lazy_instance.h revision 731df977c0511bca2206b5f333555b1205ff1f43
1// Copyright (c) 2008 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5// The LazyInstance<Type, Traits> class manages a single instance of Type,
6// which will be lazily created on the first time it's accessed.  This class is
7// useful for places you would normally use a function-level static, but you
8// need to have guaranteed thread-safety.  The Type constructor will only ever
9// be called once, even if two threads are racing to create the object.  Get()
10// and Pointer() will always return the same, completely initialized instance.
11// When the instance is constructed it is registered with AtExitManager.  The
12// destructor will be called on program exit.
13//
14// LazyInstance is completely thread safe, assuming that you create it safely.
15// The class was designed to be POD initialized, so it shouldn't require a
16// static constructor.  It really only makes sense to declare a LazyInstance as
17// a global variable using the base::LinkerInitialized constructor.
18//
19// LazyInstance is similar to Singleton, except it does not have the singleton
20// property.  You can have multiple LazyInstance's of the same type, and each
21// will manage a unique instance.  It also preallocates the space for Type, as
22// to avoid allocating the Type instance on the heap.  This may help with the
23// performance of creating the instance, and reducing heap fragmentation.  This
24// requires that Type be a complete type so we can determine the size.
25//
26// Example usage:
27//   static LazyInstance<MyClass> my_instance(base::LINKER_INITIALIZED);
28//   void SomeMethod() {
29//     my_instance.Get().SomeMethod();  // MyClass::SomeMethod()
30//
31//     MyClass* ptr = my_instance.Pointer();
32//     ptr->DoDoDo();  // MyClass::DoDoDo
33//   }
34
35#ifndef BASE_LAZY_INSTANCE_H_
36#define BASE_LAZY_INSTANCE_H_
37#pragma once
38
39#include "base/atomicops.h"
40#include "base/basictypes.h"
41#include "base/third_party/dynamic_annotations/dynamic_annotations.h"
42
43namespace base {
44
45template <typename Type>
46struct DefaultLazyInstanceTraits {
47  static Type* New(void* instance) {
48    // Use placement new to initialize our instance in our preallocated space.
49    // The parenthesis is very important here to force POD type initialization.
50    return new (instance) Type();
51  }
52  static void Delete(void* instance) {
53    // Explicitly call the destructor.
54    reinterpret_cast<Type*>(instance)->~Type();
55  }
56};
57
58template <typename Type>
59struct LeakyLazyInstanceTraits {
60  static Type* New(void* instance) {
61    return DefaultLazyInstanceTraits<Type>::New(instance);
62  }
63  // Rather than define an empty Delete function, we make Delete itself
64  // a null pointer.  This allows us to completely sidestep registering
65  // this object with an AtExitManager, which allows you to use
66  // LeakyLazyInstanceTraits in contexts where you don't have an
67  // AtExitManager.
68  static void (*Delete)(void* instance);
69};
70
71template <typename Type>
72void (*LeakyLazyInstanceTraits<Type>::Delete)(void* instance) = NULL;
73
74// We pull out some of the functionality into a non-templated base, so that we
75// can implement the more complicated pieces out of line in the .cc file.
76class LazyInstanceHelper {
77 protected:
78  enum {
79    STATE_EMPTY    = 0,
80    STATE_CREATING = 1,
81    STATE_CREATED  = 2
82  };
83
84  explicit LazyInstanceHelper(LinkerInitialized x) { /* state_ is 0 */ }
85  // Declaring a destructor (even if it's empty) will cause MSVC to register a
86  // static initializer to register the empty destructor with atexit().
87
88  // Check if instance needs to be created. If so return true otherwise
89  // if another thread has beat us, wait for instance to be created and
90  // return false.
91  bool NeedsInstance();
92
93  // After creating an instance, call this to register the dtor to be called
94  // at program exit and to update the state to STATE_CREATED.
95  void CompleteInstance(void* instance, void (*dtor)(void*));
96
97  base::subtle::Atomic32 state_;
98
99 private:
100  DISALLOW_COPY_AND_ASSIGN(LazyInstanceHelper);
101};
102
103template <typename Type, typename Traits = DefaultLazyInstanceTraits<Type> >
104class LazyInstance : public LazyInstanceHelper {
105 public:
106  explicit LazyInstance(LinkerInitialized x) : LazyInstanceHelper(x) { }
107  // Declaring a destructor (even if it's empty) will cause MSVC to register a
108  // static initializer to register the empty destructor with atexit().
109
110  Type& Get() {
111    return *Pointer();
112  }
113
114  Type* Pointer() {
115    // We will hopefully have fast access when the instance is already created.
116    if ((base::subtle::NoBarrier_Load(&state_) != STATE_CREATED) &&
117        NeedsInstance()) {
118      // Create the instance in the space provided by |buf_|.
119      instance_ = Traits::New(buf_);
120      CompleteInstance(instance_, Traits::Delete);
121    }
122
123    // This annotation helps race detectors recognize correct lock-less
124    // synchronization between different threads calling Pointer().
125    // We suggest dynamic race detection tool that "Traits::New" above
126    // and CompleteInstance(...) happens before "return instance_" below.
127    // See the corresponding HAPPENS_BEFORE in CompleteInstance(...).
128    ANNOTATE_HAPPENS_AFTER(&state_);
129
130    return instance_;
131  }
132
133 private:
134  int8 buf_[sizeof(Type)];  // Preallocate the space for the Type instance.
135  Type *instance_;
136
137  DISALLOW_COPY_AND_ASSIGN(LazyInstance);
138};
139
140}  // namespace base
141
142#endif  // BASE_LAZY_INSTANCE_H_
143