message_pump.h revision 3345a6884c488ff3a535c2c9acdd33d74b37e311
1// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#ifndef BASE_MESSAGE_PUMP_H_
6#define BASE_MESSAGE_PUMP_H_
7#pragma once
8
9#include "base/ref_counted.h"
10
11namespace base {
12
13class Time;
14
15class MessagePump : public RefCountedThreadSafe<MessagePump> {
16 public:
17  // Please see the comments above the Run method for an illustration of how
18  // these delegate methods are used.
19  class Delegate {
20   public:
21    virtual ~Delegate() {}
22
23    // Called from within Run in response to ScheduleWork or when the message
24    // pump would otherwise call DoDelayedWork.  Returns true to indicate that
25    // work was done.  DoDelayedWork will not be called if DoWork returns true.
26    virtual bool DoWork() = 0;
27
28    // Called from within Run in response to ScheduleDelayedWork or when the
29    // message pump would otherwise sleep waiting for more work.  Returns true
30    // to indicate that delayed work was done.  DoIdleWork will not be called
31    // if DoDelayedWork returns true.  Upon return |next_delayed_work_time|
32    // indicates the time when DoDelayedWork should be called again.  If
33    // |next_delayed_work_time| is null (per Time::is_null), then the queue of
34    // future delayed work (timer events) is currently empty, and no additional
35    // calls to this function need to be scheduled.
36    virtual bool DoDelayedWork(Time* next_delayed_work_time) = 0;
37
38    // Called from within Run just before the message pump goes to sleep.
39    // Returns true to indicate that idle work was done.
40    virtual bool DoIdleWork() = 0;
41  };
42
43  MessagePump();
44  virtual ~MessagePump();
45
46  // The Run method is called to enter the message pump's run loop.
47  //
48  // Within the method, the message pump is responsible for processing native
49  // messages as well as for giving cycles to the delegate periodically.  The
50  // message pump should take care to mix delegate callbacks with native
51  // message processing so neither type of event starves the other of cycles.
52  //
53  // The anatomy of a typical run loop:
54  //
55  //   for (;;) {
56  //     bool did_work = DoInternalWork();
57  //     if (should_quit_)
58  //       break;
59  //
60  //     did_work |= delegate_->DoWork();
61  //     if (should_quit_)
62  //       break;
63  //
64  //     did_work |= delegate_->DoDelayedWork();
65  //     if (should_quit_)
66  //       break;
67  //
68  //     if (did_work)
69  //       continue;
70  //
71  //     did_work = delegate_->DoIdleWork();
72  //     if (should_quit_)
73  //       break;
74  //
75  //     if (did_work)
76  //       continue;
77  //
78  //     WaitForWork();
79  //   }
80  //
81  // Here, DoInternalWork is some private method of the message pump that is
82  // responsible for dispatching the next UI message or notifying the next IO
83  // completion (for example).  WaitForWork is a private method that simply
84  // blocks until there is more work of any type to do.
85  //
86  // Notice that the run loop cycles between calling DoInternalWork, DoWork,
87  // and DoDelayedWork methods.  This helps ensure that neither work queue
88  // starves the other.  This is important for message pumps that are used to
89  // drive animations, for example.
90  //
91  // Notice also that after each callout to foreign code, the run loop checks
92  // to see if it should quit.  The Quit method is responsible for setting this
93  // flag.  No further work is done once the quit flag is set.
94  //
95  // NOTE: Care must be taken to handle Run being called again from within any
96  // of the callouts to foreign code.  Native message pumps may also need to
97  // deal with other native message pumps being run outside their control
98  // (e.g., the MessageBox API on Windows pumps UI messages!).  To be specific,
99  // the callouts (DoWork and DoDelayedWork) MUST still be provided even in
100  // nested sub-loops that are "seemingly" outside the control of this message
101  // pump.  DoWork in particular must never be starved for time slices unless
102  // it returns false (meaning it has run out of things to do).
103  //
104  virtual void Run(Delegate* delegate) = 0;
105
106  // Quit immediately from the most recently entered run loop.  This method may
107  // only be used on the thread that called Run.
108  virtual void Quit() = 0;
109
110  // Schedule a DoWork callback to happen reasonably soon.  Does nothing if a
111  // DoWork callback is already scheduled.  This method may be called from any
112  // thread.  Once this call is made, DoWork should not be "starved" at least
113  // until it returns a value of false.
114  virtual void ScheduleWork() = 0;
115
116  // Schedule a DoDelayedWork callback to happen at the specified time,
117  // cancelling any pending DoDelayedWork callback.  This method may only be
118  // used on the thread that called Run.
119  virtual void ScheduleDelayedWork(const Time& delayed_work_time) = 0;
120};
121
122}  // namespace base
123
124#endif  // BASE_MESSAGE_PUMP_H_
125