/external/qemu/android/skin/ |
H A D | window.h | 44 SkinRotation rotation, 63 SkinRotation rotation; member in struct:__anon10298
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H A D | image.h | 34 AndroidRotation rotation; /* rotation */ member in struct:SkinImageDesc 72 /* get the rotation of a given image. this decrements the reference count 75 extern SkinImage* skin_image_rotate( SkinImage* source, SkinRotation rotation ); 86 SkinRotation rotation,
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H A D | file.h | 30 SkinRotation rotation; /* framebuffer rotation */ member in struct:SkinDisplay 68 SkinRotation rotation; member in struct:SkinLocation
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H A D | keyboard.c | 50 SkinRotation rotation; member in struct:SkinKeyboard 77 SkinRotation rotation ) 79 keyboard->rotation = (rotation & 3); 183 switch (keyboard->rotation) {
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/external/webkit/Source/WebKit/qt/WebCoreSupport/ |
H A D | DeviceMotionProviderQt.cpp | 58 RefPtr<DeviceMotionData::RotationRate> rotation = DeviceMotionData::RotationRate::create( local 65 rotation,
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/external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/collision/shapes/infos/ |
H A D | ChildCollisionShape.java | 21 public Matrix3f rotation; field in class:ChildCollisionShape 27 public ChildCollisionShape(Vector3f location, Matrix3f rotation, CollisionShape shape) { argument 29 this.rotation = rotation; 36 capsule.write(rotation, "rotation", new Matrix3f()); 43 rotation = (Matrix3f) capsule.readSavable("rotation", new Matrix3f());
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/external/jmonkeyengine/engine/src/bullet-native/ |
H A D | jmeMotionState.cpp | 65 void jmeMotionState::setKinematicRotation(JNIEnv* env, jobject rotation) { argument 66 jmeBulletUtil::convert(env, rotation, &worldTransform.getBasis()); 70 void jmeMotionState::setKinematicRotationQuat(JNIEnv* env, jobject rotation) { argument 71 jmeBulletUtil::convertQuat(env, rotation, &worldTransform.getBasis()); 75 bool jmeMotionState::applyTransform(JNIEnv* env, jobject location, jobject rotation) { argument 80 jmeBulletUtil::convertQuat(env, &worldTransform.getBasis(), rotation);
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H A D | com_jme3_bullet_objects_infos_RigidBodyMotionState.cpp | 62 (JNIEnv *env, jobject object, jlong stateId, jobject location, jobject rotation) { 69 return motionState->applyTransform(env, location, rotation); 61 Java_com_jme3_bullet_objects_infos_RigidBodyMotionState_applyTransform(JNIEnv *env, jobject object, jlong stateId, jobject location, jobject rotation) argument
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/external/jmonkeyengine/engine/src/test/jme3test/model/anim/ |
H A D | TestCustomAnim.java | 57 private Quaternion rotation = new Quaternion(); field in class:TestCustomAnim 134 // Combine rotation with previous 135 rotation.multLocal(rotate); 137 // Set new rotation into bone 138 bone.setUserTransforms(Vector3f.ZERO, rotation, Vector3f.UNIT_XYZ);
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/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/collision/shapes/ |
H A D | CompoundCollisionShape.java | 80 public void addChildShape(CollisionShape shape, Vector3f location, Matrix3f rotation) { argument 84 // Transform transA = new Transform(Converter.convert(rotation)); 86 // Converter.convert(rotation, transA.basis); 87 children.add(new ChildCollisionShape(location.clone(), rotation.clone(), shape)); 88 addChildShape(objectId, shape.getObjectId(), location, rotation); 92 private void addChildShapeDirect(CollisionShape shape, Vector3f location, Matrix3f rotation) { argument 96 // Transform transA = new Transform(Converter.convert(rotation)); 98 // Converter.convert(rotation, transA.basis); 99 addChildShape(objectId, shape.getObjectId(), location, rotation); 132 private native long addChildShape(long objectId, long childId, Vector3f location, Matrix3f rotation); argument [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/audio/ |
H A D | Listener.java | 42 private Quaternion rotation; field in class:Listener 49 rotation = new Quaternion(); 55 rotation = source.rotation.clone(); 78 return rotation; 86 return rotation.getRotationColumn(0); 90 return rotation.getRotationColumn(1); 94 return rotation.getRotationColumn(2); 103 public void setRotation(Quaternion rotation) { argument 104 this.rotation [all...] |
/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/collision/shapes/ |
H A D | CompoundCollisionShape.java | 81 public void addChildShape(CollisionShape shape, Vector3f location, Matrix3f rotation) { argument 85 Transform transA = new Transform(Converter.convert(rotation)); 87 Converter.convert(rotation, transA.basis); 88 children.add(new ChildCollisionShape(location.clone(), rotation.clone(), shape)); 92 private void addChildShapeDirect(CollisionShape shape, Vector3f location, Matrix3f rotation) { argument 96 Transform transA = new Transform(Converter.convert(rotation)); 98 Converter.convert(rotation, transA.basis); 146 addChildShapeDirect(child.shape, child.location, child.rotation);
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/external/qemu/android/ |
H A D | framebuffer.h | 26 * note the 'rotation' field: it can take values 0, 1, 2 or 3 and corresponds 27 * to a rotation that must be performed to the pixels stored in the framebuffer 28 * *before* displaying them a value of 1 corresponds to a rotation of 53 int rotation; /* rotation to be applied when displaying */ member in struct:QFrameBuffer 79 int rotation, 104 * framebuffer's internal rotation has changed. This is the rotation 110 typedef void (*QFrameBufferRotateFunc)( void* opaque, int rotation ); 173 qframebuffer_rotate( QFrameBuffer* qfbuff, int rotation ); [all...] |
H A D | framebuffer.c | 79 int rotation, 84 rotation &= 3; 194 qframebuffer_rotate( QFrameBuffer* qfbuff, int rotation ) 198 if ((rotation ^ qfbuff->rotation) & 1) { 199 /* swap width and height if new rotation requires it */ 209 qfbuff->rotation = rotation; 212 extra->fb_rotate( extra->fb_opaque, rotation ); 76 qframebuffer_init( QFrameBuffer* qfbuff, int width, int height, int rotation, QFrameBufferFormat format ) argument
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H A D | opengles.c | 247 android_showOpenglesWindow(void* window, int x, int y, int width, int height, float rotation) argument 250 int success = createOpenGLSubwindow((FBNativeWindowType)window, x, y, width, height, rotation); 311 int android_showOpenglesWindow(void* window, int x, int y, int width, int height, float rotation) argument
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H A D | qemulator.c | 110 qemulator_fb_rotate( void* _emulator, int rotation ) 465 SkinRotation rotation; local 470 rotation = skin_layout_get_dpad_rotation( layout ); 473 skin_keyboard_set_rotation( emulator->keyboard, rotation ); 476 skin_trackball_set_rotation( emulator->trackball, rotation );
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/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/objects/infos/ |
H A D | RigidBodyMotionState.java | 97 private synchronized native boolean applyTransform(long stateId, Vector3f location, Quaternion rotation); argument
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/external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/ |
H A D | SkeletonLoader.java | 79 private Quaternion rotation; field in class:SkeletonLoader 87 } else if (qName.equals("rotation") || qName.equals("rotate")) { 90 assert elementStack.peek().equals("rotation") 145 } else if (qName.equals("rotate") || qName.equals("rotation")) { 146 rotation = new Quaternion(); 148 rotation.fromAngleNormalAxis(angle, axis); 152 bone.setBindTransforms(position, rotation, scale); 155 rotation = null; 182 assert rotation != null; 186 rotations.add(rotation); [all...] |
/external/replicaisland/src/com/replica/replicaisland/ |
H A D | InputSystem.java | 66 // The order of orientation axes changes depending on the rotation of the screen. 69 // space into screen space depending on the rotation of the screen from 120 public void setScreenRotation(int rotation) { argument 121 mScreenRotation = rotation;
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/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/objects/ |
H A D | PhysicsGhostObject.java | 117 * Sets the physics object rotation 118 * @param rotation the rotation of the actual physics object 120 public void setPhysicsRotation(Matrix3f rotation) { argument 121 setPhysicsRotation(objectId, rotation); 124 private native void setPhysicsRotation(long objectId, Matrix3f rotation); argument 127 * Sets the physics object rotation 128 * @param rotation the rotation of the actual physics object 130 public void setPhysicsRotation(Quaternion rotation) { argument 134 setPhysicsRotation(long objectId, Quaternion rotation) argument [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/animation/ |
H A D | AnimationFactory.java | 41 * you can add some keyFrames for a given time or a given keyFrameIndex, for translation rotation and scale. 58 * step for splitting rotation that have a n ange above PI/2 71 * Inner Rotation type class to kep track on a rotation Euler angle 76 * The rotation Quaternion 78 Quaternion rotation = new Quaternion(); field in class:AnimationFactory.Rotation 80 * This rotation expressed in Euler angles 84 * the index of the parent key frame is this keyFrame is a splitted rotation 89 rotation.loadIdentity(); 93 rotation.set(rot); 95 rotation 229 addTimeRotation(float time, Quaternion rotation) argument 241 addKeyFrameRotation(int keyFrameIndex, Quaternion rotation) argument [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/cinematic/events/ |
H A D | MotionTrack.java | 68 protected Quaternion rotation; field in class:MotionTrack 96 * The target rotates with the given rotation 202 oc.write(rotation, "rotation", Quaternion.IDENTITY); 213 rotation = (Quaternion) in.readSavable("rotation", Quaternion.IDENTITY); 239 if (rotation != null) { 242 q2.multLocal(rotation); 247 if (rotation != null) { 248 spatial.setLocalRotation(rotation); 390 setRotation(Quaternion rotation) argument [all...] |
/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/objects/ |
H A D | PhysicsGhostObject.java | 114 * Sets the physics object rotation 115 * @param rotation the rotation of the actual physics object 117 public void setPhysicsRotation(Matrix3f rotation) { argument 119 Converter.convert(rotation, tempTrans.basis); 124 * Sets the physics object rotation 125 * @param rotation the rotation of the actual physics object 127 public void setPhysicsRotation(Quaternion rotation) { argument 129 Converter.convert(rotation, tempTran [all...] |
/external/opencv/cv/src/ |
H A D | cvposit.cpp | 114 CvMatr32f rotation, CvVect32f translation ) 135 if( !rotation ) 165 float tmp = objectVectors[i] * rotation[6] /*[2][0]*/ + 166 objectVectors[N + i] * rotation[7] /*[2][1]*/ + 167 objectVectors[2 * N + i] * rotation[8] /*[2][2]*/; 189 rotation[3*i+j] /*[i][j]*/ = 0; 192 rotation[3*i+j] /*[i][j]*/ += invMatrix[j * N + k] * imgVectors[i * N + k]; 197 inorm = rotation[0] /*[0][0]*/ * rotation[0] /*[0][0]*/ + 198 rotation[ 112 icvPOSIT( CvPOSITObject *pObject, CvPoint2D32f *imagePoints, float focalLength, CvTermCriteria criteria, CvMatr32f rotation, CvVect32f translation ) argument 352 cvPOSIT( CvPOSITObject * pObject, CvPoint2D32f * imagePoints, double focalLength, CvTermCriteria criteria, CvMatr32f rotation, CvVect32f translation ) argument [all...] |
/external/webkit/Tools/QtTestBrowser/ |
H A D | webview.cpp | 177 QPropertyAnimation* animation = new QPropertyAnimation(graphicsWebView(), "rotation", this); 180 int rotation = int(graphicsWebView()->rotation()); local 182 animation->setStartValue(rotation); 183 animation->setEndValue(rotation + 180 - (rotation % 180));
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