message_pump.h revision 3345a6884c488ff3a535c2c9acdd33d74b37e311
1// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. 2// Use of this source code is governed by a BSD-style license that can be 3// found in the LICENSE file. 4 5#ifndef BASE_MESSAGE_PUMP_H_ 6#define BASE_MESSAGE_PUMP_H_ 7#pragma once 8 9#include "base/ref_counted.h" 10 11namespace base { 12 13class Time; 14 15class MessagePump : public RefCountedThreadSafe<MessagePump> { 16 public: 17 // Please see the comments above the Run method for an illustration of how 18 // these delegate methods are used. 19 class Delegate { 20 public: 21 virtual ~Delegate() {} 22 23 // Called from within Run in response to ScheduleWork or when the message 24 // pump would otherwise call DoDelayedWork. Returns true to indicate that 25 // work was done. DoDelayedWork will not be called if DoWork returns true. 26 virtual bool DoWork() = 0; 27 28 // Called from within Run in response to ScheduleDelayedWork or when the 29 // message pump would otherwise sleep waiting for more work. Returns true 30 // to indicate that delayed work was done. DoIdleWork will not be called 31 // if DoDelayedWork returns true. Upon return |next_delayed_work_time| 32 // indicates the time when DoDelayedWork should be called again. If 33 // |next_delayed_work_time| is null (per Time::is_null), then the queue of 34 // future delayed work (timer events) is currently empty, and no additional 35 // calls to this function need to be scheduled. 36 virtual bool DoDelayedWork(Time* next_delayed_work_time) = 0; 37 38 // Called from within Run just before the message pump goes to sleep. 39 // Returns true to indicate that idle work was done. 40 virtual bool DoIdleWork() = 0; 41 }; 42 43 MessagePump(); 44 virtual ~MessagePump(); 45 46 // The Run method is called to enter the message pump's run loop. 47 // 48 // Within the method, the message pump is responsible for processing native 49 // messages as well as for giving cycles to the delegate periodically. The 50 // message pump should take care to mix delegate callbacks with native 51 // message processing so neither type of event starves the other of cycles. 52 // 53 // The anatomy of a typical run loop: 54 // 55 // for (;;) { 56 // bool did_work = DoInternalWork(); 57 // if (should_quit_) 58 // break; 59 // 60 // did_work |= delegate_->DoWork(); 61 // if (should_quit_) 62 // break; 63 // 64 // did_work |= delegate_->DoDelayedWork(); 65 // if (should_quit_) 66 // break; 67 // 68 // if (did_work) 69 // continue; 70 // 71 // did_work = delegate_->DoIdleWork(); 72 // if (should_quit_) 73 // break; 74 // 75 // if (did_work) 76 // continue; 77 // 78 // WaitForWork(); 79 // } 80 // 81 // Here, DoInternalWork is some private method of the message pump that is 82 // responsible for dispatching the next UI message or notifying the next IO 83 // completion (for example). WaitForWork is a private method that simply 84 // blocks until there is more work of any type to do. 85 // 86 // Notice that the run loop cycles between calling DoInternalWork, DoWork, 87 // and DoDelayedWork methods. This helps ensure that neither work queue 88 // starves the other. This is important for message pumps that are used to 89 // drive animations, for example. 90 // 91 // Notice also that after each callout to foreign code, the run loop checks 92 // to see if it should quit. The Quit method is responsible for setting this 93 // flag. No further work is done once the quit flag is set. 94 // 95 // NOTE: Care must be taken to handle Run being called again from within any 96 // of the callouts to foreign code. Native message pumps may also need to 97 // deal with other native message pumps being run outside their control 98 // (e.g., the MessageBox API on Windows pumps UI messages!). To be specific, 99 // the callouts (DoWork and DoDelayedWork) MUST still be provided even in 100 // nested sub-loops that are "seemingly" outside the control of this message 101 // pump. DoWork in particular must never be starved for time slices unless 102 // it returns false (meaning it has run out of things to do). 103 // 104 virtual void Run(Delegate* delegate) = 0; 105 106 // Quit immediately from the most recently entered run loop. This method may 107 // only be used on the thread that called Run. 108 virtual void Quit() = 0; 109 110 // Schedule a DoWork callback to happen reasonably soon. Does nothing if a 111 // DoWork callback is already scheduled. This method may be called from any 112 // thread. Once this call is made, DoWork should not be "starved" at least 113 // until it returns a value of false. 114 virtual void ScheduleWork() = 0; 115 116 // Schedule a DoDelayedWork callback to happen at the specified time, 117 // cancelling any pending DoDelayedWork callback. This method may only be 118 // used on the thread that called Run. 119 virtual void ScheduleDelayedWork(const Time& delayed_work_time) = 0; 120}; 121 122} // namespace base 123 124#endif // BASE_MESSAGE_PUMP_H_ 125