condition_variable.h revision 72a454cd3513ac24fbdd0e0cb9ad70b86a99b801
1// Copyright (c) 2011 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5// ConditionVariable wraps pthreads condition variable synchronization or, on
6// Windows, simulates it.  This functionality is very helpful for having
7// several threads wait for an event, as is common with a thread pool managed
8// by a master.  The meaning of such an event in the (worker) thread pool
9// scenario is that additional tasks are now available for processing.  It is
10// used in Chrome in the DNS prefetching system to notify worker threads that
11// a queue now has items (tasks) which need to be tended to.  A related use
12// would have a pool manager waiting on a ConditionVariable, waiting for a
13// thread in the pool to announce (signal) that there is now more room in a
14// (bounded size) communications queue for the manager to deposit tasks, or,
15// as a second example, that the queue of tasks is completely empty and all
16// workers are waiting.
17//
18// USAGE NOTE 1: spurious signal events are possible with this and
19// most implementations of condition variables.  As a result, be
20// *sure* to retest your condition before proceeding.  The following
21// is a good example of doing this correctly:
22//
23// while (!work_to_be_done()) Wait(...);
24//
25// In contrast do NOT do the following:
26//
27// if (!work_to_be_done()) Wait(...);  // Don't do this.
28//
29// Especially avoid the above if you are relying on some other thread only
30// issuing a signal up *if* there is work-to-do.  There can/will
31// be spurious signals.  Recheck state on waiting thread before
32// assuming the signal was intentional. Caveat caller ;-).
33//
34// USAGE NOTE 2: Broadcast() frees up all waiting threads at once,
35// which leads to contention for the locks they all held when they
36// called Wait().  This results in POOR performance.  A much better
37// approach to getting a lot of threads out of Wait() is to have each
38// thread (upon exiting Wait()) call Signal() to free up another
39// Wait'ing thread.  Look at condition_variable_unittest.cc for
40// both examples.
41//
42// Broadcast() can be used nicely during teardown, as it gets the job
43// done, and leaves no sleeping threads... and performance is less
44// critical at that point.
45//
46// The semantics of Broadcast() are carefully crafted so that *all*
47// threads that were waiting when the request was made will indeed
48// get signaled.  Some implementations mess up, and don't signal them
49// all, while others allow the wait to be effectively turned off (for
50// a while while waiting threads come around).  This implementation
51// appears correct, as it will not "lose" any signals, and will guarantee
52// that all threads get signaled by Broadcast().
53//
54// This implementation offers support for "performance" in its selection of
55// which thread to revive.  Performance, in direct contrast with "fairness,"
56// assures that the thread that most recently began to Wait() is selected by
57// Signal to revive.  Fairness would (if publicly supported) assure that the
58// thread that has Wait()ed the longest is selected. The default policy
59// may improve performance, as the selected thread may have a greater chance of
60// having some of its stack data in various CPU caches.
61//
62// For a discussion of the many very subtle implementation details, see the FAQ
63// at the end of condition_variable_win.cc.
64
65#ifndef BASE_SYNCHRONIZATION_CONDITION_VARIABLE_H_
66#define BASE_SYNCHRONIZATION_CONDITION_VARIABLE_H_
67#pragma once
68
69#include "build/build_config.h"
70
71#if defined(OS_WIN)
72#include <windows.h>
73#elif defined(OS_POSIX)
74#include <pthread.h>
75#endif
76
77#include "base/basictypes.h"
78#include "base/synchronization/lock.h"
79
80namespace base {
81
82class TimeDelta;
83
84class ConditionVariable {
85 public:
86  // Construct a cv for use with ONLY one user lock.
87  explicit ConditionVariable(Lock* user_lock);
88
89  ~ConditionVariable();
90
91  // Wait() releases the caller's critical section atomically as it starts to
92  // sleep, and the reacquires it when it is signaled.
93  void Wait();
94  void TimedWait(const TimeDelta& max_time);
95
96  // Broadcast() revives all waiting threads.
97  void Broadcast();
98  // Signal() revives one waiting thread.
99  void Signal();
100
101 private:
102
103#if defined(OS_WIN)
104
105  // Define Event class that is used to form circularly linked lists.
106  // The list container is an element with NULL as its handle_ value.
107  // The actual list elements have a non-zero handle_ value.
108  // All calls to methods MUST be done under protection of a lock so that links
109  // can be validated.  Without the lock, some links might asynchronously
110  // change, and the assertions would fail (as would list change operations).
111  class Event {
112   public:
113    // Default constructor with no arguments creates a list container.
114    Event();
115    ~Event();
116
117    // InitListElement transitions an instance from a container, to an element.
118    void InitListElement();
119
120    // Methods for use on lists.
121    bool IsEmpty() const;
122    void PushBack(Event* other);
123    Event* PopFront();
124    Event* PopBack();
125
126    // Methods for use on list elements.
127    // Accessor method.
128    HANDLE handle() const;
129    // Pull an element from a list (if it's in one).
130    Event* Extract();
131
132    // Method for use on a list element or on a list.
133    bool IsSingleton() const;
134
135   private:
136    // Provide pre/post conditions to validate correct manipulations.
137    bool ValidateAsDistinct(Event* other) const;
138    bool ValidateAsItem() const;
139    bool ValidateAsList() const;
140    bool ValidateLinks() const;
141
142    HANDLE handle_;
143    Event* next_;
144    Event* prev_;
145    DISALLOW_COPY_AND_ASSIGN(Event);
146  };
147
148  // Note that RUNNING is an unlikely number to have in RAM by accident.
149  // This helps with defensive destructor coding in the face of user error.
150  enum RunState { SHUTDOWN = 0, RUNNING = 64213 };
151
152  // Internal implementation methods supporting Wait().
153  Event* GetEventForWaiting();
154  void RecycleEvent(Event* used_event);
155
156  RunState run_state_;
157
158  // Private critical section for access to member data.
159  base::Lock internal_lock_;
160
161  // Lock that is acquired before calling Wait().
162  base::Lock& user_lock_;
163
164  // Events that threads are blocked on.
165  Event waiting_list_;
166
167  // Free list for old events.
168  Event recycling_list_;
169  int recycling_list_size_;
170
171  // The number of allocated, but not yet deleted events.
172  int allocation_counter_;
173
174#elif defined(OS_POSIX)
175
176  pthread_cond_t condition_;
177  pthread_mutex_t* user_mutex_;
178#if !defined(NDEBUG)
179  base::Lock* user_lock_;     // Needed to adjust shadow lock state on wait.
180#endif
181
182#endif
183
184  DISALLOW_COPY_AND_ASSIGN(ConditionVariable);
185};
186
187}  // namespace base
188
189#endif  // BASE_SYNCHRONIZATION_CONDITION_VARIABLE_H_
190