Searched refs:playerSeek (Results 1 - 3 of 3) sorted by relevance
/frameworks/wilhelm/tests/listening/ |
H A D | seekTorture.c | 83 SLSeekItf playerSeek; local 84 result = (*playerObject)->GetInterface(playerObject, SL_IID_SEEK, &playerSeek); 103 result = (*playerSeek)->SetPosition(playerSeek, (SLmillisecond) position, 126 result = (*playerSeek)->SetPosition(playerSeek, newPos, SL_SEEKMODE_ACCURATE);
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/frameworks/wilhelm/tests/sandbox/ |
H A D | reverb.c | 634 SLSeekItf playerSeek; local 635 result = (*playerObject)->GetInterface(playerObject, SL_IID_SEEK, &playerSeek); 637 result = (*playerSeek)->SetLoop(playerSeek, SL_BOOLEAN_TRUE, (SLmillisecond) 0,
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H A D | xaplay.c | 521 XASeekItf playerSeek; local 522 result = (*playerObject)->GetInterface(playerObject, XA_IID_SEEK, &playerSeek); 525 result = (*playerSeek)->SetPosition(playerSeek, seekPos, XA_SEEKMODE_ACCURATE); 533 result = (*playerSeek)->SetLoop(playerSeek, XA_BOOLEAN_TRUE, (XAmillisecond) 0,
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Completed in 415 milliseconds