1/*
2 * Copyright (C) 2012 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16#include <GLES2/gl2.h>
17#include <GLES2/gl2ext.h>
18#include <stdio.h>
19#include <stdlib.h>
20#include <android/log.h>
21#include "attach_shader_two.h"
22#include "common.h"
23
24#define  LOG_TAG    "attach_shader_two"
25#define  LOGI(...)  __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__)
26
27Data attachShaderTwo(){
28    GLuint vertexShader = -99;
29    GLuint program = glCreateProgram();
30
31    glAttachShader(program, vertexShader);
32
33    GLsizei maxCount = 10;
34    GLsizei count;
35    GLuint shaders[maxCount];
36
37    glGetAttachedShaders(program, maxCount,
38         &count,
39         shaders);
40    LOGI("Attached Shader First element :  %d\n", *shaders);
41    LOGI("ShaderCount %d\n", count);
42    GLint error = glGetError();
43    LOGI("Error %d\n", error);
44    Data data = {error, count, -1};
45
46    glDeleteProgram(program);
47    return data;
48}
49
50
51