message_pump_win.h revision 201ade2fbba22bfb27ae029f4d23fca6ded109a0
1// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#ifndef BASE_MESSAGE_PUMP_WIN_H_
6#define BASE_MESSAGE_PUMP_WIN_H_
7#pragma once
8
9#include <windows.h>
10
11#include <list>
12
13#include "base/basictypes.h"
14#include "base/message_pump.h"
15#include "base/observer_list.h"
16#include "base/scoped_handle.h"
17#include "base/time.h"
18
19namespace base {
20
21// MessagePumpWin serves as the base for specialized versions of the MessagePump
22// for Windows. It provides basic functionality like handling of observers and
23// controlling the lifetime of the message pump.
24class MessagePumpWin : public MessagePump {
25 public:
26  // An Observer is an object that receives global notifications from the
27  // UI MessageLoop.
28  //
29  // NOTE: An Observer implementation should be extremely fast!
30  //
31  class Observer {
32   public:
33    virtual ~Observer() {}
34
35    // This method is called before processing a message.
36    // The message may be undefined in which case msg.message is 0
37    virtual void WillProcessMessage(const MSG& msg) = 0;
38
39    // This method is called when control returns from processing a UI message.
40    // The message may be undefined in which case msg.message is 0
41    virtual void DidProcessMessage(const MSG& msg) = 0;
42  };
43
44  // Dispatcher is used during a nested invocation of Run to dispatch events.
45  // If Run is invoked with a non-NULL Dispatcher, MessageLoop does not
46  // dispatch events (or invoke TranslateMessage), rather every message is
47  // passed to Dispatcher's Dispatch method for dispatch. It is up to the
48  // Dispatcher to dispatch, or not, the event.
49  //
50  // The nested loop is exited by either posting a quit, or returning false
51  // from Dispatch.
52  class Dispatcher {
53   public:
54    virtual ~Dispatcher() {}
55    // Dispatches the event. If true is returned processing continues as
56    // normal. If false is returned, the nested loop exits immediately.
57    virtual bool Dispatch(const MSG& msg) = 0;
58  };
59
60  MessagePumpWin() : have_work_(0), state_(NULL) {}
61  virtual ~MessagePumpWin() {}
62
63  // Add an Observer, which will start receiving notifications immediately.
64  void AddObserver(Observer* observer);
65
66  // Remove an Observer.  It is safe to call this method while an Observer is
67  // receiving a notification callback.
68  void RemoveObserver(Observer* observer);
69
70  // Give a chance to code processing additional messages to notify the
71  // message loop observers that another message has been processed.
72  void WillProcessMessage(const MSG& msg);
73  void DidProcessMessage(const MSG& msg);
74
75  // Like MessagePump::Run, but MSG objects are routed through dispatcher.
76  void RunWithDispatcher(Delegate* delegate, Dispatcher* dispatcher);
77
78  // MessagePump methods:
79  virtual void Run(Delegate* delegate) { RunWithDispatcher(delegate, NULL); }
80  virtual void Quit();
81
82 protected:
83  struct RunState {
84    Delegate* delegate;
85    Dispatcher* dispatcher;
86
87    // Used to flag that the current Run() invocation should return ASAP.
88    bool should_quit;
89
90    // Used to count how many Run() invocations are on the stack.
91    int run_depth;
92  };
93
94  virtual void DoRunLoop() = 0;
95  int GetCurrentDelay() const;
96
97  ObserverList<Observer> observers_;
98
99  // The time at which delayed work should run.
100  TimeTicks delayed_work_time_;
101
102  // A boolean value used to indicate if there is a kMsgDoWork message pending
103  // in the Windows Message queue.  There is at most one such message, and it
104  // can drive execution of tasks when a native message pump is running.
105  LONG have_work_;
106
107  // State for the current invocation of Run.
108  RunState* state_;
109};
110
111//-----------------------------------------------------------------------------
112// MessagePumpForUI extends MessagePumpWin with methods that are particular to a
113// MessageLoop instantiated with TYPE_UI.
114//
115// MessagePumpForUI implements a "traditional" Windows message pump. It contains
116// a nearly infinite loop that peeks out messages, and then dispatches them.
117// Intermixed with those peeks are callouts to DoWork for pending tasks, and
118// DoDelayedWork for pending timers. When there are no events to be serviced,
119// this pump goes into a wait state. In most cases, this message pump handles
120// all processing.
121//
122// However, when a task, or windows event, invokes on the stack a native dialog
123// box or such, that window typically provides a bare bones (native?) message
124// pump.  That bare-bones message pump generally supports little more than a
125// peek of the Windows message queue, followed by a dispatch of the peeked
126// message.  MessageLoop extends that bare-bones message pump to also service
127// Tasks, at the cost of some complexity.
128//
129// The basic structure of the extension (refered to as a sub-pump) is that a
130// special message, kMsgHaveWork, is repeatedly injected into the Windows
131// Message queue.  Each time the kMsgHaveWork message is peeked, checks are
132// made for an extended set of events, including the availability of Tasks to
133// run.
134//
135// After running a task, the special message kMsgHaveWork is again posted to
136// the Windows Message queue, ensuring a future time slice for processing a
137// future event.  To prevent flooding the Windows Message queue, care is taken
138// to be sure that at most one kMsgHaveWork message is EVER pending in the
139// Window's Message queue.
140//
141// There are a few additional complexities in this system where, when there are
142// no Tasks to run, this otherwise infinite stream of messages which drives the
143// sub-pump is halted.  The pump is automatically re-started when Tasks are
144// queued.
145//
146// A second complexity is that the presence of this stream of posted tasks may
147// prevent a bare-bones message pump from ever peeking a WM_PAINT or WM_TIMER.
148// Such paint and timer events always give priority to a posted message, such as
149// kMsgHaveWork messages.  As a result, care is taken to do some peeking in
150// between the posting of each kMsgHaveWork message (i.e., after kMsgHaveWork
151// is peeked, and before a replacement kMsgHaveWork is posted).
152//
153// NOTE: Although it may seem odd that messages are used to start and stop this
154// flow (as opposed to signaling objects, etc.), it should be understood that
155// the native message pump will *only* respond to messages.  As a result, it is
156// an excellent choice.  It is also helpful that the starter messages that are
157// placed in the queue when new task arrive also awakens DoRunLoop.
158//
159class MessagePumpForUI : public MessagePumpWin {
160 public:
161  // The application-defined code passed to the hook procedure.
162  static const int kMessageFilterCode = 0x5001;
163
164  MessagePumpForUI();
165  virtual ~MessagePumpForUI();
166
167  // MessagePump methods:
168  virtual void ScheduleWork();
169  virtual void ScheduleDelayedWork(const TimeTicks& delayed_work_time);
170
171  // Applications can call this to encourage us to process all pending WM_PAINT
172  // messages.  This method will process all paint messages the Windows Message
173  // queue can provide, up to some fixed number (to avoid any infinite loops).
174  void PumpOutPendingPaintMessages();
175
176 private:
177  static LRESULT CALLBACK WndProcThunk(
178      HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam);
179  virtual void DoRunLoop();
180  void InitMessageWnd();
181  void WaitForWork();
182  void HandleWorkMessage();
183  void HandleTimerMessage();
184  bool ProcessNextWindowsMessage();
185  bool ProcessMessageHelper(const MSG& msg);
186  bool ProcessPumpReplacementMessage();
187
188  // A hidden message-only window.
189  HWND message_hwnd_;
190};
191
192//-----------------------------------------------------------------------------
193// MessagePumpForIO extends MessagePumpWin with methods that are particular to a
194// MessageLoop instantiated with TYPE_IO. This version of MessagePump does not
195// deal with Windows mesagges, and instead has a Run loop based on Completion
196// Ports so it is better suited for IO operations.
197//
198class MessagePumpForIO : public MessagePumpWin {
199 public:
200  struct IOContext;
201
202  // Clients interested in receiving OS notifications when asynchronous IO
203  // operations complete should implement this interface and register themselves
204  // with the message pump.
205  //
206  // Typical use #1:
207  //   // Use only when there are no user's buffers involved on the actual IO,
208  //   // so that all the cleanup can be done by the message pump.
209  //   class MyFile : public IOHandler {
210  //     MyFile() {
211  //       ...
212  //       context_ = new IOContext;
213  //       context_->handler = this;
214  //       message_pump->RegisterIOHandler(file_, this);
215  //     }
216  //     ~MyFile() {
217  //       if (pending_) {
218  //         // By setting the handler to NULL, we're asking for this context
219  //         // to be deleted when received, without calling back to us.
220  //         context_->handler = NULL;
221  //       } else {
222  //         delete context_;
223  //      }
224  //     }
225  //     virtual void OnIOCompleted(IOContext* context, DWORD bytes_transfered,
226  //                                DWORD error) {
227  //         pending_ = false;
228  //     }
229  //     void DoSomeIo() {
230  //       ...
231  //       // The only buffer required for this operation is the overlapped
232  //       // structure.
233  //       ConnectNamedPipe(file_, &context_->overlapped);
234  //       pending_ = true;
235  //     }
236  //     bool pending_;
237  //     IOContext* context_;
238  //     HANDLE file_;
239  //   };
240  //
241  // Typical use #2:
242  //   class MyFile : public IOHandler {
243  //     MyFile() {
244  //       ...
245  //       message_pump->RegisterIOHandler(file_, this);
246  //     }
247  //     // Plus some code to make sure that this destructor is not called
248  //     // while there are pending IO operations.
249  //     ~MyFile() {
250  //     }
251  //     virtual void OnIOCompleted(IOContext* context, DWORD bytes_transfered,
252  //                                DWORD error) {
253  //       ...
254  //       delete context;
255  //     }
256  //     void DoSomeIo() {
257  //       ...
258  //       IOContext* context = new IOContext;
259  //       // This is not used for anything. It just prevents the context from
260  //       // being considered "abandoned".
261  //       context->handler = this;
262  //       ReadFile(file_, buffer, num_bytes, &read, &context->overlapped);
263  //     }
264  //     HANDLE file_;
265  //   };
266  //
267  // Typical use #3:
268  // Same as the previous example, except that in order to deal with the
269  // requirement stated for the destructor, the class calls WaitForIOCompletion
270  // from the destructor to block until all IO finishes.
271  //     ~MyFile() {
272  //       while(pending_)
273  //         message_pump->WaitForIOCompletion(INFINITE, this);
274  //     }
275  //
276  class IOHandler {
277   public:
278    virtual ~IOHandler() {}
279    // This will be called once the pending IO operation associated with
280    // |context| completes. |error| is the Win32 error code of the IO operation
281    // (ERROR_SUCCESS if there was no error). |bytes_transfered| will be zero
282    // on error.
283    virtual void OnIOCompleted(IOContext* context, DWORD bytes_transfered,
284                               DWORD error) = 0;
285  };
286
287  // An IOObserver is an object that receives IO notifications from the
288  // MessagePump.
289  //
290  // NOTE: An IOObserver implementation should be extremely fast!
291  class IOObserver {
292   public:
293    IOObserver() {}
294
295    virtual void WillProcessIOEvent() = 0;
296    virtual void DidProcessIOEvent() = 0;
297
298   protected:
299    virtual ~IOObserver() {}
300  };
301
302  // The extended context that should be used as the base structure on every
303  // overlapped IO operation. |handler| must be set to the registered IOHandler
304  // for the given file when the operation is started, and it can be set to NULL
305  // before the operation completes to indicate that the handler should not be
306  // called anymore, and instead, the IOContext should be deleted when the OS
307  // notifies the completion of this operation. Please remember that any buffers
308  // involved with an IO operation should be around until the callback is
309  // received, so this technique can only be used for IO that do not involve
310  // additional buffers (other than the overlapped structure itself).
311  struct IOContext {
312    OVERLAPPED overlapped;
313    IOHandler* handler;
314  };
315
316  MessagePumpForIO();
317  virtual ~MessagePumpForIO() {}
318
319  // MessagePump methods:
320  virtual void ScheduleWork();
321  virtual void ScheduleDelayedWork(const TimeTicks& delayed_work_time);
322
323  // Register the handler to be used when asynchronous IO for the given file
324  // completes. The registration persists as long as |file_handle| is valid, so
325  // |handler| must be valid as long as there is pending IO for the given file.
326  void RegisterIOHandler(HANDLE file_handle, IOHandler* handler);
327
328  // Waits for the next IO completion that should be processed by |filter|, for
329  // up to |timeout| milliseconds. Return true if any IO operation completed,
330  // regardless of the involved handler, and false if the timeout expired. If
331  // the completion port received any message and the involved IO handler
332  // matches |filter|, the callback is called before returning from this code;
333  // if the handler is not the one that we are looking for, the callback will
334  // be postponed for another time, so reentrancy problems can be avoided.
335  // External use of this method should be reserved for the rare case when the
336  // caller is willing to allow pausing regular task dispatching on this thread.
337  bool WaitForIOCompletion(DWORD timeout, IOHandler* filter);
338
339  void AddIOObserver(IOObserver* obs);
340  void RemoveIOObserver(IOObserver* obs);
341
342 private:
343  struct IOItem {
344    IOHandler* handler;
345    IOContext* context;
346    DWORD bytes_transfered;
347    DWORD error;
348  };
349
350  virtual void DoRunLoop();
351  void WaitForWork();
352  bool MatchCompletedIOItem(IOHandler* filter, IOItem* item);
353  bool GetIOItem(DWORD timeout, IOItem* item);
354  bool ProcessInternalIOItem(const IOItem& item);
355  void WillProcessIOEvent();
356  void DidProcessIOEvent();
357
358  // The completion port associated with this thread.
359  ScopedHandle port_;
360  // This list will be empty almost always. It stores IO completions that have
361  // not been delivered yet because somebody was doing cleanup.
362  std::list<IOItem> completed_io_;
363
364  ObserverList<IOObserver> io_observers_;
365};
366
367}  // namespace base
368
369#endif  // BASE_MESSAGE_PUMP_WIN_H_
370