint32 state
1378 /** Buffer queue state **/
/frameworks/wilhelm/src/android/
H A DAudioRecorder_to_android.cpp260 // data has been copied to the buffer, and the buffer queue state has been updated
445 void android_audioRecorder_setRecordState(CAudioRecorder* ar, SLuint32 state) { argument
446 SL_LOGV("android_audioRecorder_setRecordState(%p, %u) entering", ar, state);
452 switch (state) {
H A DAudioRecorder_to_android.h54 extern void android_audioRecorder_setRecordState(CAudioRecorder* ar, SLuint32 state);
/frameworks/wilhelm/src/desktop/
H A DSndFile.c22 /** \brief Called by SndFile.c:audioPlayerTransportUpdate after a play state change or seek,
30 SLuint32 state = thisAP->mPlay.mState; local
32 if (SL_PLAYSTATE_PLAYING != state) {
186 /** \brief Called with mutex unlocked for marker and position updates, and play state change */
195 // FIXME a made-up number that should depend on player state and prefetch status
227 // FIXME only on seek or play state change (STOPPED, PAUSED) -> PLAYING
/frameworks/wilhelm/src/itf/
H A DIAndroidBufferQueue.c26 * Determine the state of the audio player or media player associated with a buffer queue.
32 SLuint32 state; local
35 state = ((CMediaPlayer *) thiz->mThis)->mPlay.mState;
38 state = ((CAudioPlayer *) thiz->mThis)->mPlay.mState;
43 state = SL_PLAYSTATE_STOPPED;
46 return state;
244 // verify pre-condition that media object is in the SL_PLAYSTATE_STOPPED state
272 // reset the queue state
383 // set enqueue attribute if state is PLAYING and the first buffer is enqueued
H A DIBufferQueue.c22 /** Determine the state of the audio player or audio recorder associated with a buffer queue.
28 SLuint32 state; local
31 state = ((CAudioPlayer *) thiz->mThis)->mPlay.mState;
34 state = ((CAudioRecorder *) thiz->mThis)->mRecord.mState;
39 state = SL_PLAYSTATE_STOPPED;
42 return state;
71 // set enqueue attribute if state is PLAYING and the first buffer is enqueued
128 SLBufferQueueState state; local
131 state.count = thiz->mState.count;
132 state
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H A DIDynamicInterfaceManagement.c41 // check interface state
43 SLuint8 state = *interfaceStateP; local
44 switch (state) {
48 // change state to indicate we are now adding the interface
64 // re-lock mutex to update state
69 state = INTERFACE_ADDED;
71 state = INTERFACE_INITIALIZED;
78 state = INTERFACE_INITIALIZED;
88 // mutex is locked, update state
89 *interfaceStateP = state;
299 SLuint8 state = *interfaceStateP; local
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H A DIEffectSend.c70 SLuint32 state = outputMix->mObject.mInterfaceStates[index]; local
73 switch (state) {
86 SL_LOGE("EffectSend invalid interface state %u", state);
H A DIObject.c35 SLuint8 state; local
37 // check object state
39 state = thiz->mState;
40 switch (state) {
49 state = SL_RESULT_SUCCESS == result ? SL_OBJECT_STATE_REALIZED :
53 state = SL_OBJECT_STATE_REALIZED;
59 state = SL_OBJECT_STATE_UNREALIZED;
69 // mutex is locked, update state
70 thiz->mState = state;
79 (*callback)(&thiz->mItf, context, SL_OBJECT_EVENT_ASYNC_TERMINATION, result, state, NUL
89 SLuint8 state; local
178 SLuint8 state; local
233 SLuint8 state; local
293 SLuint8 state = thiz->mState; local
589 SLuint32 state = *--interfaceStateP; local
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H A DIPlay.c22 static SLresult IPlay_SetPlayState(SLPlayItf self, SLuint32 state) argument
26 switch (state) {
40 if (state != oldState) {
44 // We are comparing the old state (left) vs. new state (right).
45 // Note that the old state is 3 bits wide, but new state is only 2 bits wide.
46 // That is why the old state is on the left and new state is on the right.
47 switch ((oldState << 2) | state) {
126 SLuint32 state = thiz->mState; local
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H A DIRecord.c22 static SLresult IRecord_SetRecordState(SLRecordItf self, SLuint32 state) argument
26 switch (state) {
33 thiz->mState = state;
35 android_audioRecorder_setRecordState(InterfaceToCAudioRecorder(thiz), state); local
59 SLuint32 state = thiz->mState; local
61 *pState = state;
/frameworks/wilhelm/src/
H A Dsles.c70 * realized state. If so, then acquire a strong reference to it and return true.
524 SLuint8 state; local
543 state = (exposedMask & 1) && ((NULL == (expose = mi->mExpose)) || (*expose)(self)) ?
548 state = INTERFACE_UNINITIALIZED;
550 *interfaceStateP++ = state;
/frameworks/wilhelm/tests/automated/
H A DBufferQueue_test.cpp238 void SetPlayerState(SLuint32 state) { argument
239 res = (*playerPlay)->SetPlayState(playerPlay, state);
241 //verify the state can set correctly
242 GetPlayerState(state);
245 void GetPlayerState(SLuint32 state) { argument
248 ASSERT_EQ(state, playerState);
263 // changing the play state should not affect the buffer count
275 // set play state to playing
278 // state should be playing immediately after enqueue
291 // state shoul
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/frameworks/wilhelm/tests/examples/
H A DslesTestSawtoothBufferQueue.cpp124 SLBufferQueueState state; local
254 res = (*bufferQueueItf)->GetState(bufferQueueItf, &state);
257 // while (state.playIndex < 100) {
258 while (state.count) {
260 (*bufferQueueItf)->GetState(bufferQueueItf, &state);
/frameworks/wilhelm/tests/native-media/jni/
H A Dnative-media-jni.c149 XAAndroidBufferQueueState state;
150 (*caller)->GetState(caller, &state);
151 switch (state.index) {
454 // set the playing state for the streaming media player
463 // set the player's state
/frameworks/wilhelm/tests/sandbox/
H A Dconfigbq.c194 // set the player's state to playing
200 SLBufferQueueState state; local
201 result = (*playerBufferQueue)->GetState(playerBufferQueue, &state);
203 if (state.count == 0)
H A Dintbufq.c143 SLuint32 state; local
144 state = SL_PLAYSTATE_PLAYING;
145 result = (*playerPlay)->SetPlayState(playerPlay, state);
242 state = SL_PLAYSTATE_PAUSED;
245 state = SL_PLAYSTATE_STOPPED;
248 state = SL_PLAYSTATE_PLAYING;
250 result = (*playerPlay)->SetPlayState(playerPlay, state);
255 if (newstate != state)
256 printf("\rSetPlayState(%u) -> GetPlayState(%u)\r\n", (unsigned) state,
H A Dmultiplay.c26 // Describes the state of one player
236 SLuint32 state; local
237 result = (*p->mPlayerPlay)->GetPlayState(p->mPlayerPlay, &state);
239 printf("state = ");
240 switch (state) {
251 printf("%u", (unsigned) state);
255 if (state == SL_PLAYSTATE_STOPPED || state == SL_PLAYSTATE_PAUSED) {
266 if (state != SL_PLAYSTATE_STOPPED) {
H A Dreverb.c607 // set play state to paused to enable pre-fetch so we can get a more reliable duration
647 SLuint32 state; local
649 result = (*playerPlay)->GetPlayState(playerPlay, &state);
651 if (SL_PLAYSTATE_PLAYING != state)
655 assert(SL_PLAYSTATE_PAUSED == state);
/frameworks/wilhelm/tests/sandbox/streamSource/
H A DslesTestPlayStream.cpp89 SLAndroidBufferQueueState state; local
90 (*caller)->GetState(caller, &state);
91 //fprintf(stdout, "ABQ state count=%lu, index=%lu\n", state.count, state.index);
94 if (state.index == 500) {
/frameworks/support/renderscript/v8/rs_support/driver/
H A DrsdAllocation.cpp47 ptr += xoff * alloc->mHal.state.elementSizeBytes;
126 ALOGE("alloc usage %i", alloc->mHal.state.usageFlags);
129 if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_IO_OUTPUT) {
145 if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE) {
146 if (alloc->mHal.state.hasFaces) {
152 if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_VERTEX) {
161 memset(ptr, 0, alloc->mHal.state.type->getSizeBytes());
164 if (alloc->mHal.state.usageFlags & ~RS_ALLOCATION_USAGE_SCRIPT) {
199 const uint32_t oldDimX = alloc->mHal.state.dimensionX;
203 uint32_t stride = alloc->mHal.state
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/frameworks/support/renderscript/v8/rs_support/
H A DrsAllocation.cpp30 mHal.state.mipmapControl = RS_ALLOCATION_MIPMAP_NONE;
31 mHal.state.usageFlags = usages;
32 mHal.state.mipmapControl = mc;
52 const Type *type = mHal.state.type;
53 mHal.state.dimensionX = type->getDimX();
54 mHal.state.dimensionY = type->getDimY();
55 mHal.state.dimensionZ = type->getDimZ();
56 mHal.state.hasFaces = type->getDimFaces();
57 mHal.state.hasMipmaps = type->getDimLOD();
58 mHal.state
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H A DrsAllocation.h67 State state; member in struct:android::renderscript::Allocation::Hal
83 const Type * getType() const {return mHal.state.type;}
118 return (mHal.state.usageFlags & RS_ALLOCATION_USAGE_SCRIPT) != 0;
121 return (mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE) != 0;
124 return (mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_RENDER_TARGET) != 0;
127 return (mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_VERTEX) != 0;
136 return mHal.state.mipmapControl != RS_ALLOCATION_MIPMAP_NONE;
144 mHal.state.type = t;
H A DrsElement.cpp52 delete [] mHal.state.fields;
53 delete [] mHal.state.fieldArraySizes;
54 delete [] mHal.state.fieldNames;
55 delete [] mHal.state.fieldNameLengths;
56 delete [] mHal.state.fieldOffsetBytes;
167 mHal.state.dataType = mComponent.getType();
168 mHal.state.dataKind = mComponent.getKind();
169 mHal.state.vectorSize = mComponent.getVectorSize();
176 mHal.state.elementSizeBytes = getSizeBytes();
187 mHal.state
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