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72<h1><a name="My_Project_" />Android Build System</h1>
73
74<!-- Status is one of: Draft, Current, Needs Update, Obsolete -->
75<p style="text-align:center">
76  <strong>Status:</strong> <em>Draft </em> &nbsp;
77  <small>(as of May 18, 2006)</small>
78</p>
79
80<p><b>Contents</b></p>
81<!-- this div expands out to a list of contents based on the H2 and H3 headings.
82Believe it! -->
83 <div id="nav"  class="nav-2-levels"></div>
84
85<h2>Objective</h2>
86<p>The primary goals of reworking the build system are (1) to make dependencies
87work more reliably, so that when files need to rebuilt, they are, and (2) to
88improve performance of the build system so that unnecessary modules are not
89rebuilt, and so doing a top-level build when little or nothing needs to be done
90for a build takes as little time as possible.</p>
91
92<h2>Principles and Use Cases and Policy</h2>
93<p>Given the above objective, these are the overall principles and use cases
94that we will support.  This is not an exhaustive list.</p>
95<h3>Multiple Targets</h3>
96<p>It needs to be possible to build the Android platform for multiple targets.
97This means:</p>
98<ul>
99    <li>The build system will support building tools for the host platform,
100    both ones that are used in the build process itself, and developer tools
101    like the simulator.</li>
102    <li>The build system will need to be able to build tools on Linux
103    (definitely Goobuntu and maybe Grhat), MacOS, and to some degree on
104    Windows.</li>
105    <li>The build system will need to be able to build the OS on Linux, and in
106    the short-term, MacOS.  Note that this is a conscious decision to stop
107    building the OS on Windows.  We are going to rely on the emulator there
108    and not attempt to use the simulator.  This is a requirement change now
109    that the emulator story is looking brighter.</li>
110</ul>
111<h3>Non-Recursive Make</h3>
112<p>To achieve the objectives, the build system will be rewritten to use make
113non-recursively.  For more background on this, read <a href="http://aegis.sourceforge.net/auug97.pdf">Recursive Make Considered Harmful</a>.  For those that don't
114want PDF, here is the
115<a href="http://72.14.203.104/search?q=cache:HwuX7YF2uBIJ:aegis.sourceforge.net/auug97.pdf&hl=en&gl=us&ct=clnk&cd=2&client=firefox">Google translated version</a>.
116<h3>Rapid Compile-Test Cycles</h3>
117<p>When developing a component, for example a C++ shared library, it must be
118possible to easily rebuild just that component, and not have to wait more than a
119couple seconds for dependency checks, and not have to wait for unneeded
120components to be built.</p>
121<h3>Both Environment and Config File Based Settings</h3>
122<p>To set the target, and other options, some people on the team like to have a
123configuration file in a directory so they do not have an environment setup
124script to run, and others want an environment setup script to run so they can
125run builds in different terminals on the same tree, or switch back and forth
126in one terminal.  We will support both.</p>
127<h3>Object File Directory / make clean</h3>
128<p>Object files and other intermediate files will be generated into a directory
129that is separate from the source tree.  The goal is to have make clean be
130"rm -rf <obj>" in the tree root directory.  The primary goals of
131this are to simplify searching the source tree, and to make "make clean" more
132reliable.</p>
133
134<h3>SDK</h3>
135<p>The SDK will be a tarball that will allow non-OS-developers to write apps.
136The apps will actually be built by first building the SDK, and then building
137the apps against that SDK.  This will hopefully (1) make writing apps easier
138for us, because we won't have to rebuild the OS as much, and we can use the
139standard java-app development tools, and (2) allow us to dog-food the SDK, to
140help ensure its quality.  Cedric has suggested (and I agree) that apps built
141from the SDK should be built with ant.  Stay tuned for more details as we
142figure out exactly how this will work.</p>
143
144<h3>Dependecies</h3>
145<p>Dependencies should all be automatic.  Unless there is a custom tool involved
146(e.g. the webkit has several), the dependencies for shared and static libraries,
147.c, .cpp, .h, .java, java libraries, etc., should all work without intervention
148in the Android.mk file.</p>
149
150<h3>Hiding command lines</h3>
151<p>The default of the build system will be to hide the command lines being
152executed for make steps.  It will be possible to override this by specifying
153the showcommands pseudo-target, and possibly by setting an environment
154variable.</p>
155
156<h3>Wildcard source files</h3>
157<p>Wildcarding source file will be discouraged.  It may be useful in some
158scenarios.  The default <code>$(wildcard *)</code> will not work due to the
159current directory being set to the root of the build tree.<p>
160
161<h3>Multiple targets in one directory</h3>
162<p>It will be possible to generate more than one target from a given
163subdirectory.  For example, libutils generates a shared library for the target
164and a static library for the host.</p>
165
166<h3>Makefile fragments for modules</h3>
167<p><b>Android.mk</b> is the standard name for the makefile fragments that
168control the building of a given module.  Only the top directory should
169have a file named "Makefile".</p>
170
171<h3>Use shared libraries</h3>
172<p>Currently, the simulator is not built to use shared libraries.  This should
173be fixed, and now is a good time to do it.  This implies getting shared
174libraries to work on Mac OS.</p>
175
176
177<h2>Nice to Have</h2>
178
179<p>These things would be nice to have, and this is a good place to record them,
180however these are not promises.</p>
181
182<h3>Simultaneous Builds</h3>
183<p>The hope is to be able to do two builds for different combos in the same
184tree at the same time, but this is a stretch goal, not a requirement.
185Doing two builds in the same tree, not at the same time must work.  (update:
186it's looking like we'll get the two builds at the same time working)</p>
187
188<h3>Deleting headers (or other dependecies)</h3>
189<p>Problems can arise if you delete a header file that is referenced in
190".d" files.  The easy way to deal with this is "make clean".  There
191should be a better way to handle it. (from fadden)</p>
192<p>One way of solving this is introducing a dependency on the directory.  The
193problem is that this can create extra dependecies and slow down the build.
194It's a tradeoff.</p>
195
196<h3>Multiple builds</h3>
197<p>General way to perform builds across the set of known platforms.  This
198would make it easy to perform multiple platform builds when testing a
199change, and allow a wide-scale "make clean".  Right now the buildspec.mk
200or environment variables need to be updated before each build. (from fadden)</p>
201
202<h3>Aftermarket Locales and Carrier</h3>
203<p>We will eventually need to add support for creating locales and carrier
204customizations to the SDK, but that will not be addressed right now.</p>
205
206
207<h2><a id="usage"/>Usage</h2>
208<p>You've read (or scrolled past) all of the motivations for this build system,
209and you want to know how to use it.  This is the place.</p>
210
211<h3>Your first build</h3>
212<p>The <a href="/building.html">Building</a> document describes how do do
213builds.</p>
214
215<h3>build/envsetup.sh functions</h3>
216If you source the file build/envsetup.sh into your bash environment,
217<code>. build/envsetup.sh</code>you'll get a few helpful shell functions:
218
219<ul>
220<li><b>printconfig</b> - Prints the current configuration as set by the
221lunch and choosecombo commands.</li>
222<li><b>m</b> - Runs <code>make</code> from the top of the tree.  This is
223useful because you can run make from within subdirectories.  If you have the
224<code>TOP</code> environment variable set, it uses that.  If you don't, it looks
225up the tree from the current directory, trying to find the top of the tree.</li>
226<li><b>croot</b> - <code>cd</code> to the top of the tree.</li>
227<li><b>sgrep</b> - grep for the regex you provide in all .c, .cpp, .h, .java,
228and .xml files below the current directory.</li>
229</ul>
230
231<h3>Build flavors/types</h3>
232<p>
233When building for a particular product, it's often useful to have minor
234variations on what is ultimately the final release build.  These are the
235currently-defined "flavors" or "types" (we need to settle on a real name
236for these).
237</p>
238
239<table border=1>
240<tr>
241    <td>
242        <code>eng<code>
243    </td>
244    <td>
245        This is the default flavor. A plain "<code>make</code>" is the
246        same as "<code>make eng</code>".  <code>droid</code> is an alias
247        for <code>eng</code>.
248        <ul>
249        <li>Installs modules tagged with: <code>eng</code>, <code>debug</code>,
250            <code>user</code>, and/or <code>development</code>.
251        <li>Installs non-APK modules that have no tags specified.
252        <li>Installs APKs according to the product definition files, in
253            addition to tagged APKs.
254        <li><code>ro.secure=0</code>
255        <li><code>ro.debuggable=1</code>
256        <li><code>ro.kernel.android.checkjni=1</code>
257        <li><code>adb</code> is enabled by default.
258    </td>
259</tr>
260<tr>
261    <td>
262        <code>user<code>
263    </td>
264    <td>
265        "<code>make user</code>"
266        <p>
267        This is the flavor intended to be the final release bits.
268        <ul>
269        <li>Installs modules tagged with <code>user</code>.
270        <li>Installs non-APK modules that have no tags specified.
271        <li>Installs APKs according to the product definition files; tags
272            are ignored for APK modules.
273        <li><code>ro.secure=1</code>
274        <li><code>ro.debuggable=0</code>
275        <li><code>adb</code> is disabled by default.
276    </td>
277</tr>
278<tr>
279    <td>
280        <code>userdebug<code>
281    </td>
282    <td>
283        "<code>make userdebug</code>"
284        <p>
285        The same as <code>user</code>, except:
286        <ul>
287        <li>Also installs modules tagged with <code>debug</code>.
288        <li><code>ro.debuggable=1</code>
289        <li><code>adb</code> is enabled by default.
290    </td>
291</tr>
292</table>
293
294<p>
295If you build one flavor and then want to build another, you should run
296"<code>make installclean</code>" between the two makes to guarantee that
297you don't pick up files installed by the previous flavor.  "<code>make
298clean</code>" will also suffice, but it takes a lot longer.
299</p>
300
301
302<h3>More pseudotargets</h3>
303<p>Sometimes you want to just build one thing.  The following pseudotargets are
304there for your convenience:</p>
305
306<ul>
307<li><b>droid</b> - <code>make droid</code> is the normal build.  This target
308is here because the default target has to have a name.</li>
309<li><b>all</b> - <code>make all</code> builds everything <code>make
310droid</code> does, plus everything whose <code>LOCAL_MODULE_TAGS</code> do not
311include the "droid" tag.  The build server runs this to make sure
312that everything that is in the tree and has an Android.mk builds.</li>
313<li><b>clean-$(LOCAL_MODULE)</b> and <b>clean-$(LOCAL_PACKAGE_NAME)</b> - 
314Let you selectively clean one target.  For example, you can type
315<code>make clean-libutils</code> and it will delete libutils.so and all of the
316intermediate files, or you can type <code>make clean-Home</code> and it will
317clean just the Home app.</li>
318<li><b>clean</b> - <code>make clean</code> deletes all of the output and
319intermediate files for this configuration.  This is the same as <code>rm -rf
320out/&lt;configuration&gt;/</code></li>
321<li><b>clobber</b> - <code>make clobber</code> deletes all of the output
322and intermediate files for all configurations.  This is the same as
323<code>rm -rf out/</code>.</li>
324<li><b>dataclean</b> - <code>make dataclean</code> deletes contents of the data 
325directory inside the current combo directory.  This is especially useful on the
326simulator and emulator, where the persistent data remains present between 
327builds.</li>
328<li><b>showcommands</b> - <code>showcommands</code> is a modifier target
329which causes the build system to show the actual command lines for the build
330steps, instead of the brief descriptions.  Most people don't like seeing the
331actual commands, because they're quite long and hard to read, but if you need
332to for debugging purposes, you can add <code>showcommands</code> to the list
333of targets you build.  For example <code>make showcommands</code> will build
334the default android configuration, and <code>make runtime showcommands</code>
335will build just the runtime, and targets that it depends on, while displaying
336the full command lines.  Please note that there are a couple places where the
337commands aren't shown here.  These are considered bugs, and should be fixed,
338but they're often hard to track down.  Please let
339<a href="mailto:android-build-team">android-build-team</a> know if you find
340any.</li>
341<li><b>LOCAL_MODULE</b> - Anything you specify as a <code>LOCAL_MODULE</code>
342in an Android.mk is made into a pseudotarget.  For example, <code>make
343runtime</code> might be shorthand for <code>make
344out/linux-x86-debug/system/bin/runtime</code> (which would work), and
345<code>make libkjs</code> might be shorthand for <code>make
346out/linux-x86-debug/system/lib/libkjs.so</code> (which would also work).</li>
347<li><b>targets</b> - <code>make targets</code> will print a list of all of
348the LOCAL_MODULE names you can make.</li>
349</ul>
350
351<h3><a name="templates"/>How to add another component to the build - Android.mk templates</h3>
352<p>You have a new library, a new app, or a new executable.  For each of the
353common types of modules, there is a corresponding file in the templates
354directory.  It will usually be enough to copy one of these, and fill in your
355own values.  Some of the more esoteric values are not included in the
356templates, but are instead just documented here, as is the documentation
357on using custom tools to generate files.</p>
358<p>Mostly, you can just look for the TODO comments in the templates and do
359what it says.  Please remember to delete the TODO comments when you're done
360to keep the files clean.  The templates have minimal documentation in them,
361because they're going to be copied, and when that gets stale, the copies just
362won't get updated.  So read on...</p>
363
364<h4>Apps</h4>
365<p>Use the <code>templates/apps</code> file.</p>
366<p>This template is pretty self-explanitory.  See the variables below for more
367details.</p>
368
369<h4>Java Libraries</h4>
370<p>Use the <code>templates/java_library</code> file.</p>
371<p>The interesting thing here is the value of LOCAL_MODULE, which becomes
372the name of the jar file.  (Actually right now, we're not making jar files yet,
373just directories of .class files,  but the directory is named according to
374what you put in LOCAL_MODULE).  This name will be what goes in the 
375LOCAL_JAVA_LIBRARIES variable in modules that depend on your java library.</p>
376
377<h4>C/C++ Executables</h4>
378<p>Use the <code>templates/executable</code> file, or the
379<code>templates/executable_host</code> file.</p>
380<p>This template has a couple extra options that you usually don't need.
381Please delete the ones you don't need, and remove the TODO comments.  It makes
382the rest of them easier to read, and you can always refer back to the templates
383if you need them again later.</p>
384<p>By default, on the target these are built into /system/bin, and on the
385host, they're built into <combo>/host/bin.  These can be overridden by setting
386<code>LOCAL_MODULE_PATH</code>.  See
387<a href="#moving-targets">Putting targets elsewhere</a>
388for more.</p>
389
390<h4>Shared Libraries</h4>
391<p>Use the <code>templates/shared_library</code> file, or the
392<code>templates/shared_library_host</code> file.</p>
393<p>Remember that on the target, we use shared libraries, and on the host,
394we use static libraries, since executable size isn't as big an issue, and it
395simplifies distribution in the SDK.</p>
396
397<h4>Static Libraries</h4>
398<p>Use the <code>templates/static_library</code> file, or the
399<code>templates/static_library_host</code> file.</p>
400<p>Remember that on the target, we use shared libraries, and on the host,
401we use static libraries, since executable size isn't as big an issue, and it
402simplifies distribution in the SDK.</p>
403
404<h4><a name="custom-tools"/>Using Custom Tools</h4>
405<p>If you have a tool that generates source files for you, it's possible
406to have the build system get the dependencies correct for it.  Here are
407a couple of examples.  <code>$@</code> is the make built-in variable for
408"the current target." The <font color=red>red</font> parts are the parts you'll
409need to change.</p>
410
411<p>You need to put this after you have declared <code>LOCAL_PATH</code> and
412<code>LOCAL_MODULE</code>, because the <code>$(local-intermediates-dir)</code>
413and <code>$(local-host-intermediates-dir)</code> macros use these variables
414to determine where to put the files.
415
416<h5>Example 1</h5>
417<p>Here, there is one generated file, called
418chartables.c, which doesn't depend on anything.  And is built by the tool
419built to $(HOST_OUT_EXECUTABLES)/dftables.  Note on the second to last line
420that a dependency is created on the tool.</p>
421<pre>
422intermediates:= $(local-intermediates-dir)
423GEN := $(intermediates)/<font color=red>chartables.c</font>
424$(GEN): PRIVATE_CUSTOM_TOOL = <font color=red>$(HOST_OUT_EXECUTABLES)/dftables $@</font>
425$(GEN): <font color=red>$(HOST_OUT_EXECUTABLES)/dftables</font>
426	$(transform-generated-source)
427LOCAL_GENERATED_SOURCES += $(GEN)
428</pre>
429
430<h5>Example 2</h5>
431<p>Here as a hypothetical example, we use use cat as if it were to transform
432a file.  Pretend that it does something useful.  Note how we use a
433target-specific variable called PRIVATE_INPUT_FILE to store the name of the
434input file.</p>
435<pre>
436intermediates:= $(local-intermediates-dir)
437GEN := $(intermediates)/<font color=red>file.c</font>
438$(GEN): PRIVATE_INPUT_FILE := $(LOCAL_PATH)/<font color=red>input.file</font>
439$(GEN): PRIVATE_CUSTOM_TOOL = <font color=red>cat $(PRIVATE_INPUT_FILE) &gt; $@</font>
440$(GEN): <font color=red>$(LOCAL_PATH)/file.c</font>
441	$(transform-generated-source)
442LOCAL_GENERATED_SOURCES += $(GEN)
443</pre>
444
445<h5>Example 3</h5>
446<p>If you have several files that are all similar in
447name, and use the same tool, you can combine them.  (here the *.lut.h files are
448the generated ones, and the *.cpp files are the input files)</p>
449<pre>
450intermediates:= $(local-intermediates-dir)
451GEN := $(addprefix $(intermediates)<font color=red>/kjs/, \
452            array_object.lut.h \
453            bool_object.lut.h \</font>
454        )
455$(GEN): PRIVATE_CUSTOM_TOOL = <font color=red>perl libs/WebKitLib/WebKit/JavaScriptCore/kjs/create_hash_table $< -i > $@</font>
456$(GEN): $(intermediates)/<font color=red>%.lut.h</font> : $(LOCAL_PATH)/<font color=red>%.cpp</font>
457	$(transform-generated-source)
458LOCAL_GENERATED_SOURCES += $(GEN)
459</pre>
460
461<h3><a name="platform-specific"/>Platform specific conditionals</h3>
462<p>Sometimes you need to set flags specifically for different platforms.  Here
463is a list of which values the different build-system defined variables will be
464set to and some examples.</p>
465<p>For a device build, <code>TARGET_OS</code> is <code>linux</code> (we're using
466linux!), and <code>TARGET_ARCH</code> is <code>arm</code>.</p>
467<p>For a simulator build, <code>TARGET_OS</code> and <code>TARGET_ARCH</code>
468are set to the same as <code>HOST_OS</code> and <code>HOST_ARCH</code> are
469on your platform.  <code>TARGET_PRODUCT</code> is the name of the target
470hardware/product you are building for.  The value <code>sim</code> is used
471for the simulator.  We haven't thought through the full extent of customization
472that will happen here, but likely there will be additional UI configurations
473specified here as well.</p>
474<table cellspacing=25>
475<tr>
476    <td valign=top align=center>
477        <b>HOST_OS</b><br/>
478        linux<br/>
479        darwin<br/>
480        (cygwin)
481    </td>
482    <td valign=top align=center>
483        <b>HOST_ARCH</b><br/>
484        x86
485    </td>
486    <td valign=top align=center>
487        <b>HOST_BUILD_TYPE</b><br/>
488        release<br/>
489        debug
490    </td>
491</tr>
492<tr>
493    <td valign=top align=center>
494        <b>TARGET_OS</b><br/>
495        linux<br/>
496        darwin<br/>
497        (cygwin)
498    </td>
499    <td valign=top align=center>
500        <b>TARGET_ARCH</b><br/>
501        arm<br/>
502        x86
503    </td>
504    <td valign=top align=center>
505        <b>TARGET_BUILD_TYPE</b><br/>
506        release<br/>
507        debug
508    </td>
509    <td valign=top align=center>
510        <b>TARGET_PRODUCT</b><br/>
511        sim<br/>
512        dream<br/>
513        sooner
514    </td>
515</tr>
516</table>
517
518<h4>TARGET_SIMULATOR</h4>
519<p>If we're building the simulator, as opposed to the arm or emulator builds,
520<code>TARGET_SIMULATOR</code> will be set to <code>true</code>.
521
522<h4>Some Examples</h4>
523<pre>ifeq ($(TARGET_SIMULATOR),true)
524LOCAL_CFLAGS += -DSIMULATOR
525endif
526
527ifeq ($(TARGET_BUILD_TYPE),release)
528LOCAL_CFLAGS += -DNDEBUG=1
529endif
530
531# from libutils
532ifeq ($(TARGET_OS),linux)
533# Use the futex based mutex and condition variable
534# implementation from android-arm because it's shared mem safe
535LOCAL_SRC_FILES += futex_synchro.c
536LOCAL_LDLIBS += -lrt -ldl
537endif
538
539</pre>
540
541
542<h3><a name="moving-modules"/>Putting modules elsewhere</h3>
543<p>If you have modules that normally go somewhere, and you need to have them
544build somewhere else, read this.  One use of this is putting files on
545the root filesystem instead of where they normally go in /system. Add these
546lines to your Android.mk:</p>
547<pre>
548LOCAL_MODULE_PATH := $(TARGET_ROOT_OUT_SBIN)
549LOCAL_UNSTRIPPED_PATH := $(TARGET_ROOT_OUT_SBIN_UNSTRIPPED)
550</pre>
551<p>For executables and libraries, you need to also specify a
552<code>LOCAL_UNSTRIPPED_PATH</code> location, because on target builds, we keep
553the unstripped executables so GDB can find the symbols.</code>
554<p>Look in <code>config/envsetup.make</code> for all of the variables defining
555places to build things.</p>
556<p>FYI: If you're installing an executable to /sbin, you probably also want to
557set <code>LOCAL_FORCE_STATIC_EXCUTABLE := true</code> in your Android.mk, which
558will force the linker to only accept static libraries.</p>
559
560
561<h3>Android.mk variables</h3>
562<p>These are the variables that you'll commonly see in Android.mk files, listed
563alphabetically.</p>
564<p>But first, a note on variable naming:
565<ul>
566    <li><b>LOCAL_</b> - These variables are set per-module.  They are cleared
567    by the <code>include $(CLEAR_VARS)</code> line, so you can rely on them
568    being empty after including that file.  Most of the variables you'll use
569    in most modules are LOCAL_ variables.</li>
570    <li><b>PRIVATE_</b> - These variables are make-target-specific variables.  That
571    means they're only usable within the commands for that module.  It also
572    means that they're unlikely to change behind your back from modules that
573    are included after yours.  This 
574    <a href="http://www.gnu.org/software/make/manual/make.html#Target_002dspecific">link to the make documentation</a>
575    describes more about target-specific variables.  Please note that there
576    are a couple of these laying around the tree that aren't prefixed with
577    PRIVATE_.  It is safe, and they will be fixed as they are discovered.
578    Sorry for the confusion.</li>
579    <li><b>INTERNAL_</b> - These variables are critical to functioning of
580    the build system, so you shouldn't create variables named like this, and
581    you probably shouldn't be messing with these variables in your makefiles.
582    </li>
583    <li><b>HOST_</b> and <b>TARGET_</b> - These contain the directories
584    and definitions that are specific to either the host or the target builds.
585    Do not set variables that start with HOST_ or TARGET_ in your makefiles.
586    </li>
587    <li><b>BUILD_</b> and <b>CLEAR_VARS</b> - These contain the names of
588    well-defined template makefiles to include.  Some examples are CLEAR_VARS
589    and BUILD_HOST_PACKAGE.</li>
590    <li>Any other name is fair-game for you to use in your Android.mk.  However,
591    remember that this is a non-recursive build system, so it is possible that
592    your variable will be changed by another Android.mk included later, and be
593    different when the commands for your rule / module are executed.</li>
594</ul>
595</p>
596
597<h4>LOCAL_ASSET_FILES</h4>
598<p>In Android.mk files that <code>include $(BUILD_PACKAGE)</code> set this
599to the set of files you want built into your app.  Usually:</p>
600<p><code>LOCAL_ASSET_FILES += $(call find-subdir-assets)</code></p>
601<p>This will probably change when we switch to ant for the apps' build
602system.</p>
603
604<h4>LOCAL_CC</h4>
605<p>If you want to use a different C compiler for this module, set LOCAL_CC
606to the path to the compiler.  If LOCAL_CC is blank, the appropriate default
607compiler is used.</p>
608
609<h4>LOCAL_CXX</h4>
610<p>If you want to use a different C++ compiler for this module, set LOCAL_CXX
611to the path to the compiler.  If LOCAL_CXX is blank, the appropriate default
612compiler is used.</p>
613
614<h4>LOCAL_CFLAGS</h4>
615<p>If you have additional flags to pass into the C or C++ compiler, add
616them here.  For example:</p>
617<p><code>LOCAL_CFLAGS += -DLIBUTILS_NATIVE=1</code></p>
618
619<h4>LOCAL_CPPFLAGS</h4>
620<p>If you have additional flags to pass into <i>only</i> the C++ compiler, add
621them here.  For example:</p>
622<p><code>LOCAL_CPPFLAGS += -ffriend-injection</code></p>
623<code>LOCAL_CPPFLAGS</code> is guaranteed to be after <code>LOCAL_CFLAGS</code>
624on the compile line, so you can use it to override flags listed in
625<code>LOCAL_CFLAGS</code>.
626
627<h4>LOCAL_CPP_EXTENSION</h4>
628<p>If your C++ files end in something other than "<code>.cpp</code>",
629you can specify the custom extension here.  For example:</p>
630<p><code>LOCAL_CPP_EXTENSION := .cc</code></p>
631Note that all C++ files for a given module must have the same
632extension; it is not currently possible to mix different extensions.
633
634<h4>LOCAL_NO_DEFAULT_COMPILER_FLAGS</h4>
635<p>Normally, the compile line for C and C++ files includes global include
636paths and global cflags.  If <code>LOCAL_NO_DEFAULT_COMPILER_FLAGS</code>
637is non-empty, none of the default includes or flags will be used when compiling
638C and C++ files in this module.
639<code>LOCAL_C_INCLUDES</code>, <code>LOCAL_CFLAGS</code>, and
640<code>LOCAL_CPPFLAGS</code> will still be used in this case, as will
641any <code>DEBUG_CFLAGS</code> that are defined for the module.
642
643<h4>LOCAL_COPY_HEADERS</h4>
644<p class=warning>This will be going away.</p>
645<p>The set of files to copy to the install include tree.  You must also
646supply <code>LOCAL_COPY_HEADERS_TO</code>.</p>
647<p>This is going away because copying headers messes up the error messages, and
648may lead to people editing those headers instead of the correct ones.  It also
649makes it easier to do bad layering in the system, which we want to avoid.  We
650also aren't doing a C/C++ SDK, so there is no ultimate requirement to copy any
651headers.</p>
652
653<h4>LOCAL_COPY_HEADERS_TO</h4>
654<p class=warning>This will be going away.</p>
655<p>The directory within "include" to copy the headers listed in
656<code>LOCAL_COPY_HEADERS</code> to.</p>
657<p>This is going away because copying headers messes up the error messages, and
658may lead to people editing those headers instead of the correct ones.  It also
659makes it easier to do bad layering in the system, which we want to avoid.  We
660also aren't doing a C/C++ SDK, so there is no ultimate requirement to copy any
661headers.</p>
662
663<h4>LOCAL_C_INCLUDES</h4>
664<p>Additional directories to instruct the C/C++ compilers to look for header
665files in.  These paths are rooted at the top of the tree.  Use
666<code>LOCAL_PATH</code> if you have subdirectories of your own that you
667want in the include paths.  For example:</p>
668<p><code>
669LOCAL_C_INCLUDES += extlibs/zlib-1.2.3<br/>
670LOCAL_C_INCLUDES += $(LOCAL_PATH)/src
671</code></p>
672<p>You should not add subdirectories of include to
673<code>LOCAL_C_INCLUDES</code>, instead you should reference those files
674in the <code>#include</code> statement with their subdirectories.  For
675example:</p>
676<p><code>#include &lt;utils/KeyedVector.h&gt;</code><br/>
677not <code><s>#include &lt;KeyedVector.h&gt;</s></code></p>
678<p>There are some components that are doing this wrong, and should be cleaned
679up.</p>
680
681<h4>LOCAL_MODULE_TAGS</h4>
682<p>Set <code>LOCAL_MODULE_TAGS</code> to any number of whitespace-separated
683tags.  If the tag list is empty or contains <code>droid</code>, the module
684will get installed as part of a <code>make droid</code>.  Otherwise, it will
685only get installed by running <code>make &lt;your-module&gt;</code>
686or with the <code>make all</code> pseudotarget.</p>
687
688<h4>LOCAL_REQUIRED_MODULES</h4>
689<p>Set <code>LOCAL_REQUIRED_MODULES</code> to any number of whitespace-separated
690module names, like "libblah" or "Email".  If this module is installed, all
691of the modules that it requires will be installed as well.  This can be
692used to, e.g., ensure that necessary shared libraries or providers are
693installed when a given app is installed.
694
695<h4>LOCAL_FORCE_STATIC_EXECUTABLE</h4>
696<p>If your executable should be linked statically, set 
697<code>LOCAL_FORCE_STATIC_EXECUTABLE:=true</code>.  There is a very short
698list of libraries that we have in static form (currently only libc).  This is
699really only used for executables in /sbin on the root filesystem.</p>
700
701<h4>LOCAL_GENERATED_SOURCES</h4>
702<p>Files that you add to <code>LOCAL_GENERATED_SOURCES</code> will be
703automatically generated and then linked in when your module is built.
704See the <a href="#custom-tools">Custom Tools</a> template makefile for an
705example.</p>
706
707<h4>LOCAL_JAVA_LIBRARIES</h4>
708<p>When linking Java apps and libraries, <code>LOCAL_JAVA_LIBRARIES</code>
709specifies which sets of java classes to include.  Currently there are
710two of these: <code>core</code> and <code>framework</code>.
711In most cases, it will look like this:</p>
712<p><code>LOCAL_JAVA_LIBRARIES := core framework</code></p>
713<p>Note that setting <code>LOCAL_JAVA_LIBRARIES</code> is not necessary
714(and is not allowed) when building an APK with
715"<code>include $(BUILD_PACKAGE)</code>".  The appropriate libraries
716will be included automatically.</p>
717
718<h4>LOCAL_LDFLAGS</h4>
719<p>You can pass additional flags to the linker by setting
720<code>LOCAL_LDFLAGS</code>.  Keep in mind that the order of parameters is
721very important to ld, so test whatever you do on all platforms.</p>
722
723<h4>LOCAL_LDLIBS</h4>
724<p><code>LOCAL_LDLIBS</code> allows you to specify additional libraries
725that are not part of the build for your executable or library.  Specify
726the libraries you want in -lxxx format; they're passed directly to the 
727link line.  However, keep in mind that there will be no dependency generated
728for these libraries.  It's most useful in simulator builds where you want
729to use a library preinstalled on the host.  The linker (ld) is a particularly
730fussy beast, so it's sometimes necessary to pass other flags here if you're
731doing something sneaky. Some examples:</p>
732<p><code>LOCAL_LDLIBS += -lcurses -lpthread<br/>
733LOCAL_LDLIBS += -Wl,-z,origin
734</code></p>
735
736<h4>LOCAL_NO_MANIFEST</h4>
737<p>If your package doesn't have a manifest (AndroidManifest.xml), then
738set <code>LOCAL_NO_MANIFEST:=true</code>.  The common resources package
739does this.</p>
740
741<h4>LOCAL_PACKAGE_NAME</h4>
742<p><code>LOCAL_PACKAGE_NAME</code> is the name of an app.  For example,
743Dialer, Contacts, etc.  This will probably change or go away when we switch
744to an ant-based build system for the apps.</p>
745
746<h4>LOCAL_PATH</h4>
747<p>The directory your Android.mk file is in. You can set it by putting the
748following as the first line in your Android.mk:</p>
749<p><code>LOCAL_PATH := $(my-dir)</code></p>
750<p>The <code>my-dir</code> macro uses the 
751<code><a href="http://www.gnu.org/software/make/manual/make.html#MAKEFILE_005fLIST-Variable">MAKEFILE_LIST</a></code>
752variable, so you must call it before you include any other makefiles.  Also,
753consider that any subdirectories you inlcude might reset LOCAL_PATH, so do your
754own stuff before you include them.  This also means that if you try to write
755several <code>include</code> lines that reference <code>LOCAL_PATH</code>,
756it won't work, because those included makefiles might reset LOCAL_PATH.
757
758<h4>LOCAL_POST_PROCESS_COMMAND</h4>
759<p>For host executables, you can specify a command to run on the module
760after it's been linked.  You might have to go through some contortions
761to get variables right because of early or late variable evaluation:</p>
762<p><code>module := $(HOST_OUT_EXECUTABLES)/$(LOCAL_MODULE)<br/>
763LOCAL_POST_PROCESS_COMMAND := /Developer/Tools/Rez -d __DARWIN__ -t APPL\<br/>
764&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;-d __WXMAC__ -o $(module) Carbon.r
765</code></p>
766
767<h4>LOCAL_PREBUILT_EXECUTABLES</h4>
768<p>When including $(BUILD_PREBUILT) or $(BUILD_HOST_PREBUILT), set these to
769executables that you want copied.  They're located automatically into the
770right bin directory.</p>
771
772<h4>LOCAL_PREBUILT_LIBS</h4>
773<p>When including $(BUILD_PREBUILT) or $(BUILD_HOST_PREBUILT), set these to
774libraries that you want copied.  They're located automatically into the
775right lib directory.</p>
776
777<h4>LOCAL_SHARED_LIBRARIES</h4>
778<p>These are the libraries you directly link against.  You don't need to
779pass transitively included libraries.  Specify the name without the suffix:</p>
780<p><code>LOCAL_SHARED_LIBRARIES := \<br/>
781	&nbsp;&nbsp;&nbsp;&nbsp;libutils \<br/>
782	&nbsp;&nbsp;&nbsp;&nbsp;libui \<br/>
783	&nbsp;&nbsp;&nbsp;&nbsp;libaudio \<br/>
784	&nbsp;&nbsp;&nbsp;&nbsp;libexpat \<br/>
785	&nbsp;&nbsp;&nbsp;&nbsp;libsgl
786</code></p>
787
788<h4>LOCAL_SRC_FILES</h4>
789<p>The build system looks at <code>LOCAL_SRC_FILES</code> to know what source
790files to compile -- .cpp .c .y .l .java.  For lex and yacc files, it knows
791how to correctly do the intermediate .h and .c/.cpp files automatically.  If
792the files are in a subdirectory of the one containing the Android.mk, prefix
793them with the directory name:</p>
794<p><code>LOCAL_SRC_FILES := \<br/>
795	&nbsp;&nbsp;&nbsp;&nbsp;file1.cpp \<br/>
796	&nbsp;&nbsp;&nbsp;&nbsp;dir/file2.cpp
797</code></p>
798
799<h4>LOCAL_STATIC_LIBRARIES</h4>
800<p>These are the static libraries that you want to include in your module.
801Mostly, we use shared libraries, but there are a couple of places, like
802executables in sbin and host executables where we use static libraries instead.
803<p><code>LOCAL_STATIC_LIBRARIES := \<br/>
804	&nbsp;&nbsp;&nbsp;&nbsp;libutils \<br/>
805	&nbsp;&nbsp;&nbsp;&nbsp;libtinyxml
806</code></p>
807
808<h4>LOCAL_MODULE</h4>
809<p><code>LOCAL_MODULE</code> is the name of what's supposed to be generated
810from your Android.mk.  For exmample, for libkjs, the <code>LOCAL_MODULE</code>
811is "libkjs" (the build system adds the appropriate suffix -- .so .dylib .dll).
812For app modules, use <code>LOCAL_PACKAGE_NAME</code> instead of 
813<code>LOCAL_MODULE</code>.  We're planning on switching to ant for the apps,
814so this might become moot.</p>
815
816<h4>LOCAL_MODULE_PATH</h4>
817<p>Instructs the build system to put the module somewhere other than what's
818normal for its type.  If you override this, make sure you also set
819<code>LOCAL_UNSTRIPPED_PATH</code> if it's an executable or a shared library
820so the unstripped binary has somewhere to go.  An error will occur if you forget
821to.</p>
822<p>See <a href="#moving-modules">Putting modules elsewhere</a> for more.</p>
823
824<h4>LOCAL_UNSTRIPPED_PATH</h4>
825<p>Instructs the build system to put the unstripped version of the module
826somewhere other than what's normal for its type.  Usually, you override this
827because you overrode <code>LOCAL_MODULE_PATH</code> for an executable or a
828shared library.  If you overrode <code>LOCAL_MODULE_PATH</code>, but not 
829<code>LOCAL_UNSTRIPPED_PATH</code>, an error will occur.</p>
830<p>See <a href="#moving-modules">Putting modules elsewhere</a> for more.</p>
831
832<h4>LOCAL_WHOLE_STATIC_LIBRARIES</h4>
833<p>These are the static libraries that you want to include in your module without allowing
834the linker to remove dead code from them. This is mostly useful if you want to add a static library
835to a shared library and have the static library's content exposed from the shared library.
836<p><code>LOCAL_WHOLE_STATIC_LIBRARIES := \<br/>
837	&nbsp;&nbsp;&nbsp;&nbsp;libsqlite3_android<br/>
838</code></p>
839
840<h4>LOCAL_YACCFLAGS</h4>
841<p>Any flags to pass to invocations of yacc for your module.  A known limitation
842here is that the flags will be the same for all invocations of YACC for your
843module.  This can be fixed.  If you ever need it to be, just ask.</p>
844<p><code>LOCAL_YACCFLAGS := -p kjsyy</code></p>
845
846
847
848<h2>Implementation Details</h2>
849
850<p>You should never have to touch anything in the config directory unless
851you're adding a new platform, new tools, or adding new features to the
852build system.  In general, please consult with the build system owner(s)
853(<a href="mailto:android-build-team">android-build-team</a>) before you go
854mucking around in here.  That said, here are some notes on what's going on
855under the hood.</p>
856
857<h3>Environment Setup / buildspec.mk Versioning</h3>
858<p>In order to make easier for people when the build system changes, when
859it is necessary to make changes to buildspec.mk or to rerun the environment
860setup scripts, they contain a version number in the variable
861BUILD_ENV_SEQUENCE_NUMBER.  If this variable does not match what the build
862system expects, it fails printing an error message explaining what happened.
863If you make a change that requires an update, you need to update two places
864so this message will be printed.
865<ul>
866    <li>In config/envsetup.make, increment the
867        CORRECT_BUILD_ENV_SEQUENCE_NUMBER definition.</li>
868    <li>In buildspec.mk.default, update the BUILD_ENV_SEQUENCE_DUMBER
869        definition to match the one in config/envsetup.make</li>
870</ul>
871The scripts automatically get the value from the build system, so they will
872trigger the warning as well.
873</p>
874
875<h3>Additional makefile variables</h3>
876<p>You probably shouldn't use these variables.  Please consult
877<a href="mailto:android-build-team">android-build-team</a> before using them.
878These are mostly there for workarounds for other issues, or things that aren't
879completely done right.</p>
880
881<h4>LOCAL_ADDITIONAL_DEPENDENCIES</h4>
882<p>If your module needs to depend on anything else that
883isn't actually built in to it, you can add those make targets to 
884<code>LOCAL_ADDITIONAL_DEPENDENCIES</code>.  Usually this is a workaround
885for some other dependency that isn't created automatically.</p>
886
887<h4>LOCAL_BUILT_MODULE</h4>
888<p>When a module is built, the module is created in an intermediate
889directory then copied to its final location.  LOCAL_BUILT_MODULE is
890the full path to the intermediate file.  See LOCAL_INSTALLED_MODULE
891for the path to the final installed location of the module.</p>
892
893<h4>LOCAL_HOST</h4>
894<p>Set by the host_xxx.make includes to tell base_rules.make and the other
895includes that we're building for the host.  Kenneth did this as part of
896openbinder, and I would like to clean it up so the rules, includes and
897definitions aren't duplicated for host and target.</p>
898
899<h4>LOCAL_INSTALLED_MODULE</h4>
900<p>The fully qualified path name of the final location of the module.
901See LOCAL_BUILT_MODULE for the location of the intermediate file that
902the make rules should actually be constructing.</p>
903
904<h4>LOCAL_REPLACE_VARS</h4>
905<p>Used in some stuff remaining from the openbinder for building scripts
906with particular values set,</p>
907
908<h4>LOCAL_SCRIPTS</h4>
909<p>Used in some stuff remaining from the openbinder build system that we
910might find handy some day.</p>
911
912<h4>LOCAL_MODULE_CLASS</h4>
913<p>Which kind of module this is.  This variable is used to construct other
914variable names used to locate the modules.  See base_rules.make and
915envsetup.make.</p>
916
917<h4>LOCAL_MODULE_NAME</h4>
918<p>Set to the leaf name of the LOCAL_BUILT_MODULE.  I'm not sure,
919but it looks like it's just used in the WHO_AM_I variable to identify
920in the pretty printing what's being built.</p>
921
922<h4>LOCAL_MODULE_SUFFIX</h4>
923<p>The suffix that will be appended to <code>LOCAL_MODULE</code> to form
924<code>LOCAL_MODULE_NAME</code>.  For example, .so, .a, .dylib.</p>
925
926<h4>LOCAL_STRIP_MODULE</h4>
927<p>Calculated in base_rules.make to determine if this module should actually
928be stripped or not, based on whether <code>LOCAL_STRIPPABLE_MODULE</code>
929is set, and whether the combo is configured to ever strip modules.  With
930Iliyan's stripping tool, this might change.</p>
931
932<h4>LOCAL_STRIPPABLE_MODULE</h4>
933<p>Set by the include makefiles if that type of module is strippable. 
934Executables and shared libraries are.</p>
935
936<h4>LOCAL_SYSTEM_SHARED_LIBRARIES</h4>
937<p>Used while building the base libraries: libc, libm, libdl.  Usually
938it should be set to "none," as it is in $(CLEAR_VARS).  When building
939these libraries, it's set to the ones they link against.  For example,
940libc, libstdc++ and libdl don't link against anything, and libm links against
941libc.  Normally, when the value is none, these libraries are automatically
942linked in to executables and libraries, so you don't need to specify them
943manually.</p>
944
945
946</body>
947</html>
948