Searched refs:tmu (Results 1 - 7 of 7) sorted by path

/system/core/include/pixelflinger/
H A Dpixelflinger.h217 void (*activeTexture)(void* c, GGLuint tmu);
222 void (*bindTextureLod)(void* c, GGLuint tmu, const GGLSurface* surface);
271 void (*texCoordGradScale8xv)(void* c, GGLint tmu, const int32_t* grad8);
320 int tmu,
/system/core/libpixelflinger/codeflinger/
H A DGGLAssembler.cpp507 texture_unit_t& tmu = mTextureMachine.tmu[i]; local
508 if ((tmu.format_idx) &&
607 const texture_unit_t& tmu = mTextureMachine.tmu[i]; local
608 if ((tmu.mask & component_mask) &&
609 ((tmu.replaced & component_mask) == 0)) {
H A DGGLAssembler.h321 texture_unit_t tmu[GGL_TEXTURE_UNIT_COUNT]; member in struct:android::GGLAssembler::texture_machine_t
368 const pixel_t& texel, int component, int tmu);
439 pixel_t& texel, const texture_unit_t& tmu,
444 pixel_t& texel, const texture_unit_t& tmu,
449 pixel_t& texel, const texture_unit_t& tmu,
454 pixel_t& texel, const texture_unit_t& tmu,
H A Dtexturing.cpp272 texture_unit_t& tmu = mTextureMachine.tmu[i]; local
275 tmu.format_idx = 0;
276 tmu.mask = 0;
277 tmu.replaced = replaced;
280 tmu.format_idx = GGL_READ_NEEDS(T_FORMAT, needs.t[i]);
281 tmu.format = c->formats[tmu.format_idx];
282 tmu.bits = tmu
343 const texture_unit_t& tmu = mTextureMachine.tmu[i]; local
416 const texture_unit_t& tmu = mTextureMachine.tmu[i]; local
441 const texture_unit_t& tmu = mTextureMachine.tmu[i]; local
663 const texture_unit_t& tmu = mTextureMachine.tmu[i]; local
696 filter8( const fragment_parts_t& parts, pixel_t& texel, const texture_unit_t& tmu, int U, int V, pointer_t& txPtr, int FRAC_BITS) argument
763 filter16( const fragment_parts_t& parts, pixel_t& texel, const texture_unit_t& tmu, int U, int V, pointer_t& txPtr, int FRAC_BITS) argument
881 filter24( const fragment_parts_t& parts, pixel_t& texel, const texture_unit_t& tmu, int U, int V, pointer_t& txPtr, int FRAC_BITS) argument
893 filter32( const fragment_parts_t& parts, pixel_t& texel, const texture_unit_t& tmu, int U, int V, pointer_t& txPtr, int FRAC_BITS) argument
991 filter32( const fragment_parts_t& parts, pixel_t& texel, const texture_unit_t& tmu, int U, int V, pointer_t& txPtr, int FRAC_BITS) argument
1089 texture_unit_t& tmu = mTextureMachine.tmu[i]; local
1292 blend( component_t& dest, const component_t& incoming, const pixel_t& incomingTexel, int component, int tmu) argument
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/system/core/libpixelflinger/
H A Dpixelflinger.cpp102 static void ggl_bindTextureLod(void* con, GGLuint tmu,const GGLSurface* surface) argument
106 ggl_set_surface(c, &c->state.texture[tmu].surface, surface);
449 static void ggl_texCoordGradScale8xv(void* con, GGLint tmu, const int32_t* grad) argument
452 texture_t& u = c->state.texture[tmu];
499 static void ggl_activeTexture(void* con, GGLuint tmu) argument
502 if (tmu >= GGLuint(GGL_TEXTURE_UNIT_COUNT)) {
506 c->activeTMUIndex = tmu;
507 c->activeTMU = &(c->state.texture[tmu]);
714 const uint32_t tmu = c->activeTMUIndex; local
716 const uint32_t mask = 1UL << tmu;
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H A Draster.cpp146 GGLint gglBitBlit(GGLContext* con, int tmu, GGLint crop[4], GGLint where[4]) argument
155 // exclsively enable this tmu
157 c->procs.activeTexture(c, tmu);
160 uint32_t tmus = 1UL<<tmu;
208 c->procs.texCoordGradScale8xv(c, tmu, texcoords);
H A Dscanline.cpp1911 const texture_t& tmu = c->state.texture[i]; local
1912 if (!tmu.enable) continue;
1913 int32_t s = tmu.shade.is0 +
1914 (tmu.shade.idsdy * ys) + (tmu.shade.idsdx * xs) +
1915 ((tmu.shade.idsdx + tmu.shade.idsdy)>>1);
1916 int32_t t = tmu.shade.it0 +
1917 (tmu.shade.idtdy * ys) + (tmu
1941 texture_t& tmu = c->state.texture[i]; local
1995 texture_t& tmu = c->state.texture[i]; local
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