build-system.html revision e33ba4c49ed461d608c65eb4e09d31ca81d167ff
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This is not an exhaustive list.</p> 95<h3>Multiple Targets</h3> 96<p>It needs to be possible to build the Android platform for multiple targets. 97This means:</p> 98<ul> 99 <li>The build system will support building tools for the host platform, 100 both ones that are used in the build process itself, and developer tools 101 like the simulator.</li> 102 <li>The build system will need to be able to build tools on Linux 103 (definitely Goobuntu and maybe Grhat), MacOS, and to some degree on 104 Windows.</li> 105 <li>The build system will need to be able to build the OS on Linux, and in 106 the short-term, MacOS. Note that this is a conscious decision to stop 107 building the OS on Windows. We are going to rely on the emulator there 108 and not attempt to use the simulator. This is a requirement change now 109 that the emulator story is looking brighter.</li> 110</ul> 111<h3>Non-Recursive Make</h3> 112<p>To achieve the objectives, the build system will be rewritten to use make 113non-recursively. For more background on this, read <a href="http://aegis.sourceforge.net/auug97.pdf">Recursive Make Considered Harmful</a>. For those that don't 114want PDF, here is the 115<a href="http://72.14.203.104/search?q=cache:HwuX7YF2uBIJ:aegis.sourceforge.net/auug97.pdf&hl=en&gl=us&ct=clnk&cd=2&client=firefox">Google translated version</a>. 116<h3>Rapid Compile-Test Cycles</h3> 117<p>When developing a component, for example a C++ shared library, it must be 118possible to easily rebuild just that component, and not have to wait more than a 119couple seconds for dependency checks, and not have to wait for unneeded 120components to be built.</p> 121<h3>Both Environment and Config File Based Settings</h3> 122<p>To set the target, and other options, some people on the team like to have a 123configuration file in a directory so they do not have an environment setup 124script to run, and others want an environment setup script to run so they can 125run builds in different terminals on the same tree, or switch back and forth 126in one terminal. We will support both.</p> 127<h3>Object File Directory / make clean</h3> 128<p>Object files and other intermediate files will be generated into a directory 129that is separate from the source tree. The goal is to have make clean be 130"rm -rf <obj>" in the tree root directory. The primary goals of 131this are to simplify searching the source tree, and to make "make clean" more 132reliable.</p> 133 134<h3>SDK</h3> 135<p>The SDK will be a tarball that will allow non-OS-developers to write apps. 136The apps will actually be built by first building the SDK, and then building 137the apps against that SDK. This will hopefully (1) make writing apps easier 138for us, because we won't have to rebuild the OS as much, and we can use the 139standard java-app development tools, and (2) allow us to dog-food the SDK, to 140help ensure its quality. Cedric has suggested (and I agree) that apps built 141from the SDK should be built with ant. Stay tuned for more details as we 142figure out exactly how this will work.</p> 143 144<h3>Dependecies</h3> 145<p>Dependencies should all be automatic. Unless there is a custom tool involved 146(e.g. the webkit has several), the dependencies for shared and static libraries, 147.c, .cpp, .h, .java, java libraries, etc., should all work without intervention 148in the Android.mk file.</p> 149 150<h3>Hiding command lines</h3> 151<p>The default of the build system will be to hide the command lines being 152executed for make steps. It will be possible to override this by specifying 153the showcommands pseudo-target, and possibly by setting an environment 154variable.</p> 155 156<h3>Wildcard source files</h3> 157<p>Wildcarding source file will be discouraged. It may be useful in some 158scenarios. The default <code>$(wildcard *)</code> will not work due to the 159current directory being set to the root of the build tree.<p> 160 161<h3>Multiple targets in one directory</h3> 162<p>It will be possible to generate more than one target from a given 163subdirectory. For example, libutils generates a shared library for the target 164and a static library for the host.</p> 165 166<h3>Makefile fragments for modules</h3> 167<p><b>Android.mk</b> is the standard name for the makefile fragments that 168control the building of a given module. Only the top directory should 169have a file named "Makefile".</p> 170 171<h3>Use shared libraries</h3> 172<p>Currently, the simulator is not built to use shared libraries. This should 173be fixed, and now is a good time to do it. This implies getting shared 174libraries to work on Mac OS.</p> 175 176 177<h2>Nice to Have</h2> 178 179<p>These things would be nice to have, and this is a good place to record them, 180however these are not promises.</p> 181 182<h3>Simultaneous Builds</h3> 183<p>The hope is to be able to do two builds for different combos in the same 184tree at the same time, but this is a stretch goal, not a requirement. 185Doing two builds in the same tree, not at the same time must work. (update: 186it's looking like we'll get the two builds at the same time working)</p> 187 188<h3>Deleting headers (or other dependecies)</h3> 189<p>Problems can arise if you delete a header file that is referenced in 190".d" files. The easy way to deal with this is "make clean". There 191should be a better way to handle it. (from fadden)</p> 192<p>One way of solving this is introducing a dependency on the directory. The 193problem is that this can create extra dependecies and slow down the build. 194It's a tradeoff.</p> 195 196<h3>Multiple builds</h3> 197<p>General way to perform builds across the set of known platforms. This 198would make it easy to perform multiple platform builds when testing a 199change, and allow a wide-scale "make clean". Right now the buildspec.mk 200or environment variables need to be updated before each build. (from fadden)</p> 201 202<h3>Aftermarket Locales and Carrier</h3> 203<p>We will eventually need to add support for creating locales and carrier 204customizations to the SDK, but that will not be addressed right now.</p> 205 206 207<h2><a id="usage"/>Usage</h2> 208<p>You've read (or scrolled past) all of the motivations for this build system, 209and you want to know how to use it. This is the place.</p> 210 211<h3>Your first build</h3> 212<p>The <a href="/building.html">Building</a> document describes how do do 213builds.</p> 214 215<h3>build/envsetup.sh functions</h3> 216If you source the file build/envsetup.sh into your bash environment, 217<code>. build/envsetup.sh</code>you'll get a few helpful shell functions: 218 219<ul> 220<li><b>printconfig</b> - Prints the current configuration as set by the 221lunch and choosecombo commands.</li> 222<li><b>m</b> - Runs <code>make</code> from the top of the tree. This is 223useful because you can run make from within subdirectories. If you have the 224<code>TOP</code> environment variable set, it uses that. If you don't, it looks 225up the tree from the current directory, trying to find the top of the tree.</li> 226<li><b>croot</b> - <code>cd</code> to the top of the tree.</li> 227<li><b>sgrep</b> - grep for the regex you provide in all .c, .cpp, .h, .java, 228and .xml files below the current directory.</li> 229</ul> 230 231<h3>Build flavors/types</h3> 232<p> 233When building for a particular product, it's often useful to have minor 234variations on what is ultimately the final release build. These are the 235currently-defined "flavors" or "types" (we need to settle on a real name 236for these). 237</p> 238 239<table border=1> 240<tr> 241 <td> 242 <code>eng<code> 243 </td> 244 <td> 245 This is the default flavor. A plain "<code>make</code>" is the 246 same as "<code>make eng</code>". <code>droid</code> is an alias 247 for <code>eng</code>. 248 <ul> 249 <li>Installs modules tagged with: <code>eng</code>, <code>debug</code>, 250 <code>shell_</code>$(TARGET_SHELL), 251 <code>user</code>, and/or <code>development</code>. 252 <li>Installs non-APK modules that have no tags specified. 253 <li>Installs APKs according to the product definition files, in 254 addition to tagged APKs. 255 <li><code>ro.secure=0</code> 256 <li><code>ro.debuggable=1</code> 257 <li><code>ro.kernel.android.checkjni=1</code> 258 <li><code>adb</code> is enabled by default. 259 </td> 260</tr> 261<tr> 262 <td> 263 <code>user<code> 264 </td> 265 <td> 266 "<code>make user</code>" 267 <p> 268 This is the flavor intended to be the final release bits. 269 <ul> 270 <li>Installs modules tagged with <code>shell_</code>$(TARGET_SHELL) and <code>user</code>. 271 <li>Installs non-APK modules that have no tags specified. 272 <li>Installs APKs according to the product definition files; tags 273 are ignored for APK modules. 274 <li><code>ro.secure=1</code> 275 <li><code>ro.debuggable=0</code> 276 <li><code>adb</code> is disabled by default. 277 </td> 278</tr> 279<tr> 280 <td> 281 <code>userdebug<code> 282 </td> 283 <td> 284 "<code>make userdebug</code>" 285 <p> 286 The same as <code>user</code>, except: 287 <ul> 288 <li>Also installs modules tagged with <code>debug</code>. 289 <li><code>ro.debuggable=1</code> 290 <li><code>adb</code> is enabled by default. 291 </td> 292</tr> 293</table> 294 295<p> 296If you build one flavor and then want to build another, you should run 297"<code>make installclean</code>" between the two makes to guarantee that 298you don't pick up files installed by the previous flavor. "<code>make 299clean</code>" will also suffice, but it takes a lot longer. 300</p> 301 302 303<h3>More pseudotargets</h3> 304<p>Sometimes you want to just build one thing. The following pseudotargets are 305there for your convenience:</p> 306 307<ul> 308<li><b>droid</b> - <code>make droid</code> is the normal build. This target 309is here because the default target has to have a name.</li> 310<li><b>all</b> - <code>make all</code> builds everything <code>make 311droid</code> does, plus everything whose <code>LOCAL_MODULE_TAGS</code> do not 312include the "droid" tag. The build server runs this to make sure 313that everything that is in the tree and has an Android.mk builds.</li> 314<li><b>clean-$(LOCAL_MODULE)</b> and <b>clean-$(LOCAL_PACKAGE_NAME)</b> - 315Let you selectively clean one target. For example, you can type 316<code>make clean-libutils</code> and it will delete libutils.so and all of the 317intermediate files, or you can type <code>make clean-Home</code> and it will 318clean just the Home app.</li> 319<li><b>clean</b> - <code>make clean</code> deletes all of the output and 320intermediate files for this configuration. This is the same as <code>rm -rf 321out/<configuration>/</code></li> 322<li><b>clobber</b> - <code>make clobber</code> deletes all of the output 323and intermediate files for all configurations. This is the same as 324<code>rm -rf out/</code>.</li> 325<li><b>dataclean</b> - <code>make dataclean</code> deletes contents of the data 326directory inside the current combo directory. This is especially useful on the 327simulator and emulator, where the persistent data remains present between 328builds.</li> 329<li><b>showcommands</b> - <code>showcommands</code> is a modifier target 330which causes the build system to show the actual command lines for the build 331steps, instead of the brief descriptions. Most people don't like seeing the 332actual commands, because they're quite long and hard to read, but if you need 333to for debugging purposes, you can add <code>showcommands</code> to the list 334of targets you build. For example <code>make showcommands</code> will build 335the default android configuration, and <code>make runtime showcommands</code> 336will build just the runtime, and targets that it depends on, while displaying 337the full command lines. Please note that there are a couple places where the 338commands aren't shown here. These are considered bugs, and should be fixed, 339but they're often hard to track down. Please let 340<a href="mailto:android-build-team">android-build-team</a> know if you find 341any.</li> 342<li><b>LOCAL_MODULE</b> - Anything you specify as a <code>LOCAL_MODULE</code> 343in an Android.mk is made into a pseudotarget. For example, <code>make 344runtime</code> might be shorthand for <code>make 345out/linux-x86-debug/system/bin/runtime</code> (which would work), and 346<code>make libkjs</code> might be shorthand for <code>make 347out/linux-x86-debug/system/lib/libkjs.so</code> (which would also work).</li> 348<li><b>targets</b> - <code>make targets</code> will print a list of all of 349the LOCAL_MODULE names you can make.</li> 350</ul> 351 352<h3><a name="templates"/>How to add another component to the build - Android.mk templates</h3> 353<p>You have a new library, a new app, or a new executable. For each of the 354common types of modules, there is a corresponding file in the templates 355directory. It will usually be enough to copy one of these, and fill in your 356own values. Some of the more esoteric values are not included in the 357templates, but are instead just documented here, as is the documentation 358on using custom tools to generate files.</p> 359<p>Mostly, you can just look for the TODO comments in the templates and do 360what it says. Please remember to delete the TODO comments when you're done 361to keep the files clean. The templates have minimal documentation in them, 362because they're going to be copied, and when that gets stale, the copies just 363won't get updated. So read on...</p> 364 365<h4>Apps</h4> 366<p>Use the <code>templates/apps</code> file.</p> 367<p>This template is pretty self-explanitory. See the variables below for more 368details.</p> 369 370<h4>Java Libraries</h4> 371<p>Use the <code>templates/java_library</code> file.</p> 372<p>The interesting thing here is the value of LOCAL_MODULE, which becomes 373the name of the jar file. (Actually right now, we're not making jar files yet, 374just directories of .class files, but the directory is named according to 375what you put in LOCAL_MODULE). This name will be what goes in the 376LOCAL_JAVA_LIBRARIES variable in modules that depend on your java library.</p> 377 378<h4>C/C++ Executables</h4> 379<p>Use the <code>templates/executable</code> file, or the 380<code>templates/executable_host</code> file.</p> 381<p>This template has a couple extra options that you usually don't need. 382Please delete the ones you don't need, and remove the TODO comments. It makes 383the rest of them easier to read, and you can always refer back to the templates 384if you need them again later.</p> 385<p>By default, on the target these are built into /system/bin, and on the 386host, they're built into <combo>/host/bin. These can be overridden by setting 387<code>LOCAL_MODULE_PATH</code>. See 388<a href="#moving-targets">Putting targets elsewhere</a> 389for more.</p> 390 391<h4>Shared Libraries</h4> 392<p>Use the <code>templates/shared_library</code> file, or the 393<code>templates/shared_library_host</code> file.</p> 394<p>Remember that on the target, we use shared libraries, and on the host, 395we use static libraries, since executable size isn't as big an issue, and it 396simplifies distribution in the SDK.</p> 397 398<h4>Static Libraries</h4> 399<p>Use the <code>templates/static_library</code> file, or the 400<code>templates/static_library_host</code> file.</p> 401<p>Remember that on the target, we use shared libraries, and on the host, 402we use static libraries, since executable size isn't as big an issue, and it 403simplifies distribution in the SDK.</p> 404 405<h4><a name="custom-tools"/>Using Custom Tools</h4> 406<p>If you have a tool that generates source files for you, it's possible 407to have the build system get the dependencies correct for it. Here are 408a couple of examples. <code>$@</code> is the make built-in variable for 409"the current target." The <font color=red>red</font> parts are the parts you'll 410need to change.</p> 411 412<p>You need to put this after you have declared <code>LOCAL_PATH</code> and 413<code>LOCAL_MODULE</code>, because the <code>$(local-intermediates-dir)</code> 414and <code>$(local-host-intermediates-dir)</code> macros use these variables 415to determine where to put the files. 416 417<h5>Example 1</h5> 418<p>Here, there is one generated file, called 419chartables.c, which doesn't depend on anything. And is built by the tool 420built to $(HOST_OUT_EXECUTABLES)/dftables. Note on the second to last line 421that a dependency is created on the tool.</p> 422<pre> 423intermediates:= $(local-intermediates-dir) 424GEN := $(intermediates)/<font color=red>chartables.c</font> 425$(GEN): PRIVATE_CUSTOM_TOOL = <font color=red>$(HOST_OUT_EXECUTABLES)/dftables $@</font> 426$(GEN): <font color=red>$(HOST_OUT_EXECUTABLES)/dftables</font> 427 $(transform-generated-source) 428LOCAL_GENERATED_SOURCES += $(GEN) 429</pre> 430 431<h5>Example 2</h5> 432<p>Here as a hypothetical example, we use use cat as if it were to transform 433a file. Pretend that it does something useful. Note how we use a 434target-specific variable called PRIVATE_INPUT_FILE to store the name of the 435input file.</p> 436<pre> 437intermediates:= $(local-intermediates-dir) 438GEN := $(intermediates)/<font color=red>file.c</font> 439$(GEN): PRIVATE_INPUT_FILE := $(LOCAL_PATH)/<font color=red>input.file</font> 440$(GEN): PRIVATE_CUSTOM_TOOL = <font color=red>cat $(PRIVATE_INPUT_FILE) > $@</font> 441$(GEN): <font color=red>$(LOCAL_PATH)/file.c</font> 442 $(transform-generated-source) 443LOCAL_GENERATED_SOURCES += $(GEN) 444</pre> 445 446<h5>Example 3</h5> 447<p>If you have several files that are all similar in 448name, and use the same tool, you can combine them. (here the *.lut.h files are 449the generated ones, and the *.cpp files are the input files)</p> 450<pre> 451intermediates:= $(local-intermediates-dir) 452GEN := $(addprefix $(intermediates)<font color=red>/kjs/, \ 453 array_object.lut.h \ 454 bool_object.lut.h \</font> 455 ) 456$(GEN): PRIVATE_CUSTOM_TOOL = <font color=red>perl libs/WebKitLib/WebKit/JavaScriptCore/kjs/create_hash_table $< -i > $@</font> 457$(GEN): $(intermediates)/<font color=red>%.lut.h</font> : $(LOCAL_PATH)/<font color=red>%.cpp</font> 458 $(transform-generated-source) 459LOCAL_GENERATED_SOURCES += $(GEN) 460</pre> 461 462<h3><a name="platform-specific"/>Platform specific conditionals</h3> 463<p>Sometimes you need to set flags specifically for different platforms. Here 464is a list of which values the different build-system defined variables will be 465set to and some examples.</p> 466<p>For a device build, <code>TARGET_OS</code> is <code>linux</code> (we're using 467linux!), and <code>TARGET_ARCH</code> is <code>arm</code>.</p> 468<p>For a simulator build, <code>TARGET_OS</code> and <code>TARGET_ARCH</code> 469are set to the same as <code>HOST_OS</code> and <code>HOST_ARCH</code> are 470on your platform. <code>TARGET_PRODUCT</code> is the name of the target 471hardware/product you are building for. The value <code>sim</code> is used 472for the simulator. We haven't thought through the full extent of customization 473that will happen here, but likely there will be additional UI configurations 474specified here as well.</p> 475<table cellspacing=25> 476<tr> 477 <td valign=top align=center> 478 <b>HOST_OS</b><br/> 479 linux<br/> 480 darwin<br/> 481 (cygwin) 482 </td> 483 <td valign=top align=center> 484 <b>HOST_ARCH</b><br/> 485 x86 486 </td> 487 <td valign=top align=center> 488 <b>HOST_BUILD_TYPE</b><br/> 489 release<br/> 490 debug 491 </td> 492</tr> 493<tr> 494 <td valign=top align=center> 495 <b>TARGET_OS</b><br/> 496 linux<br/> 497 darwin<br/> 498 (cygwin) 499 </td> 500 <td valign=top align=center> 501 <b>TARGET_ARCH</b><br/> 502 arm<br/> 503 x86 504 </td> 505 <td valign=top align=center> 506 <b>TARGET_BUILD_TYPE</b><br/> 507 release<br/> 508 debug 509 </td> 510 <td valign=top align=center> 511 <b>TARGET_PRODUCT</b><br/> 512 sim<br/> 513 dream<br/> 514 sooner 515 </td> 516</tr> 517</table> 518 519<h4>Some Examples</h4> 520<pre>ifeq ($(TARGET_BUILD_TYPE),release) 521LOCAL_CFLAGS += -DNDEBUG=1 522endif 523 524# from libutils 525ifeq ($(TARGET_OS),linux) 526# Use the futex based mutex and condition variable 527# implementation from android-arm because it's shared mem safe 528LOCAL_SRC_FILES += futex_synchro.c 529LOCAL_LDLIBS += -lrt -ldl 530endif 531 532</pre> 533 534 535<h3><a name="moving-modules"/>Putting modules elsewhere</h3> 536<p>If you have modules that normally go somewhere, and you need to have them 537build somewhere else, read this. One use of this is putting files on 538the root filesystem instead of where they normally go in /system. Add these 539lines to your Android.mk:</p> 540<pre> 541LOCAL_MODULE_PATH := $(TARGET_ROOT_OUT_SBIN) 542LOCAL_UNSTRIPPED_PATH := $(TARGET_ROOT_OUT_SBIN_UNSTRIPPED) 543</pre> 544<p>For executables and libraries, you need to also specify a 545<code>LOCAL_UNSTRIPPED_PATH</code> location, because on target builds, we keep 546the unstripped executables so GDB can find the symbols.</code> 547<p>Look in <code>config/envsetup.make</code> for all of the variables defining 548places to build things.</p> 549<p>FYI: If you're installing an executable to /sbin, you probably also want to 550set <code>LOCAL_FORCE_STATIC_EXCUTABLE := true</code> in your Android.mk, which 551will force the linker to only accept static libraries.</p> 552 553 554<h3>Android.mk variables</h3> 555<p>These are the variables that you'll commonly see in Android.mk files, listed 556alphabetically.</p> 557<p>But first, a note on variable naming: 558<ul> 559 <li><b>LOCAL_</b> - These variables are set per-module. They are cleared 560 by the <code>include $(CLEAR_VARS)</code> line, so you can rely on them 561 being empty after including that file. Most of the variables you'll use 562 in most modules are LOCAL_ variables.</li> 563 <li><b>PRIVATE_</b> - These variables are make-target-specific variables. That 564 means they're only usable within the commands for that module. It also 565 means that they're unlikely to change behind your back from modules that 566 are included after yours. This 567 <a href="http://www.gnu.org/software/make/manual/make.html#Target_002dspecific">link to the make documentation</a> 568 describes more about target-specific variables. Please note that there 569 are a couple of these laying around the tree that aren't prefixed with 570 PRIVATE_. It is safe, and they will be fixed as they are discovered. 571 Sorry for the confusion.</li> 572 <li><b>INTERNAL_</b> - These variables are critical to functioning of 573 the build system, so you shouldn't create variables named like this, and 574 you probably shouldn't be messing with these variables in your makefiles. 575 </li> 576 <li><b>HOST_</b> and <b>TARGET_</b> - These contain the directories 577 and definitions that are specific to either the host or the target builds. 578 Do not set variables that start with HOST_ or TARGET_ in your makefiles. 579 </li> 580 <li><b>BUILD_</b> and <b>CLEAR_VARS</b> - These contain the names of 581 well-defined template makefiles to include. Some examples are CLEAR_VARS 582 and BUILD_HOST_PACKAGE.</li> 583 <li>Any other name is fair-game for you to use in your Android.mk. However, 584 remember that this is a non-recursive build system, so it is possible that 585 your variable will be changed by another Android.mk included later, and be 586 different when the commands for your rule / module are executed.</li> 587</ul> 588</p> 589 590<h4>LOCAL_ASSET_FILES</h4> 591<p>In Android.mk files that <code>include $(BUILD_PACKAGE)</code> set this 592to the set of files you want built into your app. Usually:</p> 593<p><code>LOCAL_ASSET_FILES += $(call find-subdir-assets)</code></p> 594<p>This will probably change when we switch to ant for the apps' build 595system.</p> 596 597<h4>LOCAL_CC</h4> 598<p>If you want to use a different C compiler for this module, set LOCAL_CC 599to the path to the compiler. If LOCAL_CC is blank, the appropriate default 600compiler is used.</p> 601 602<h4>LOCAL_CXX</h4> 603<p>If you want to use a different C++ compiler for this module, set LOCAL_CXX 604to the path to the compiler. If LOCAL_CXX is blank, the appropriate default 605compiler is used.</p> 606 607<h4>LOCAL_CFLAGS</h4> 608<p>If you have additional flags to pass into the C or C++ compiler, add 609them here. For example:</p> 610<p><code>LOCAL_CFLAGS += -DLIBUTILS_NATIVE=1</code></p> 611 612<h4>LOCAL_CPPFLAGS</h4> 613<p>If you have additional flags to pass into <i>only</i> the C++ compiler, add 614them here. For example:</p> 615<p><code>LOCAL_CPPFLAGS += -ffriend-injection</code></p> 616<code>LOCAL_CPPFLAGS</code> is guaranteed to be after <code>LOCAL_CFLAGS</code> 617on the compile line, so you can use it to override flags listed in 618<code>LOCAL_CFLAGS</code>. 619 620<h4>LOCAL_CPP_EXTENSION</h4> 621<p>If your C++ files end in something other than "<code>.cpp</code>", 622you can specify the custom extension here. For example:</p> 623<p><code>LOCAL_CPP_EXTENSION := .cc</code></p> 624Note that all C++ files for a given module must have the same 625extension; it is not currently possible to mix different extensions. 626 627<h4>LOCAL_NO_DEFAULT_COMPILER_FLAGS</h4> 628<p>Normally, the compile line for C and C++ files includes global include 629paths and global cflags. If <code>LOCAL_NO_DEFAULT_COMPILER_FLAGS</code> 630is non-empty, none of the default includes or flags will be used when compiling 631C and C++ files in this module. 632<code>LOCAL_C_INCLUDES</code>, <code>LOCAL_CFLAGS</code>, and 633<code>LOCAL_CPPFLAGS</code> will still be used in this case, as will 634any <code>DEBUG_CFLAGS</code> that are defined for the module. 635 636<h4>LOCAL_COPY_HEADERS</h4> 637<p class=warning>This will be going away.</p> 638<p>The set of files to copy to the install include tree. You must also 639supply <code>LOCAL_COPY_HEADERS_TO</code>.</p> 640<p>This is going away because copying headers messes up the error messages, and 641may lead to people editing those headers instead of the correct ones. It also 642makes it easier to do bad layering in the system, which we want to avoid. We 643also aren't doing a C/C++ SDK, so there is no ultimate requirement to copy any 644headers.</p> 645 646<h4>LOCAL_COPY_HEADERS_TO</h4> 647<p class=warning>This will be going away.</p> 648<p>The directory within "include" to copy the headers listed in 649<code>LOCAL_COPY_HEADERS</code> to.</p> 650<p>This is going away because copying headers messes up the error messages, and 651may lead to people editing those headers instead of the correct ones. It also 652makes it easier to do bad layering in the system, which we want to avoid. We 653also aren't doing a C/C++ SDK, so there is no ultimate requirement to copy any 654headers.</p> 655 656<h4>LOCAL_C_INCLUDES</h4> 657<p>Additional directories to instruct the C/C++ compilers to look for header 658files in. These paths are rooted at the top of the tree. Use 659<code>LOCAL_PATH</code> if you have subdirectories of your own that you 660want in the include paths. For example:</p> 661<p><code> 662LOCAL_C_INCLUDES += extlibs/zlib-1.2.3<br/> 663LOCAL_C_INCLUDES += $(LOCAL_PATH)/src 664</code></p> 665<p>You should not add subdirectories of include to 666<code>LOCAL_C_INCLUDES</code>, instead you should reference those files 667in the <code>#include</code> statement with their subdirectories. For 668example:</p> 669<p><code>#include <utils/KeyedVector.h></code><br/> 670not <code><s>#include <KeyedVector.h></s></code></p> 671<p>There are some components that are doing this wrong, and should be cleaned 672up.</p> 673 674<h4>LOCAL_MODULE_TAGS</h4> 675<p>Set <code>LOCAL_MODULE_TAGS</code> to any number of whitespace-separated 676tags. If the tag list is empty or contains <code>droid</code>, the module 677will get installed as part of a <code>make droid</code>. Modules with the tag 678<code>shell_</code>$(TARGET_SHELL) will also be installed. Otherwise, it will 679only get installed by running <code>make <your-module></code> 680or with the <code>make all</code> pseudotarget.</p> 681 682<h4>LOCAL_REQUIRED_MODULES</h4> 683<p>Set <code>LOCAL_REQUIRED_MODULES</code> to any number of whitespace-separated 684module names, like "libblah" or "Email". If this module is installed, all 685of the modules that it requires will be installed as well. This can be 686used to, e.g., ensure that necessary shared libraries or providers are 687installed when a given app is installed. 688 689<h4>LOCAL_FORCE_STATIC_EXECUTABLE</h4> 690<p>If your executable should be linked statically, set 691<code>LOCAL_FORCE_STATIC_EXECUTABLE:=true</code>. There is a very short 692list of libraries that we have in static form (currently only libc). This is 693really only used for executables in /sbin on the root filesystem.</p> 694 695<h4>LOCAL_GENERATED_SOURCES</h4> 696<p>Files that you add to <code>LOCAL_GENERATED_SOURCES</code> will be 697automatically generated and then linked in when your module is built. 698See the <a href="#custom-tools">Custom Tools</a> template makefile for an 699example.</p> 700 701<h4>LOCAL_JAVACFLAGS</h4> 702<p>If you have additional flags to pass into the javac compiler, add 703them here. For example:</p> 704<p><code>LOCAL_JAVACFLAGS += -Xlint:deprecation</code></p> 705 706<h4>LOCAL_JAVA_LIBRARIES</h4> 707<p>When linking Java apps and libraries, <code>LOCAL_JAVA_LIBRARIES</code> 708specifies which sets of java classes to include. Currently there are 709two of these: <code>core</code> and <code>framework</code>. 710In most cases, it will look like this:</p> 711<p><code>LOCAL_JAVA_LIBRARIES := core framework</code></p> 712<p>Note that setting <code>LOCAL_JAVA_LIBRARIES</code> is not necessary 713(and is not allowed) when building an APK with 714"<code>include $(BUILD_PACKAGE)</code>". The appropriate libraries 715will be included automatically.</p> 716 717<h4>LOCAL_LDFLAGS</h4> 718<p>You can pass additional flags to the linker by setting 719<code>LOCAL_LDFLAGS</code>. Keep in mind that the order of parameters is 720very important to ld, so test whatever you do on all platforms.</p> 721 722<h4>LOCAL_LDLIBS</h4> 723<p><code>LOCAL_LDLIBS</code> allows you to specify additional libraries 724that are not part of the build for your executable or library. Specify 725the libraries you want in -lxxx format; they're passed directly to the 726link line. However, keep in mind that there will be no dependency generated 727for these libraries. It's most useful in simulator builds where you want 728to use a library preinstalled on the host. The linker (ld) is a particularly 729fussy beast, so it's sometimes necessary to pass other flags here if you're 730doing something sneaky. Some examples:</p> 731<p><code>LOCAL_LDLIBS += -lcurses -lpthread<br/> 732LOCAL_LDLIBS += -Wl,-z,origin 733</code></p> 734 735<h4>LOCAL_NO_MANIFEST</h4> 736<p>If your package doesn't have a manifest (AndroidManifest.xml), then 737set <code>LOCAL_NO_MANIFEST:=true</code>. The common resources package 738does this.</p> 739 740<h4>LOCAL_PACKAGE_NAME</h4> 741<p><code>LOCAL_PACKAGE_NAME</code> is the name of an app. For example, 742Dialer, Contacts, etc. This will probably change or go away when we switch 743to an ant-based build system for the apps.</p> 744 745<h4>LOCAL_PATH</h4> 746<p>The directory your Android.mk file is in. You can set it by putting the 747following as the first line in your Android.mk:</p> 748<p><code>LOCAL_PATH := $(my-dir)</code></p> 749<p>The <code>my-dir</code> macro uses the 750<code><a href="http://www.gnu.org/software/make/manual/make.html#MAKEFILE_005fLIST-Variable">MAKEFILE_LIST</a></code> 751variable, so you must call it before you include any other makefiles. Also, 752consider that any subdirectories you inlcude might reset LOCAL_PATH, so do your 753own stuff before you include them. This also means that if you try to write 754several <code>include</code> lines that reference <code>LOCAL_PATH</code>, 755it won't work, because those included makefiles might reset LOCAL_PATH. 756 757<h4>LOCAL_POST_PROCESS_COMMAND</h4> 758<p>For host executables, you can specify a command to run on the module 759after it's been linked. You might have to go through some contortions 760to get variables right because of early or late variable evaluation:</p> 761<p><code>module := $(HOST_OUT_EXECUTABLES)/$(LOCAL_MODULE)<br/> 762LOCAL_POST_PROCESS_COMMAND := /Developer/Tools/Rez -d __DARWIN__ -t APPL\<br/> 763 -d __WXMAC__ -o $(module) Carbon.r 764</code></p> 765 766<h4>LOCAL_PREBUILT_EXECUTABLES</h4> 767<p>When including $(BUILD_PREBUILT) or $(BUILD_HOST_PREBUILT), set these to 768executables that you want copied. They're located automatically into the 769right bin directory.</p> 770 771<h4>LOCAL_PREBUILT_LIBS</h4> 772<p>When including $(BUILD_PREBUILT) or $(BUILD_HOST_PREBUILT), set these to 773libraries that you want copied. They're located automatically into the 774right lib directory.</p> 775 776<h4>LOCAL_SHARED_LIBRARIES</h4> 777<p>These are the libraries you directly link against. You don't need to 778pass transitively included libraries. Specify the name without the suffix:</p> 779<p><code>LOCAL_SHARED_LIBRARIES := \<br/> 780 libutils \<br/> 781 libui \<br/> 782 libaudio \<br/> 783 libexpat \<br/> 784 libsgl 785</code></p> 786 787<h4>LOCAL_SRC_FILES</h4> 788<p>The build system looks at <code>LOCAL_SRC_FILES</code> to know what source 789files to compile -- .cpp .c .y .l .java. For lex and yacc files, it knows 790how to correctly do the intermediate .h and .c/.cpp files automatically. If 791the files are in a subdirectory of the one containing the Android.mk, prefix 792them with the directory name:</p> 793<p><code>LOCAL_SRC_FILES := \<br/> 794 file1.cpp \<br/> 795 dir/file2.cpp 796</code></p> 797 798<h4>LOCAL_STATIC_LIBRARIES</h4> 799<p>These are the static libraries that you want to include in your module. 800Mostly, we use shared libraries, but there are a couple of places, like 801executables in sbin and host executables where we use static libraries instead. 802<p><code>LOCAL_STATIC_LIBRARIES := \<br/> 803 libutils \<br/> 804 libtinyxml 805</code></p> 806 807<h4>LOCAL_MODULE</h4> 808<p><code>LOCAL_MODULE</code> is the name of what's supposed to be generated 809from your Android.mk. For exmample, for libkjs, the <code>LOCAL_MODULE</code> 810is "libkjs" (the build system adds the appropriate suffix -- .so .dylib .dll). 811For app modules, use <code>LOCAL_PACKAGE_NAME</code> instead of 812<code>LOCAL_MODULE</code>. We're planning on switching to ant for the apps, 813so this might become moot.</p> 814 815<h4>LOCAL_MODULE_PATH</h4> 816<p>Instructs the build system to put the module somewhere other than what's 817normal for its type. If you override this, make sure you also set 818<code>LOCAL_UNSTRIPPED_PATH</code> if it's an executable or a shared library 819so the unstripped binary has somewhere to go. An error will occur if you forget 820to.</p> 821<p>See <a href="#moving-modules">Putting modules elsewhere</a> for more.</p> 822 823<h4>LOCAL_UNSTRIPPED_PATH</h4> 824<p>Instructs the build system to put the unstripped version of the module 825somewhere other than what's normal for its type. Usually, you override this 826because you overrode <code>LOCAL_MODULE_PATH</code> for an executable or a 827shared library. If you overrode <code>LOCAL_MODULE_PATH</code>, but not 828<code>LOCAL_UNSTRIPPED_PATH</code>, an error will occur.</p> 829<p>See <a href="#moving-modules">Putting modules elsewhere</a> for more.</p> 830 831<h4>LOCAL_WHOLE_STATIC_LIBRARIES</h4> 832<p>These are the static libraries that you want to include in your module without allowing 833the linker to remove dead code from them. This is mostly useful if you want to add a static library 834to a shared library and have the static library's content exposed from the shared library. 835<p><code>LOCAL_WHOLE_STATIC_LIBRARIES := \<br/> 836 libsqlite3_android<br/> 837</code></p> 838 839<h4>LOCAL_YACCFLAGS</h4> 840<p>Any flags to pass to invocations of yacc for your module. A known limitation 841here is that the flags will be the same for all invocations of YACC for your 842module. This can be fixed. If you ever need it to be, just ask.</p> 843<p><code>LOCAL_YACCFLAGS := -p kjsyy</code></p> 844 845 846 847<h2>Implementation Details</h2> 848 849<p>You should never have to touch anything in the config directory unless 850you're adding a new platform, new tools, or adding new features to the 851build system. In general, please consult with the build system owner(s) 852(<a href="mailto:android-build-team">android-build-team</a>) before you go 853mucking around in here. That said, here are some notes on what's going on 854under the hood.</p> 855 856<h3>Environment Setup / buildspec.mk Versioning</h3> 857<p>In order to make easier for people when the build system changes, when 858it is necessary to make changes to buildspec.mk or to rerun the environment 859setup scripts, they contain a version number in the variable 860BUILD_ENV_SEQUENCE_NUMBER. If this variable does not match what the build 861system expects, it fails printing an error message explaining what happened. 862If you make a change that requires an update, you need to update two places 863so this message will be printed. 864<ul> 865 <li>In config/envsetup.make, increment the 866 CORRECT_BUILD_ENV_SEQUENCE_NUMBER definition.</li> 867 <li>In buildspec.mk.default, update the BUILD_ENV_SEQUENCE_DUMBER 868 definition to match the one in config/envsetup.make</li> 869</ul> 870The scripts automatically get the value from the build system, so they will 871trigger the warning as well. 872</p> 873 874<h3>Additional makefile variables</h3> 875<p>You probably shouldn't use these variables. Please consult 876<a href="mailto:android-build-team">android-build-team</a> before using them. 877These are mostly there for workarounds for other issues, or things that aren't 878completely done right.</p> 879 880<h4>LOCAL_ADDITIONAL_DEPENDENCIES</h4> 881<p>If your module needs to depend on anything else that 882isn't actually built in to it, you can add those make targets to 883<code>LOCAL_ADDITIONAL_DEPENDENCIES</code>. Usually this is a workaround 884for some other dependency that isn't created automatically.</p> 885 886<h4>LOCAL_BUILT_MODULE</h4> 887<p>When a module is built, the module is created in an intermediate 888directory then copied to its final location. LOCAL_BUILT_MODULE is 889the full path to the intermediate file. See LOCAL_INSTALLED_MODULE 890for the path to the final installed location of the module.</p> 891 892<h4>LOCAL_HOST</h4> 893<p>Set by the host_xxx.make includes to tell base_rules.make and the other 894includes that we're building for the host. Kenneth did this as part of 895openbinder, and I would like to clean it up so the rules, includes and 896definitions aren't duplicated for host and target.</p> 897 898<h4>LOCAL_INSTALLED_MODULE</h4> 899<p>The fully qualified path name of the final location of the module. 900See LOCAL_BUILT_MODULE for the location of the intermediate file that 901the make rules should actually be constructing.</p> 902 903<h4>LOCAL_REPLACE_VARS</h4> 904<p>Used in some stuff remaining from the openbinder for building scripts 905with particular values set,</p> 906 907<h4>LOCAL_SCRIPTS</h4> 908<p>Used in some stuff remaining from the openbinder build system that we 909might find handy some day.</p> 910 911<h4>LOCAL_MODULE_CLASS</h4> 912<p>Which kind of module this is. This variable is used to construct other 913variable names used to locate the modules. See base_rules.make and 914envsetup.make.</p> 915 916<h4>LOCAL_MODULE_NAME</h4> 917<p>Set to the leaf name of the LOCAL_BUILT_MODULE. I'm not sure, 918but it looks like it's just used in the WHO_AM_I variable to identify 919in the pretty printing what's being built.</p> 920 921<h4>LOCAL_MODULE_SUFFIX</h4> 922<p>The suffix that will be appended to <code>LOCAL_MODULE</code> to form 923<code>LOCAL_MODULE_NAME</code>. For example, .so, .a, .dylib.</p> 924 925<h4>LOCAL_STRIP_MODULE</h4> 926<p>Calculated in base_rules.make to determine if this module should actually 927be stripped or not, based on whether <code>LOCAL_STRIPPABLE_MODULE</code> 928is set, and whether the combo is configured to ever strip modules. With 929Iliyan's stripping tool, this might change.</p> 930 931<h4>LOCAL_STRIPPABLE_MODULE</h4> 932<p>Set by the include makefiles if that type of module is strippable. 933Executables and shared libraries are.</p> 934 935<h4>LOCAL_SYSTEM_SHARED_LIBRARIES</h4> 936<p>Used while building the base libraries: libc, libm, libdl. Usually 937it should be set to "none," as it is in $(CLEAR_VARS). When building 938these libraries, it's set to the ones they link against. For example, 939libc, libstdc++ and libdl don't link against anything, and libm links against 940libc. Normally, when the value is none, these libraries are automatically 941linked in to executables and libraries, so you don't need to specify them 942manually.</p> 943 944 945</body> 946</html> 947